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Posted

I was wondering if anyone knows a fix for the sidewinder rails which show up on Russouk2002's superb Hawk T1A?

The rails are good for IRM's but look a little strange when mounting rocket pods or bombs on the pylons. I'm hoping the rails are a separate component of the model and therefore are simply missing the correct rail name.

 

Any help or suggestions?

 

Thanks :good:

Posted

I had the IRM rail part of the pylon...PylonL...I detached it as new pylon PylonL_IRM..and linked it to main pylon....which is then linked to the wing..

.RightWing<PylonL<PylonL_IRM

.but....if you select the pylon to have IRMs only...the upper PylonL...will disappear leaving a gap..so I think I need attach PylonL to wing...it should then be there whatever weapon u select...

so far all I need do is now attach that pylon and set the ne co-ords for the pylonL so bombs etc are correct position,as they are now atm,where the lower pylon was before I detached it to get it to work correctly...

that make sense?...lol

Posted (edited)

Russ,

you can use the LaunchRail function... , e.g.:

 

ModelNodeName=PylonL <-------- pylon mesh name

PylonMass=60

PylonDragArea=0.02

LaunchRailNodeName=PylonL_IRM <-------- name of the rail mesh

LaunchRailHeight=0.10 <-------------- height of the rail in cm, then the game puts the missile at the right place

LaunchRailMass=25

 

edit: just for fun ... and spall!ng...

Edited by Crusader
Posted (edited)

Ahhh yer thbx crusader...saves time that way

I got the selections for diff pylons to work...but now 4 of the same weapon appears in dropdown (2 per pylon)amount and should be only 2 selectable?(1 each pylon)...any ideas?

loadout.ini specifies one per pylon btw...so its not that causing this..

 

why.jpg

Edited by russouk2004
Posted

looks like a stationgroup # issue .. and/or attachment class

 

you should have 3 station groups

outboard pylons = group 1

inboard pylons = group 2

centerline = group 3

 

your screenie shows 4 ..

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