+Winder 32 Posted March 10, 2009 Issues Being worked on For Update/Patch 1.27 :Progress update: 10/03/09 1) Warp: Issue: Some players experience loss of control on exiting warp - the craft ends up in a pitch down attitude Temporary Workarounds: Use Time Accel 2x or 4x OR AVOID USING AUTO TRIM CTRL-A Or switch it off before warp and re-enable after warp! Progress: None: Workaround is acceptable in short term 2) DataBase Issues: Ongoing tweaks. WM Share this post Link to post Share on other sites
tn_prvteye 36 Posted March 10, 2009 There's something called sleep, Winder...you might want to look into it. As much as we ALL appreciate the amazing support for BHaH, you probably could use some... Share this post Link to post Share on other sites
+Winder 32 Posted March 10, 2009 There's something called sleep, Winder...you might want to look into it. As much as we ALL appreciate the amazing support for BHaH, you probably could use some... Nope its called R&R and now having sorted the above that's where I am headed. Have fun guys! Cheers WM Share this post Link to post Share on other sites
Dej 17 Posted March 10, 2009 Seconded. Hopefully he'll implement sleep in 1.27, and have a bloody good rest. I've found nothing amiss in the sim after 1.26 that I can't live with or work around for a month or three. Share this post Link to post Share on other sites
+Winder 32 Posted March 11, 2009 Issues Being worked on For Update/Patch 1.27 :Progress update: 10/03/09 1) Warp: Issue: Some players experience loss of control on exiting warp - the craft ends up in a pitch down attitude Temporary Workarounds: Use Time Accel 2x or 4x OR AVOID USING AUTO TRIM CTRL-A Or switch it off before warp and re-enable after warp! Progress: None: Workaround is acceptable in short term 2) DataBase Issues: Ongoing tweaks. 3) Craft Showing up too early in Campaign Issue: Some craft are showing up too early in campaign Temporary Workarounds: None Progress: Fixed for Version 1.28 WM Share this post Link to post Share on other sites
SortofRed 0 Posted September 29, 2009 Issues Being worked on For Update/Patch 1.27 :Progress update: 10/03/09 1) Warp: Issue: Some players experience loss of control on exiting warp - the craft ends up in a pitch down attitude Temporary Workarounds: Use Time Accel 2x or 4x OR AVOID USING AUTO TRIM CTRL-A Or switch it off before warp and re-enable after warp! Progress: None: Workaround is acceptable in short term 2) DataBase Issues: Ongoing tweaks. WM I turn off auto trim and still I get a huge over acceleration and climbing issue sporadically when I exit warp causing me to crash. Just an FYI. But what are the key commands for time acceleartion in OFF please? Share this post Link to post Share on other sites
+Polovski 460 Posted September 30, 2009 I turn off auto trim and still I get a huge over acceleration and climbing issue sporadically when I exit warp causing me to crash. Just an FYI. But what are the key commands for time acceleartion in OFF please? Hi SortofRed, From the FAQ Q27 "......Auto Trim can cause problems in time acceleration mode (warp) in CFS3, and is not how the craft are meant to be flown If you still want to use auto trim note you may have the problem with the nose pointing down after exiting warp mode. If so then disable auto trim before warping, then exit warp, then re-enable auto trim." Ctrl+shift+e increase time Ctrl+shift+r slow time You cannot rebind these keys or they stop working.. See FAQ, there's a key chart by "HomeBoy" linked. Please don't use this section for issues, it's for announcements - which I was just about to do - the only reason I noticed your post. Will lock this thread now. Cheers Pol Share this post Link to post Share on other sites