Madmatt 0 Posted May 13, 2009 (edited) Interesting... I just had a pilot loose a wing, plummet into the ground at over 50 mph and the mission exited immediately. I figured, oh well, he is a goner. But sure enough, I get back to the campaign screen and he isn't even shown as injured! I don't have campaign vids enabled so I don't see the coffin scene as such, but I doubt I would anyway since the game didn't record me as dead. I do have DEAD IS DEAD enabled in the Workshop too. Now, I began this campaign with it set to "Roll the dice" but recently I changed it as I wanted to bump up the realism some, but since I made that change, I have seen it occur, more than once, where it seems that my pilot should have surely died due to a bad crash, and to the campaign engine at least, I had not taken any damage at all. Perhaps I need to reset my workshop settings? I would hate to loose my stable of active pilots though. If I see this happen again, what file should I submit for review? Madmatt Edited May 13, 2009 by Madmatt Share this post Link to post Share on other sites
Fortiesboy 3 Posted May 13, 2009 I actually witnessed an EA I shot down do exactly the kind of physics defying manuevers you are talking about Winder. It only happened once. I circled it for nearly 3 minutes watching it spin uncontrollably horizontally and even gain altitude. I was pretty funny to watch. It was on fire and smoking heavily too, so it was easy to keep track of. It never crashed. I eventually just ended the flight. Anyways, sounds like a perfectly reasonably explanation for why you chose to handle it the way you did. /salute Hellshade Is this why the " break" threshold value settings in the XDP files are at 100 , i.e very rarely attained, so that the EA plane goes down "dead" in one piece, thus avoiding the possibility of it "hanging about " ? If the values were made so that when damaged, the wings came off or planes exploded and broke up, is it felt that it would cause this physics-defying phenomena ? If so, then where i have modded the values - ( wings now coming off etc ) that has not really been my experience. I very very rarely have "suspended" bits of plane in the air. Certainly I experience more immersion with damage manifested, than with planes going down intact in every case. Share this post Link to post Share on other sites
Gous 0 Posted May 13, 2009 No please read - I said DEAD.... not LOSE ABILITY TO CONTROL THE PLANE.....how can you equate the two? And then, as you should by now know, whether your virtual pilot is dead or not is then determined by your settings in the Manager (always dead, Die roll, or never dies) If you have any further problems please contact us on support. HTH WM Ok ok sorry then! . I have Dead is Dead in workshops. So I guess that whenever my plane breaks up at 5000 feet while the pilot health is not at 0, and the game exits, it is regular for the manager not to kill the pilot in the campaign. So I will just resign him manually..but I kinda hoped this could be done automatically. Share this post Link to post Share on other sites
+Winder 32 Posted May 13, 2009 Interesting... I just had a pilot loose a wing, plummet into the ground at over 50 mph and the mission exited immediately. I figured, oh well, he is a goner. But sure enough, I get back to the campaign screen and he isn't even shown as injured! I don't have campaign vids enabled so I don't see the coffin scene as such, but I doubt I would anyway since the game didn't record me as dead. I do have DEAD IS DEAD enabled in the Workshop too. Now, I began this campaign with it set to "Roll the dice" but recently I changed it as I wanted to bump up the realism some, but since I made that change, I have seen it occur, more than once, where it seems that my pilot should have surely died due to a bad crash, and to the campaign engine at least, I had not taken any damage at all. Perhaps I need to reset my workshop settings? I would hate to loose my stable of active pilots though. If I see this happen again, what file should I submit for review? Madmatt Yes it sometimes happens that CFS3 does not 'kill' your virtual pilot on a crash - as in real life. Guys what is great about OFF is the variability - we have gone to great lengths to not make it so deterministic - keeps the immersion high and predictability a bit less so. HTH WM Share this post Link to post Share on other sites
Bullethead 12 Posted May 13, 2009 Guys what is great about OFF is the variability - we have gone to great lengths to not make it so deterministic - keeps the immersion high and predictability a bit less so. How about this? The flight still ends under the same circumstances as now, but with a different presentation. Such as, the action just pauses and cannot be restarted, and a message pops up saying you're dead. You can then close that message and you're left with full camera control, and absense of red or black obstructing your view, and the ability to take screenshots. After looking all around inside and out of your plane, taking your pics from various angles, you hit some key and are at the campaign screen where it says you're dead just like it does now. Share this post Link to post Share on other sites
+Polovski 460 Posted May 15, 2009 CFS3 handles that Bullethead and changing CFS3 to make it handle the ending in another way GRAPHICALLY is a lot more work with possibilty of other issues coming from it. Share this post Link to post Share on other sites
Madmatt 0 Posted May 15, 2009 (edited) I certainly don't mean to do any dead horse beating (and I am known for that, so appologies in advance), but I have to wonder if it would be possible to at least revert the "death" scenes in PH3 back to how they were in PH2. One of the most wrenching and abrupt immersion killers in OFf for me rigt now is how I could be at 4 thousand feet, get riddled with enemy fire, and BEGIN to plummet to the earth, only to suddenly be back at the Campaign Manager screen with a message that I died. I don't have a problem with the fact that I got shot down, what I have a problem with is the utter lack of presentation of my alter-ego's death. Now, maybe I am remembering things differently, but didnt Phase 2 handle this much differently than what we have now? I am pretty sure that in Phase 2, had the same occured to me, I would have been able to watch as my plane went all the way into the ground, regardless of if my pilot was dead before the impact or not. I had an issue last night where one of my pilots got his wing blown off at high altitude, and just as my plane began to make that long death spiral to the ground below, the game again brought me immediately back to the manager. I would have preferred having to stick with my plane, all the way down, even though I realize I couldn't have saved it. I realize that much has changed between Phase 2 and Phase 3, but for me at least, this was one area of the game I preferred how it USED to be, as opposed to how it IS. I guess what I was asking, is if this old behavior could be reimplemented or not. I suppose the answer is NO and that's a shame. Madmatt Edited May 15, 2009 by Madmatt Share this post Link to post Share on other sites
Madmatt 0 Posted May 16, 2009 (edited) Okay, so I just had another instance of this abrupt Mission Exit and now I am thinking that maybe I am encountering a game bug or something with my install of OFF is corrupt. Let me explain what happened. I was flying a Alb III for Jasta 6 in June 1917 on a Bomber Escort mission. I was cruising at 11k feet, having already linked up with the bomber flight, when we detected a 8 ship flight of Sopwith Tripes (which was cool as I never tangled with those before!) closing fast. Anyway, the dogfight began and I was rolling and diving and I took a short burst across my upper wings. I sustained some slight handling issues but I was still in the fight. As I maneuvered to get one of the pesky Tripes perfectly lined up, suddenly the mission ends and I am back at the campaign screen where it says that I successfully landed behind enemy lines but that I escaped 20 days later. Well, good for me, but I was still at about 10k feet a few moments ago. Now, is THIS the way the game is supposed to act? I haven't played another mission yet so maybe there is a log file or something I could look at/review to see what really happened. My plane, to the best of my knowledge wasn't on fire, wasn't out of control and hadn't really sustained all that much damage. One minute I am about to fire a burst at my victim and then POOF, I am magically whisked away back to the campaign manager and told that I had landed, been captured and escaped! Hopefully someone can shed some light on what happened and if its supposed to behave like that or not. Thanks! Madmatt Edited May 16, 2009 by Madmatt Share this post Link to post Share on other sites
Madmatt 0 Posted May 16, 2009 I loaded the game back up and played back the previous encounter using the Review Mission function. Apparently, within a few seconds right as I was trying to line up that tripe, my Alb took severe damage and according to the log, my plane was rendered "virtually unflyable". The log says that I was still over 4 thousand feet in the air when this occurred ( i guess I dived much more than I had known as I thought I was still at about 10,000) but as I said above, one moment I am flying, and then the next I get the screen that says I was able to land, got captured and escaped. So, am I right in thinking that as soon as my plane reached that unflyable state, it kicked me back to the manager and that it was the manager that decided my ultimate fate? I guess what I have a problem with is that I wasn't able to try and land my plane, or fly it into the ground or anything. I just had the mission end, and then read about all this other stuff that happened that i had no control over. It was said above that you tried hard to code in some uncertainty in a pilots fate, and I appreciate this, but it seems that maybe too much is left to chance in cases like this, and not enough control, such as it is, is left to the player. If my plane was really so damaged as to be unflyable, I would have preferred being able to stay with it in the cockpit all the way down, but that doesn't seem to be possible in the current implementation. If my plane is going down with no possibility for controlled flight, i would just like to be able to experience that directly, instead of *reading* about it later... Madmatt Share this post Link to post Share on other sites