Jump to content

Recommended Posts

True... unfortunately the shadow issue is another problem, as it's setup for 1st gen, so you get the "shadow lines" coming from the aircraft, along with the F version, but I'll fix

the decal issue anyways.

 

But it is nice yes :smile: Although with the fuselage conformal tanks doesn't help with maneuverability but makes it nice because I got longer "legs" for missions.

Edited by EricJ

Share this post


Link to post
Share on other sites

And out of sheer luck, found one texture:

post-5735-12580513614011.jpg

Share this post


Link to post
Share on other sites

STORM requested this months ago... and I'm sorry for a delayed response... but its been a bit since I dropped some paint...

 

I've got four reference shots so far. I'd like to check out more if there's around, if somebody's Google-Fu is better than mine...

post-5735-12580832467572.jpg

post-5735-12580832884878.jpg

Share this post


Link to post
Share on other sites

Airliners.net has a bunch. Some E's and soekm other ideas.

Share this post


Link to post
Share on other sites

Well as always man, much appreciated :smile:, but I may have those pics already... will check them out.. after I finish MW2

Share this post


Link to post
Share on other sites

You looking for this??

 

f18_mig29blue.jpg

Edited by HrntFixr

Share this post


Link to post
Share on other sites

Actually HrntFxr the E Hornet was exactly the ones I have... guesstimating time...

Share this post


Link to post
Share on other sites

Some more work. Got some custom roundels that I'm particularly proud of, and more camo work. Unfortunately the VFA-122 photos are all that I have, as I would like to do that particular aircraft. But however.. since there's no good top views I'm going to just extrapolate and while I will base this one off that, I'll give it another squadron designation and markings.

post-5735-12582661492657.jpg

post-5735-12582662508597.jpg

post-5735-12582662564924.jpg

  • Like 1

Share this post


Link to post
Share on other sites

ANIMAL !!!

It is a work that stands out.

It's a beautiful skin.

Marcos

Share this post


Link to post
Share on other sites

:smile:

 

Thanks both! More detail work...

post-5735-12583062881012.jpg

post-5735-12583062973298.jpg

post-5735-12583063046024.jpg

post-5735-12583063121937.jpg

Share this post


Link to post
Share on other sites

Beta tail markings (VFC-111 Sundowners) and closeup of right side markings.

post-5735-1258307906691.jpg

post-5735-12583079147368.jpg

post-5735-12583079206893.jpg

Share this post


Link to post
Share on other sites

Love the VFA-122 bird Eric. No worries on the delay. I've been on-off with simming.

 

Thanks!

Jeff

Share this post


Link to post
Share on other sites

Thanks but I'm not going to give it VFA-122 markings until I get some more references on the wings and top surfaces... but it's close enough for government work. Just got the major painting done, now to retweak the pattern..

post-5735-1258324819508.jpg

Edited by EricJ

Share this post


Link to post
Share on other sites

Haven't forgotten... just taking a slight break from this. Got the wing roundels. Normal practice doesn't have them on the wings but I figured it'd be a nice touch anyways... Also added white tail tips.

post-5735-12586761156164.jpg

post-5735-12586761229855.jpg

Edited by EricJ

Share this post


Link to post
Share on other sites

Looking for a vehicle skinner who can skin this:

post-5735-12587704054098.jpg

  • Like 1

Share this post


Link to post
Share on other sites

That tremendous model ERIC This great.

ANIMAL !!!!

XD

Saludos

Marcos

Share this post


Link to post
Share on other sites

No no my buddy Razvan did it, he's the real ANIMAL XD

Share this post


Link to post
Share on other sites

Basic camo pattern:

post-5735-12588440937784.jpg

Share this post


Link to post
Share on other sites

If you have the model properly unwrapped (that is, no faces mirrored or overlapping in 0-1 space) you can export it as an .obj or .3ds and then run it through xNormal using it for both high/low meshes and get a pretty good occlusion bake if you use a floor and crank the rays up to around 300. I think that'd look pretty good ingame.

Share this post


Link to post
Share on other sites

Well considering I have the base 3d model, and you're talking alot of stuff I don't know, I can send the file over and you do it?

 

Or point me to a tutorial on how to do this?

Edited by EricJ

Share this post


Link to post
Share on other sites

I threw a couple WIP shots on my Facebook, but here's an updated model for the GBU-38 JDAM. I would possibly do the GBU-32, but since FC is working on that (or really being selfish :lol:) I'll leave it alone. But model by Razvan Stanciu, texture WIP by me:

post-5735-12601366439597.jpg

post-5735-12601366859868.jpg

Share this post


Link to post
Share on other sites

The GBU-32 was planned to be released with the F-15SE...but I could pass it along to KillerBee since he's working on a SF2 weps pack.

 

In either case, none of my weapon models would be nearly as detailed.

 

FC

Share this post


Link to post
Share on other sites

That's okay, I'd definitely still use it alot, a requirement for busting up Afghani homes and sometimes a -38 or -12 doesn't do the job... But I may add it to 331Killerbee's stuff too, as a model update, rather than a true weapon update.

 

Besides, you do good work man, so I wouldn't sell yourself short :good:

Edited by EricJ

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..