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Guest pfunkmusik
Posted

Advance shots of a new WOI terrain.

 

Area covered:

 

90% of Sicily

Sardinia

Corsica

Balearic Islands

Malta

Tunisia

Northern Algeria

Northwest Libya

 

Decimomannu1.jpg

 

Decimomannu2.jpg

 

Here a shot of Sardinia and Corsica in a somewhat finished condition. Minor shoreline tweaking needed.

 

Map.jpg

 

pfunk

Posted
Advance shots of a new WOI terrain.

 

Area covered:

 

90% of Sicily

Sardinia

Corsica

Balearic Islands

Malta

Tunisia

Northern Algeria

Northwest Libya

 

{{{{{ IMAGES }}}}}

 

pfunk

 

:clapping::clapping::clapping:

Posted

Nice!!

 

I was wondering if we had an AMI Toronado, looks like we do!!

 

Damn TE keeps crashing on me lately; for 2 maps I was fiddling with (in trying to learn).

 

More maps is a good thing!!! :good:

 

Wrench

kevin stein

Guest pfunkmusik
Posted

Wierdest thing about making a new map.

 

The 'satellite' view looks odd in the TE, even cartoonish. You're left thinking, "Oh, that looks awful!"

 

Then you fly in the game and realize, "Hey, it ain't so bad."

 

pfunk

Posted

Yeah, that's because of tile system usage, however in-game we have that haze at high altitude that does not allow you to see it as clearly as in TE so thing look much better.

Guest pfunkmusik
Posted

Now, don't get too excited. As anyone will tell you, my stuff isn't too terribly great, compared to even stock terrains.

 

The coastlines are an absolute bitch. I'm going to wind up hand-placing each friggin' tile, if the stuff I've done so far is any indication.

 

pfunk

Posted
Now, don't get too excited. As anyone will tell you, my stuff isn't too terribly great, compared to even stock terrains.

 

The coastlines are an absolute bitch. I'm going to wind up hand-placing each friggin' tile, if the stuff I've done so far is any indication.

 

pfunk

 

 

I feel your pain. The more rugged the coastline, the harder it is to get TE to autotile it properly. I have not forgotten/stopped working on Iceland, Baltic Sea or Dutch East Indies, it's just that progress is slow. . .

 

I find that setting your sea tiles to MinAlt=0, MaxAlt=0, MinSlope=0, MaxSlope=0, Priority=2, and your coastal land tiles to MinAlt=0, MaxAlt=250 (or whatever), Priority=1, eliminates most instances of sea creeping up onto the land. It does stretch the land a little bit further out to sea than normal, but only an extra tile or so at most.

 

But the TE parameters seem to be less intuitive than I would like. Sometimes tiling just goes weird.

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