Jump to content
Sign in to follow this  
malibu43

Skyraider Prop renders behind clouds w/ Green Hell 2

Recommended Posts

Does anyone know what in Green Hell 2 would cause this? Problem does not happen on the range terrain or a clean VietnamSEA terrain. I tried tweaking some of the Green Hell 2 data.ini entries to make them match the range map, but nothing worked.

 

img00002-6.jpg

 

Thanks!

 

FWIW, it only happens with the '06 patch. No issues with the latest patches. Unfortunately, I don't use the latest patches in WOV...

 

*edit* - changing rederinorder= to FALSE for alphaobjecttexture fixed it, but then trees show up through clouds, which has already been noticed in WOE 4 seasons. For now, I'll just deal with the cloud/prop issue.

 

*edit 2* - there is a render in order option for cloud material in environmentsystem.ini. I might try that when I get a chance...

Edited by malibu43

Share this post


Link to post
Share on other sites

Malibu, let me know what you find - I also have been suffering through this! It is even worse with the helicopters...!!! Thanks much in advance for any After Action Reports you can share!!!

Share this post


Link to post
Share on other sites
Malibu, let me know what you find - I also have been suffering through this! It is even worse with the helicopters...!!! Thanks much in advance for any After Action Reports you can share!!!

 

Couldn't figure anything out. Sorry.

Share this post


Link to post
Share on other sites
Couldn't figure anything out. Sorry.

 

Setting render in order option for cloud material in environmentsystem.ini isn't a good idea, but you propably noticed that by now (very weird transparency effects at clouds borders). It's an old bug, that TK fixed in WOI and post 06' patches, it also causes trees to render through canopy glass IIRC.

 

Sadly I never found solution for 06-level installs

Share this post


Link to post
Share on other sites

One thing I noticed is that they don't have that problem in YAP2 (from the screen shots I've seen), but I have no idea how they accomplished that and I doubt it's information that will be shared.

Share this post


Link to post
Share on other sites
One thing I noticed is that they don't have that problem in YAP2 (from the screen shots I've seen), but I have no idea how they accomplished that and I doubt it's information that will be shared.

 

I'm running YAP2 with the default sky and I get it on Helo's all the time. I did add GH2 but didn't put in the widesky mod but it seems to be an issue though. I don't believe it has to do with GH2 but I'm not sure.

 

Stretch

Share this post


Link to post
Share on other sites

Stretch - yes, that is absolutely correct and a good point. We should have clarified that it is NOT a Green Hell 2 specific issue. Actually, because of the thicker cloud mods and more dense cloud coverage, in YAP2 the experience is far worse in my opinion. The other noteworthy comment is that I don't remember this being an issue with YAP1 and the '06 patch - so I actually think it may be within the updated cloud.bmps / .tgas themselves...possibly.

Edited by swambast

Share this post


Link to post
Share on other sites
I'm running YAP2 with the default sky and I get it on Helo's all the time. I did add GH2 but didn't put in the widesky mod but it seems to be an issue though. I don't believe it has to do with GH2 but I'm not sure.

 

Stretch

 

The reason I assumed it was associated with GH2 was that I tried the stock terrain with Widesky and the issue went away. Also, changing the render in order option for Alpha Objects in the GH2 _data.ini fixed the problem (or changed it at least).

 

Maybe it's not a widesky or GH2 problem, but only an issue when those two are combined together. I didn't try stock clouds with GH2.

 

And looks like I was wrong about the YAP2 thing. I don't have YAP so I probably shouldn't have made that statement.

Edited by malibu43

Share this post


Link to post
Share on other sites

GH2 (and 4-seasons WOE) in general causes more display errors on my system when combined with Widesky clouds than with stock environmentsystem. Reason unknown, maybe simply the smaller amount of cloud particles in default system :dntknw:

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..