+Gr.Viper Posted February 8, 2009 Posted February 8, 2009 I've seen my wingmen become aces on F-100s.
Emp_Palpatine Posted February 8, 2009 Posted February 8, 2009 I'm confused now. I always thought playing with AI in hard will only make sure the ennemy is the less dumb possible... But I would like to have better friendlies. Just don't now what to do anymore. How is ennemy AI performing in normal?
+Gr.Viper Posted February 8, 2009 Posted February 8, 2009 More or less the same. The setting doesn't affect the overall AI performance. It affects the proportion of good/normal/ace pilots. So at normal you can still run into a skilled ace whom you'll chase for ten minutes. Or into a noob who'll crash pulling out of dive.
Emp_Palpatine Posted February 8, 2009 Posted February 8, 2009 All right then, I'll give "normal" a try, as I'm feed up of being the only one active in my games.
+JediMaster Posted February 9, 2009 Posted February 9, 2009 In the case of enemy skill, "normal" is the most realistic setting in most situations. There are times when it wouldn't be, but I think for most of the campaigns and missions in my TW installs it is.
Kirsten Posted February 9, 2009 Posted February 9, 2009 Enemy to normal. By hard for the friendlies it gives them plenty of advantage ...... Aju, Derk
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now