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AGM-12 Bullpup: How to use?

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Hi All:

 

This weapon has me stumped -- I am baffled as to how to use it. Every time I select a ground target and fire a Bullpup at it the missile simply plows into the ground well short or well long of the target. If I manage to hit anything, it is solely by accident. The mission log states "Capt Pilot fired AGM-12 Bullpup at (unknown)," which seems to suggest that I haven't properly selected the target.

 

Could anyone provide some tips on how to use this weapon?

 

Thanks,

 

Eric L. Howes

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Try from a range greater then 5 miles or 5-9 and see if it heads to target. If you ara too close like 3 miles or so, it goes into ground.

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haha - With the real thing you had to go into a "low powered glide" at about 20,000ft then guide the thing down with a little joystick - while doing this you were a sitting duck.

 

best advice with this one is take 10 x Mk117s instead :)

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Hi All:

 

This weapon has me stumped -- I am baffled as to how to use it. Every time I select a ground target and fire a Bullpup at it the missile simply plows into the ground well short or well long of the target. If I manage to hit anything, it is solely by accident. The mission log states "Capt Pilot fired AGM-12 Bullpup at (unknown)," which seems to suggest that I haven't properly selected the target.

 

Could anyone provide some tips on how to use this weapon?

 

Thanks,

 

Eric L. Howes

 

Try nuclear version - AGM-12D, right?

 

[WeaponData426]

TypeName=AGM-12D

FullName=AGM-12D Bullpup-B Guided Missile (Nuclear)

ModelName=AGM-12C

Mass=810.000000

Diameter=0.420000

Length=4.140000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.370000

AttachmentType=USAF,USN

SpecificStationCode=

NationName=USN

StartYear=1963

EndYear=1983

Availability=2

BaseQuantity=8

Exported=TRUE

ExportStartYear=1963

ExportEndYear=1993

ExportAvailability=1

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=TRUE

HasGrowl=FALSE

EffectClassName=NukeExplosionEffect

ReleaseDelay=0.500000

WarheadType=14

Explosives=15000000.000000

FusingDistance=10.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=2

Accuracy=60

MaxTurnRate=4.000000

MaxLaunchG=2.500000

LockonChance=80

LaunchReliability=80

ArmingTime=4.000000

SeekerFOV=46.000000

SeekerGimbleLimit=46.000000

SeekerTrackRate=11.000000

SeekerRange=20000.000000

MinLaunchRange=5000.000000

MaxLaunchRange=16000.000000

Duration=150.000000

CounterCountermeasure=0.000000

NoiseRejection=0.000000

CapabilityFlags=0x00000000

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

CLmax=14.000000

MinFreq=0.000000

MaxFreq=0.000000

BoosterStart=0.500000

BoosterDuration=10.000000

BoosterAccel=6.070000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-1.600000,0.000000

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-1.600000,0.000000

InFlightEffectName=MissileInFlightFlareEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

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Folks:

 

Thanks for the replies. I understand that the Bullpup had a number of problems and was not a favorite among pilots. Nonetheless, several missions in YAP1 (and, presumably, forthcoming missions in YAP2) use the Bullpup, so I'd like to get a handle on it.

 

I've now tried firing the missile from higher altitudes and greater ranges from the target -- same problem as before. It plows into the ground without tracking to the target, and the mission log reports I fired the missile at "(unknown)."

 

I'm starting to wonder if there's something else I need to do to select the target so that the missile recognizes it. Any ideas?

 

FWIW, I've been testing with the YAP F-100D, but I've seen the same results in the F-105D.

 

Thanks,

 

Eric L. Howes

Edited by eburger68

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Folks:

 

Quick followup: in my testing AI pilots don't have much more success with the Bullpup than I do, but they do seem to be able to select targets. Mission log reports their attempts with the missile as: "Lt. Rasimus fired AGM-12 Bullpup at Bridge End," and so forth, not "(unknown)" which is what I get.

 

Eric L. Howes

Edited by eburger68

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Well, based in which i've read about the weapon was not too useful (if any), but in my experience, i've never failed with it shooting from 8 to 10 miles at 8000 to 10.000 feet, so, i don't know if it will help you; Just load it, aim it and fire it.............

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Silverbolt:

 

Thanks, but those are exactly the procedures that I've been using from various altitudes and distances from the target, all with no success.

 

FWIW, I did finally get it working. I changed the "Weapons" difficulty in Gameplay Options from Hard to Normal -- magically, the Bullpup now behaves as expected, tracking to the target instead of plowing into the ground as if completely unguided.

 

Best,

 

Eric L. Howes

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