+Wrench Posted December 4, 2008 Posted December 4, 2008 Has anyone tried going OVER 100% in size on map??? Say, doubling the 63% difference between a KM and mile? Say, like giong 126%??? I ask this to see if, well, anyone knows, and if this MIGHT readjust the scaling differences in the terrain objects, since runways DO seem larger than they should in real life, along with many other items... TIA! Wrench kevin stein Quote
WDH Posted December 7, 2008 Posted December 7, 2008 Can anyone help!Wrench really needs some advice. Quote
jtin Posted December 7, 2008 Posted December 7, 2008 hmm... can't see why not; at the very least you can resize the height field (exported .bmp) and reimport it. You would loose alot of height detail though. Quote
+Major Lee Posted December 7, 2008 Posted December 7, 2008 Well, actually, the data points are still going to be at 250 intervals, no matter what you do. The TE doesn't know/care about any resemblance to actual real-world terrain; it's just data points. Obviously you will lose detail and accuracy if you go "off-scale". You can always adjust vertical scale to get back any lost height, which is what you do any way because of the 250-meter resolution.... You could always crash the map at 125 meter resoultion, resize and re-import the bmp... Quote
+Gepard Posted December 8, 2008 Posted December 8, 2008 My first attempts to make 100% terrains were to double the terrain via hexedit. There was only on or two digits in the first row to change. Then you had the bigger terrain, but the old tiling. What means, that a tiles now covered 4x4 km instead 2x2 km. One example of the differences are the lines below: B0 04 00 00 B0 04 00 00 00 00 00 00 00 40 7F 40 Header of my DRV terrain B0 04 00 00 B0 04 00 00 00 00 00 00 00 40 8F 40 Header of a large DRV terrain You see the only difference is 8F instead 7F Quote
+Major Lee Posted December 8, 2008 Posted December 8, 2008 Much easier to crash a very large map, export the BMP, resize and rework, then re-import with adjusted height % field... Quote
+Wrench Posted December 8, 2008 Author Posted December 8, 2008 So, basically what it come down to is... NO, we're stuck with the scale issues Well, at lest we know. thanks guys! Wrench kevin stein ps to Major Lee: Ken, I hope you like the 4 Seasons ANW!! Quote
+Major Lee Posted December 8, 2008 Posted December 8, 2008 Correct, in-game scale is what it is... Objects will stay the same size regardless of the accuracy of the map to R/L/. As for the highly unauthorized mods to ANW and DBS, they are highly approved and recommended!!! Quote
WDH Posted December 8, 2008 Posted December 8, 2008 Glad to hear you around Major Lee.Doghouse,ViperBAT32,Creature and myself loves to fly DBS in MP!Thanks for the terrains! Brady Quote
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