Jump to content

Recommended Posts

Posted

Hello have a question to make to all the modellers

 

Wend you are making a fuselage do you do the air intake on the fuselage or do you model it separately and then import it?

 

 

Thanks in advance for the help

 

Cocas

Posted

From what I know, it depends on how it blends into the fuselage. More often than not though they are made separately.

Posted

Dave is correct, it depends on many factors, how they blend, the complexity of the shape... your skills...

 

There's not a correct answer, I usually start modeling the basic shape from the fuselage and then I detach it. Mostly for detailing and texturing purposes.

Can you show what you're referring to?

Posted

thanks for all the help my skills are poor its my frist project in 3dmax

 

im working on the Hal Marut tomorow morning gmt time i whill post a 3-view of the aircraft

 

again thanks

Posted
here are the 3-views

 

 

 

thanks for the help

 

There are two possible causes for the shadows on your model:

1) You need to apply a smoothing group to your polys - this usually makes shadows go away.

2) The polys change angle too abruptly. See the angles of the red polys shown below. There is a shadow on the side of the engine because the polys change angle quickly. There is no shadow on the wing polys because they change angle slowly.

 

MantaPolys.jpg

Posted (edited)
There are two possible causes for the shadows on your model:

1) You need to apply a smoothing group to your polys - this usually makes shadows go away.

2) The polys change angle too abruptly. See the angles of the red polys shown below. There is a shadow on the side of the engine because the polys change angle quickly. There is no shadow on the wing polys because they change angle slowly.

 

do i need to smooth poly by poly? how do i smooth a group just select them try but dint much diference try auto smooth well take a look

 

 

Edited by cocas
Posted

Select the object, than modifier list as seen on this screen shot.. and search for smooth... I would use it to take a look how it will be when it`S done, I always deleted the smoothed entry and modeled further and than again just to take a look

Posted
Select the object, than modifier list as seen on this screen shot.. and search for smooth... I would use it to take a look how it will be when it`S done, I always deleted the smoothed entry and modeled further and than again just to take a look

well i aplided smooth and got pic2 think of try a diferent aprox.

Posted

under the parameter click on the empty box ...for autosmooth you don`t need to set the numbers at the beginning. I would suggest deleting all smooth entries, cause when you extrude edges, ther will be no smooth effevts on the new extrude surfaces...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..