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My 1st decal attempt went bad. I've read the tutorial at KB and tutorial at McFly, but I think I'm missing something. May I ask for help, please?

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Remove the white background from Rei, and then save it as a .tga file.

 

Reminds me that I still need to get my Touhou Project theme on track.

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Decal background opacity (grey color) currently set to 0%. I've tried to delete that layer but doesn't have any effect ingame. I'm still a complete klutz @ skinning & modeling, sorry. :blush:

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What you're using? If it is GIMP it is probably easier, although you might have to resave it as a 32-bit .tga later on through CS3 or something.

 

You need to give the pic an alpha layer for transparency work.

Edited by kct

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I'm using CS3. The alpha layer has been made too. Would you like to have a look at the template? PM me if you do. I'll send it to you.

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I use The Gimp but struggled to grasp things at first before posting a question at The Simmers Paint Shop and the advice there put me on the right road. I'm not sure about CS3 but it's worth a shot.

 

Incidentally, I bought Photoshop Elements last year but find The Gimp so much easier!

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Hmmm. Not sure about CS3, but I find using GIMP for transparency work is somewhat easier.

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Since this thread is about decal troubles...

 

img00011aw1.jpg

 

I wonder why the image was pulled at the front section of the right wing, above the hat.

 

[Decal031]

MeshName=slat_right_inner

DecalLevel=2

DecalFacing=TOP

FilenameFormat=F-4E®/Patches/Wing

Position=3.4,-0.5

Rotation=0

Scale=5

DecalMaxLOD=3

 

[Decal032]

MeshName=wing_right_outer

DecalLevel=2

DecalFacing=TOP

FilenameFormat=F-4E®/Patches/Wing

Position=3.4,-0.5

Rotation=0

Scale=5

DecalMaxLOD=3

 

[Decal033]

MeshName=Aileron_Right

DecalLevel=2

DecalFacing=TOP

FilenameFormat=F-4E®/Patches/Wing

Position=3.4,-0.5

Rotation=0

Scale=5

DecalMaxLOD=3

 

[Decal034]

MeshName=brake_well_right

DecalLevel=2

DecalFacing=TOP

FilenameFormat=F-4E®/Patches/Wing

Position=3.4,-0.5

Rotation=0

Scale=5

DecalMaxLOD=3

 

[Decal035]

MeshName=flap_inner_right

DecalLevel=2

DecalFacing=TOP

FilenameFormat=F-4E®/Patches/Wing

Position=3.4,-0.5

Rotation=0

Scale=5

DecalMaxLOD=3

 

[Decal036]

MeshName=spoiler_bay_right

DecalLevel=2

DecalFacing=TOP

FilenameFormat=F-4E®/Patches/Wing

Position=3.4,-0.5

Rotation=0

Scale=5

DecalMaxLOD=3

 

[Decal037]

MeshName=spoiler_right

DecalLevel=2

DecalFacing=TOP

FilenameFormat=F-4E®/Patches/Wing

Position=3.4,-0.5

Rotation=0

Scale=5

DecalMaxLOD=3

 

[Decal038]

MeshName=wing_thickness_right

DecalLevel=2

DecalFacing=TOP

FilenameFormat=F-4E®/Patches/Wing

Position=3.4,-0.5

Rotation=0

Scale=5

DecalMaxLOD=3

 

[Decal039]

MeshName=gear_bay_rear_right

DecalLevel=2

DecalFacing=TOP

FilenameFormat=F-4E®/Patches/Wing

Position=3.4,-0.5

Rotation=0

Scale=5

DecalMaxLOD=3

 

[Decal040]

MeshName=wing_right_inner

DecalLevel=2

DecalFacing=TOP

FilenameFormat=F-4E®/Patches/Wing

Position=3.4,-0.5

Rotation=0

Scale=5

DecalMaxLOD=3

 

[Decal041]

MeshName=Cylinder12

DecalLevel=2

DecalFacing=TOP

FilenameFormat=F-4E®/Patches/Wing

Position=3.4,-0.5

Rotation=0

Scale=5

DecalMaxLOD=3

 

[Decal042]

MeshName=slat_right_outer

DecalLevel=2

DecalFacing=TOP

FilenameFormat=F-4E®/Patches/Wing

Position=3.4,-0.5

Rotation=0

Scale=5

DecalMaxLOD=3

 

[Decal043]

MeshName=drooping_aileron_right

DecalLevel=2

DecalFacing=TOP

FilenameFormat=F-4E®/Patches/Wing

Position=3.4,-0.5

Rotation=0

Scale=5

DecalMaxLOD=3

 

What happened there?

Edited by kct

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How close to the edge of your decal 'square' is the image? Sometimes you get some bleeding out if you run too close to the edge.

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indeed

decals should no reach some meshes limits, as they might bleed into adjacent ones, or strech away....this really depends upon the meshes themselves, especially their curvature

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Yes, I think I found my problem! I need to have a border around the image, so to speak, in the sense that the image layer (the layer with the image) itself doesn't reach the edges and the sides.

Edited by kct

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Thanks for helping me out Sony, the decal works now. Oh, and can you tell me which part that I had done wrong?

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