Jump to content
Sign in to follow this  
eburger68

AGM-12 Bullpup: How to use?

Recommended Posts

Hi All:

 

This weapon has me stumped -- I am baffled as to how to use it. Every time I select a ground target and fire a Bullpup at it the missile simply plows into the ground well short or well long of the target. If I manage to hit anything, it is solely by accident. The mission log states "Capt Pilot fired AGM-12 Bullpup at (unknown)," which seems to suggest that I haven't properly selected the target.

 

Could anyone provide some tips on how to use this weapon?

 

Thanks,

 

Eric L. Howes

Share this post


Link to post
Share on other sites

I've never used this weapon but trust me, historically speaking, your life expectancy is short using a Bullpup anywhere near serious defenses.

Share this post


Link to post
Share on other sites

Try from a range greater then 5 miles or 5-9 and see if it heads to target. If you ara too close like 3 miles or so, it goes into ground.

Share this post


Link to post
Share on other sites

haha - With the real thing you had to go into a "low powered glide" at about 20,000ft then guide the thing down with a little joystick - while doing this you were a sitting duck.

 

best advice with this one is take 10 x Mk117s instead :)

Share this post


Link to post
Share on other sites
Hi All:

 

This weapon has me stumped -- I am baffled as to how to use it. Every time I select a ground target and fire a Bullpup at it the missile simply plows into the ground well short or well long of the target. If I manage to hit anything, it is solely by accident. The mission log states "Capt Pilot fired AGM-12 Bullpup at (unknown)," which seems to suggest that I haven't properly selected the target.

 

Could anyone provide some tips on how to use this weapon?

 

Thanks,

 

Eric L. Howes

 

Try nuclear version - AGM-12D, right?

 

[WeaponData426]

TypeName=AGM-12D

FullName=AGM-12D Bullpup-B Guided Missile (Nuclear)

ModelName=AGM-12C

Mass=810.000000

Diameter=0.420000

Length=4.140000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.370000

AttachmentType=USAF,USN

SpecificStationCode=

NationName=USN

StartYear=1963

EndYear=1983

Availability=2

BaseQuantity=8

Exported=TRUE

ExportStartYear=1963

ExportEndYear=1993

ExportAvailability=1

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=TRUE

HasGrowl=FALSE

EffectClassName=NukeExplosionEffect

ReleaseDelay=0.500000

WarheadType=14

Explosives=15000000.000000

FusingDistance=10.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=2

Accuracy=60

MaxTurnRate=4.000000

MaxLaunchG=2.500000

LockonChance=80

LaunchReliability=80

ArmingTime=4.000000

SeekerFOV=46.000000

SeekerGimbleLimit=46.000000

SeekerTrackRate=11.000000

SeekerRange=20000.000000

MinLaunchRange=5000.000000

MaxLaunchRange=16000.000000

Duration=150.000000

CounterCountermeasure=0.000000

NoiseRejection=0.000000

CapabilityFlags=0x00000000

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

CLmax=14.000000

MinFreq=0.000000

MaxFreq=0.000000

BoosterStart=0.500000

BoosterDuration=10.000000

BoosterAccel=6.070000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-1.600000,0.000000

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-1.600000,0.000000

InFlightEffectName=MissileInFlightFlareEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

Share this post


Link to post
Share on other sites

Folks:

 

Thanks for the replies. I understand that the Bullpup had a number of problems and was not a favorite among pilots. Nonetheless, several missions in YAP1 (and, presumably, forthcoming missions in YAP2) use the Bullpup, so I'd like to get a handle on it.

 

I've now tried firing the missile from higher altitudes and greater ranges from the target -- same problem as before. It plows into the ground without tracking to the target, and the mission log reports I fired the missile at "(unknown)."

 

I'm starting to wonder if there's something else I need to do to select the target so that the missile recognizes it. Any ideas?

 

FWIW, I've been testing with the YAP F-100D, but I've seen the same results in the F-105D.

 

Thanks,

 

Eric L. Howes

Edited by eburger68

Share this post


Link to post
Share on other sites

Folks:

 

Quick followup: in my testing AI pilots don't have much more success with the Bullpup than I do, but they do seem to be able to select targets. Mission log reports their attempts with the missile as: "Lt. Rasimus fired AGM-12 Bullpup at Bridge End," and so forth, not "(unknown)" which is what I get.

 

Eric L. Howes

Edited by eburger68

Share this post


Link to post
Share on other sites

Well, based in which i've read about the weapon was not too useful (if any), but in my experience, i've never failed with it shooting from 8 to 10 miles at 8000 to 10.000 feet, so, i don't know if it will help you; Just load it, aim it and fire it.............

Share this post


Link to post
Share on other sites

step one: put yout aircraft in the target line

 

Step two: close your eyes

 

Step three: Pull the trigger

Share this post


Link to post
Share on other sites

Silverbolt:

 

Thanks, but those are exactly the procedures that I've been using from various altitudes and distances from the target, all with no success.

 

FWIW, I did finally get it working. I changed the "Weapons" difficulty in Gameplay Options from Hard to Normal -- magically, the Bullpup now behaves as expected, tracking to the target instead of plowing into the ground as if completely unguided.

 

Best,

 

Eric L. Howes

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..