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Guest pfunkmusik
Posted

Wildly inaccurate, for starters. I don't think they're getting guided by radar, but they're being optically guided, because I get no RWR warning that anything's locked on to me. The HIPIR's tracking me, but the batteries wait until I'm literally right on top of them and then fire wildly in my general direction. My altitude and speed don't seem to make an appreciable difference, either.

 

Hawk Launcher Data.ini file

 

[MissionData]

NationName=USMC

ServiceStartYear=1959

ServiceEndYear=2000

GroundObjectRole=STATIC_SAM

Availability=COMMON

Exported=TRUE

ExportStartYear=1965

ExportAvailability=COMMON

 

[GroundObjectData]

DamagedModel=

DestroyedModel=Hawk_Destroyed.LOD

DestroyedEffect=VehicleFireEffect

EmptyMass=1900.00

Component[001]=Chassis

Component[002]=Turret

Component[003]=Rails

 

[DetectSystem]

TargetType=AIR

DataLink=TRUE

OpticalSight=TRUE

NightSight=TRUE

VisualRange=4800.0

ViewportPosition=0.0,0.0,2.30

MaxVisibleDistance=4800.0

RadarCrossSection=3.0

NetworkType=HAWK

 

[WeaponSystem]

TargetType=AIR

MissileRange=8000.000000

MinMissileRange=500.000000

PitchAngleRate=8

MaxPitch=80.0

MinPitch=0.0

DefaultPitchAngle=30.0

YawAngleRate=30

YawLimited=FALSE

DefaultYawAngle=0

MissileLaunchTime=10.5

YawModelNodeName=Turret

PitchModelNodeName=Rails

 

[MovementSystem]

 

[Chassis]

ModelNodeName=chassis

MaxExtentPosition= 1.36, 2.70, 2.06

MinExtentPosition=-1.36,-2.03, 0.00

HasArmor=False

 

[Turret]

ModelNodeName=Turret

DetachWhenDestroyed=TRUE

EffectSize=1.0

MaxExtentPosition= 0.61, 0.75, 3.04

MinExtentPosition=-0.61,-0.52, 1.88

HasArmor=FALSE

SystemName[001]=Rails

 

[Rails]

ModelNodeName=Rails

MaxExtentPosition= 2.39, 4.20, 1.72

MinExtentPosition=-2.39,-4.70, 0.00

HasArmor=FALSE

SystemName[001]=Missile1

SystemName[002]=Missile2

SystemName[003]=Missile3

 

[Missile1]

SystemType=MISSILE

MissileID=1

WeaponTypeName=Hawk

WeaponPosition=-0.80,0.75,2.50

ShowMissile=TRUE

IndependentPitchMovement=TRUE

 

[Missile2]

SystemType=MISSILE

MissileID=1

WeaponTypeName=Hawk

WeaponPosition=0.80,0.75,2.50

ShowMissile=TRUE

IndependentPitchMovement=TRUE

 

[Missile3]

SystemType=MISSILE

MissileID=1

WeaponTypeName=Hawk

WeaponPosition=0.00,0.75,3.00

ShowMissile=TRUE

IndependentPitchMovement=TRUE

 

Hawk HIPIR Data.ini File

 

[MissionData]

NationName=USMC

ServiceStartYear=1959

ServiceEndYear=2000

GroundObjectRole=SAM_RADAR

Availability=COMMON

Exported=TRUE

ExportStartYear=1960

ExportAvailability=COMMON

 

[GroundObjectData]

DamagedModel=

DestroyedModel=Hawk_Destroyed.LOD

DestroyedEffect=VehicleFireEffect

EmptyMass=36000.00

Component[001]=Chassis

Component[002]=Radar

Component[003]=Launcher

 

[sound]

EngineSoundName=

MovementSoundName=

 

[DetectSystem]

TargetType=AIR

RadarSearchTime=2.0

RadarSearchRange=60000.0

RadarSearchStrength=140

RadarTrackTime=2.0

RadarTrackRange=60000.0

RadarTrackStrength=160

RadarPosition=0.0,0.0,2.30

DataLink=TRUE

OpticalSight=TRUE

NightSight=TRUE

VisualRange=2000.0

ViewportPosition=0.0,0.0,2.30

MaxVisibleDistance=8000.0

RadarCrossSection=100

NetworkType=HAWK

 

[Chassis]

ModelNodeName=Chassis

MaxExtentPosition= 1.45, 3.06, 1.16

MinExtentPosition=-1.45,-3.06, 0.00

HasArmor=FALSE

DetachNode[001]=RadarBox01

DetachNode[002]=Door01

DetachNode[003]=Door02

DetachNode[004]=Wheels

 

[Radar]

ParentComponentName=Chassis

ModelNodeName=hull

MaxExtentPosition= 3.50, 3.50, 6.50

MinExtentPosition=-3.50,-3.50, 1.07

HasArmor=FALSE

 

 

[WeaponSystem]

TargetType=AIR

MissileRange=24000.000000

MinMissileRange=1000.000000

PitchAngleRate=8

MaxPitch=80.0

MinPitch=0.0

DefaultPitchAngle=30.0

YawLimited=FALSE

YawAngleRate=40

DefaultYawAngle=0

MissileLaunchTime=1.5

YawModelNodeName=Swiwel

PitchModelNodeName=RadarBox01

 

[Launcher]

ModelNodeName=Swiwel

MaxExtentPosition= 2.39, 4.20, 1.72

MinExtentPosition=-2.39,-4.70, 0.00

HasArmor=FALSE

SystemName[001]=Missile1

 

[Missile1]

SystemType=MISSILE

MissileID=1

WeaponTypeName=Hawk

WeaponPosition=-0.80,0.75,2.50

ShowMissile=FALSE

IndependentPitchMovement=FALSE

 

What's going on here?

 

pfunk

Posted

Have you tried the 'newer' version in the Mirage Factory's Wep Pak??? They seem to be a bit better

 

(after all, you DID ask where the originals were!!! :rofl: Just funning with you Chuck!!)

 

Wrench

kevin stein

Guest pfunkmusik
Posted

Gee, Kev...I dunno what to say...

 

How ya doin', bud? Black Sea V2.0 is coming along...slowly.

 

pfunk

Posted

To be honest, I have the same problems with the NIKEs and HAWKS...sometime they work, sometimes they don't.

 

Fubar's our AD Guru...hopefulyy, he'll pop in and give us the skinny.

 

Right now, I'm rebuilding the Southern California map ... retiling the San Juaquin Valley is a nightmare!! Moving target areas around, renaming, fixing a boat-load of things I just didn't know how to do before. It'll look 1000% better!!!

But I got the sea level straightened out -- no more oceanic mountain at the mouth of SanFran Bay!!! :yahoo:

 

Wrench

kevin stein

Guest pfunkmusik
Posted
I suggest that you try the Mirage Factory's Hawks, as they're setup with period-correct missiles and fairly accurate values, right out of the box.

 

I've got them. They're still pretty inaccurate. I get no tone warning me in the cockpit that a radar's looking at me.

 

However, the little Roland Marder is a cast-iron witch.

 

pfunk

Guest pfunkmusik
Posted

On the plus side, they are engaging me from MUCH further away.

 

pfunk

Guest pfunkmusik
Posted
my missiles dont even show up! :blink:

 

You have to go into the launcher's data.ini folder and adjust the type of Hawk you want it to fire. There are five to choose from. I'm currently being shot at by the E-model.

 

pfunk

Posted

I'm not sure just what I got right. My daughter and I (she likes watching the game) flew a SEAD mission over Germany last night with a pair of SU-39's, and even though we killed the primary target, we didn't get home. At the debrief screen, we counted 38 Sam launches, to include Hawks, Hercules', Bloodhounds, etc.. There was even 2 F-16 Block 25's in the running fight. Wingman got blown away by a Bloodhound, and we were killed on the deck after we flashed over a Hawk battery that rippled on us.

 

Believe me, they DO work......

Posted
You have to go into the launcher's data.ini folder and adjust the type of Hawk you want it to fire. There are five to choose from. I'm currently being shot at by the E-model.

 

pfunk

 

Ive tried that-thing is they work perfectly in WOI-but not in WOE!

Guest pfunkmusik
Posted

Hunh, mine fire...they just don't hit anything. Looks convincing as all hell, though.

 

Kevin,

 

Retargetization is a gigantic pain in the yehoodi. I'm still working on mine. I may get some screenies up tonight so people can see some before and after shots.

 

It looks less lifeless, but still...y'know?!

 

pfunk

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