Jump to content

Recommended Posts

I'm thinking about playing around with some modeling. What are some good 3d programs to make aircraft? For example, what program do you Mirage Factory boys use to make your great birds?

Share this post


Link to post
Share on other sites

3D Max 2009

 

Is that what TMF uses? What does it cost?

Share this post


Link to post
Share on other sites
Is that what TMF uses? What does it cost?

Maybe, but it's very expensive...

Share this post


Link to post
Share on other sites

Say a few thousand dollars and that's a good start. 3DSMAX isn't cheap by any stretch of the imagination.

Share this post


Link to post
Share on other sites

Ok. Is there anything of good quality that isn't prohibitively expensive?

 

What sorts of programs are all you modders using? (It's like pulling teeth.)

Edited by gbnavy61

Share this post


Link to post
Share on other sites

All 3d models you can find here for the TW sims are created with a version of 3ds Max.

 

For your first steps on 3d modeling i would recommend the program "GMax". It´s from the same company like 3ds Max, with minor options, but totally free. When i remember correct, you must only register to download the full program.

Indeed it looks and works almost the same like 3ds Max, only problem is, the models cannot been brought into the game, cause the TW LOD exporter isn´t working with GMax and you cannot save the model in a format, 3ds can open. Only way is to export the model into a "*.3ds" file, wich can be imported by 3ds Max. But there are losses of animations and texture coordinates, along some other little things wich can cause you to drive crazy! :biggrin:

Share this post


Link to post
Share on other sites

I'm slightly familiar w/ GMax - I think a copy came w/ FS2004. But, you make it seem like more hassle than it's worth.

 

Will Milkshape 3d do anything for me, or is that another hassle?

 

At this point, I'm less interested in making an entire aircraft, as examining an existing aircraft and playing around with it to see how everything works. I can work up to making one, someday, but I need to start small.

Edited by gbnavy61

Share this post


Link to post
Share on other sites

There are a lot of freeware, cheapware modelling programmes out there. I'm still using Anim8or (supported) for basic modelling............ as it's free, reasonably simple, and will export your model. (Plus I hate 3ds Max - very clunky).

 

Now, to get the model into the game (with animations, etc., etc.), you'll need access to 3ds Max (very expensive)............... but essentially, coming up with a decent looking model takes very little money........... just time and patience.

Share this post


Link to post
Share on other sites

hey folks, i'm kind of in the same boat as gbnavy, i want to design aircraft for WOX and i don't even have a clue where to get started. And, i'm on a bit of a budget :biggrin: .

 

My major concearn is if i go out and get needed software, etc., will I have the skills to do anything with it. Is the learning curve too steep? Will Strike Fighters 6 be out by the time I make something close to an airplane with it? I used some CAD programs in high school for drafting class, making blue-prints, designing houses, etc. Are programs like 3dmax similar to this?

Share this post


Link to post
Share on other sites

So, bottom line - there's no way of doing a model without at some point running it through 3ds max to convert it properly?

Share this post


Link to post
Share on other sites

Here's a list of 3D programs

 

1.) the obvious 3D Studio Max (what I use - highly expensive, and a bit buggy)

2.) Lightwave

3.) Maya (a lot of game developers use this program)

4.) Blender (free)

5.) Milkshape (free - but adds a horrible amount of unnecessary polys into the mesh builiding)

6.) GMax (free - but there's that conversion issue)

 

There's also CAD, but I don't know how good of a 3d modeling program it is.

Edited by serverandenforcer

Share this post


Link to post
Share on other sites

Thanks, all, for the replies.

 

Keep it coming if you've got more.

Share this post


Link to post
Share on other sites
So, bottom line - there's no way of doing a model without at some point running it through 3ds max to convert it properly?

 

 

Correct. At some point, you will need access to Max and the TW exporter to get the model into the game. Hopefully, that won't stop you from building a model using the various programmes listed. A friendly modder with Max might be the answer when it's time to get things in-game.

Share this post


Link to post
Share on other sites
There's also CAD, but I don't know how good of a 3d modeling program it is.

 

AutoCAD is quite powerful, yet for the amount of money you spend on it, it's pretty much the same price as 3ds Max. AutoCAD would be typically more useful in an engineering environment rather than game design and modeling.

Edited by JimmyBib

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..