+Armourdave Posted December 23, 2003 Posted December 23, 2003 (edited) Package weighs in at 9.3MB's Features: * Swing-wing animations * Realistic Su-17 cockpit * 3 skinsets (European camoflage, Desert camoflage, bare metal) * Pilot handbook * Custom ordinance loadouts The download links: http://www.wpnssgt.com/downloads/aircraft/Su-17.zip http://www.biohazcentral.com/download.php?view.99 http://www.max-gs.com/adave/su-17.zip Thanks to Jeff, Deuces and WPNSSGT for hosting. The readme: *********************************** Su-17M Fitter-C for Strike Fighters : Project 1 *********************************** build 21-12-2003 Models : David Textures : Sal Flight model : Column5 *********************************** Installation *********************************** To install the Su-17M Fitter-C simply unzip the "Su-17" folder and place it in your "Strikefighters\Objects\Aircraft" directory. Then simply run strike fighters selecting Single Mission and picking the "Su-17M Fitter-C" from the list of flyable aircraft. *********************************** Su-17M Fitter-C introduction & History *********************************** The Su-17 Fitter with its variable sweep wings was developed from the fixed-wing Su-7B. The first public demonstration of it was made in 1969. It was in production for a long time (1970-1990) and many modifications were built. Some of the modifications were Su-17M, Su-17M2, Su-17M3, and the Su-17M4 (low-altitude subsonic bomber), Su-17UM (trainer). It was designed as a fighter-bomber, but it was used mostly as a bomber. The Su-17 remains an effective aircraft with capable avionics and impressive armament. Export versions of this aircraft are designated Su-20 and Su-22. The export versions can be distinguished by a deeper dorsal spine. The wings are mid- to low-mounted (wings are mounted below the center), variable, swept-back, and tapered with blunt tips. There are wide wing roots. There is one turbojet engine in the fuselage and a circular air intake in the nose. There is a large, single exhaust. The fuselage is long and tubular with a blunt nose and rear section. It has a large bubble canopy. There is a prominent dorsal spine on top of the body from the cockpit to the tail fin. The tail is swept-back and has a tapered fin with a square tip. The flats are mid- to low-mounted on the fuselage and swept-back and tapered. *********************************** Known Issues *********************************** * No shadow file - Not worth the effort as few people use shadows * FPS w/old hardware - Uses more texture memory and polys than the standard cockpits (see: "Perfomance troubleshooting") *********************************** Performance troubleshooting *********************************** The Su-17M Fitter-C cockpit simulated in this package contains a larger viewable area than the stock cockpits in Strike Fighters : Project 1. The floor, rudder pedals, side consoles (forward areas atleast) and canopy frame can all be viewed, therefore it is inevitable that the model should require a larger number of polygons and more texture memory in-order to maintain the detail level throughout. The frame-rate decrease depends entirely on the hardware you are running SFP1 on. This Su-17M Fitter-C addon has been tested on a wide range of machines ranging from a P3 850 with a GF2MX right upto a P4 3Ghz with a Radeon 9700. From testing I can conclude the following will help you if you are experiencing frame rate problems: # Run in 16bits per pixel mode. Not pretty I know, but I personally get double the frame rates than 32bit on my GF2MX # Set cockpit texture detail to medium - or - Open each bitmap in the \cockpit folder and set it to 50% width and height then save. # Turn off cockpit mirrors # Turn off cockpit reflections (makes little to no difference on my setup) Overall the frame rate with the Su-17M Fitter-C should only be a 'little' less than the stock aircraft. On my system (GF2MX) 32bit is the killer, with this 16 bit turned on I can fly happily with the mirrors and reflections turned on. On a side note, if there is any demand a "high res upgrade pack" could be assembled containing higher resolution cockpit textures and possibly more of the side panel modelled. *********************************** Aircraft Files *********************************** Authored by David: Su-17.LOD Su-17.ini Su-17_COCKPIT.INI SU-17_LOADOUT.INI Authored by Sal: su-17_bits.bmp su-17_fuse.bmp su-17_nose.bmp su-17_tail.bmp su-17_wing_left.bmp su-17_wing_right.bmp Polish skin painted by me on Sals templates. Authored by Column5/David/Charles/Sal, but mostly Column5 : Su-17_DATA.ini Authored by Thirdwire: _holes.tga _shredded.tga *********************************** Cockpit Files *********************************** Authored by David: Su-17_cockpit.LOD floor.bmp panels.bmp Su-17_sight.tga cockpit_canopy.tga Authored by Sal: ADI_strip.bmp canopy_frame.bmp cockpit_canopy.bmp cockpit_dash.bmp panels.bmp sight_box.bmp Su-17_forward_frame.bmp Su-17_frame.bmp Su-17_gua1.tga Su-17_gua2.tga Su-17_gua3.tga Su-17_gua4.tga Su-17_gua5.tga Su-17_mirror.BMP weapon_light.bmp *********************************** Manual Files *********************************** All authored by David except foreword by Andy Bush *********************************** Thanks to *********************************** TK DanW Monty Crab_02 Wolf257 Gecko6 USAFMTL Volks Deuces Edited December 23, 2003 by Armourdave Quote
+MadJeff Posted December 23, 2003 Posted December 23, 2003 She's mirrored in the SF Aircraft Addons here at Biohaz. Great job guys! Quote
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