kurdes Posted March 30, 2009 Posted March 30, 2009 (edited) I finaly found a solution for the appearing white parts in Cockpits of the Fa18's when modding them into StrikeFighters 2! The cause of this are missing/wrong named textures in the SF2 Install. By inspecting the cockpit.lod i wrote down all textures and tga's that are needed an searched them in the cat-files. Some where simply false named and others simply not included! The similar problem is with the F16's and maybe other Planes too when integrating them in SF2. I've uploaded the missing textures for the F18A (column5) and FA18E V1.5 , put them in your cockpit folder and the white parts are gone! Happy flying! (perhaps it will work for the FA18G also, but that is untested!) Greets, Kurdes Ps: excuse my bad english writing ;-) Update: Fix for Mirage Factorys F16's! FA18Fix.rar F16Fix.rar Edited April 1, 2009 by kurdes Quote
topcat II Posted March 30, 2009 Posted March 30, 2009 I did download and I show F4-E Items not f-18 is this correct??? Quote
kurdes Posted March 30, 2009 Author Posted March 30, 2009 I did download and I show F4-E Items not f-18 is this correct??? Yes, its obscure but correct! :-) I think the Modders used Parts of other planes textures... Quote
Spinners Posted March 30, 2009 Posted March 30, 2009 Good work. perhaps this will help me get the Third Wire A-6A sorted. I've ported it over to SF2 (together with the F-8E, F-105D and F-104G) and whilst it flies really well it has got white cockpit syndrome . I'll look into this tomorrow. Quote
topcat II Posted March 30, 2009 Posted March 30, 2009 Good to hear there is no readme on this how should this be installed??? Quote
+Piecemeal Posted March 31, 2009 Posted March 31, 2009 Good work kurdes. I guess all I need to sort out now is the fuel gauges ... Quote
kurdes Posted April 1, 2009 Author Posted April 1, 2009 Ok, i've done the same for the Mirage Factorys F16's! Its really simple once done! ;-) Open the cockpit.lod with notepad and at the end of the file are some names of .bmp's and .tga's readable. Simply write them down and check which of them are already in the cockpit folder or in the cat-files. Those that are not there must be downloaded or extracted from other cat-files from WoE or WoE etc. I've found a older cockpitmod where the most are included: called "f-4e_cockpit_v1" dowloadable from here! I've added the F16-Fix to my first post. Greetings, Kurdes Quote
kurdes Posted April 1, 2009 Author Posted April 1, 2009 Good work kurdes. I guess all I need to sort out now is the fuel gauges ... Hi Ultramax! Whats wrong with the fuel gauges? Dont they count down? I think mine does, but i will check this asap! ;-) Greets, Kurdes Quote
+Piecemeal Posted April 2, 2009 Posted April 2, 2009 Hi Ultramax! Whats wrong with the fuel gauges?Dont they count down? I think mine does, but i will check this asap! ;-) Greets, Kurdes Look closely. The gauges start at '0000' and stay there. During the entire mission I've no idea what my fuel status is. It may be something I did myself sometime recently with the cockpit.ini file while trying to sort the 'whiteout' issue Quote
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