+Tailspin Posted April 28, 2009 Posted April 28, 2009 Had to build a new puter so I'm catching up late on some recent mods like Laton's new engine damage effects, which are fabulous, BTW. Anyway the extended smoke trails bring to mind a question about plane crash effects. Is there a way to extend/increase the duration and intensity of the smoke effect rising from a crash site? IMO it would be an nice effect to still see some burning wreckage or at least a smokin' hole in the ground where A/C have crashed after the battle. Quote
+quack74 Posted April 29, 2009 Posted April 29, 2009 I agree w you 100% on that Tailspin. Thats a needed effect. It would also be cool if the plane's pieces would remain on the ground w the smoke after impact. The planes fall apart in the air why not also hitting the ground? That being said ( not to venture to far from the main topic at hand) is there a way to keep the plane from exploding on the ground when the wing tips hit the ground. Ex: when taxiing and turning a little sharp or even landing a little too hard and the wing tips just touch the ground the planes explode. How do you change this? Sorry this probably should have been on a different thread. But yeah longer smoke time for sure! Quote
+whiteknight06604 Posted April 29, 2009 Posted April 29, 2009 maybe some sort of crater effect can be modeled to resemble a crashed aircraft Quote
+Tailspin Posted April 29, 2009 Author Posted April 29, 2009 I'd be happy with just a smoke emitter at the crash site that you can see from the air. A crater is a good idea. :yes: EAW had similar effects. On the return trip you could see several plumes of smoke scattered over the countryside. Quote
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