CJLivesey Posted May 15, 2009 Posted May 15, 2009 I was wondering if anyone knows a fix for the sidewinder rails which show up on Russouk2002's superb Hawk T1A? The rails are good for IRM's but look a little strange when mounting rocket pods or bombs on the pylons. I'm hoping the rails are a separate component of the model and therefore are simply missing the correct rail name. Any help or suggestions? Thanks Quote
+MigBuster Posted May 18, 2009 Posted May 18, 2009 they are part of the 3D model almost always - maybe pm the author Quote
+russouk2004 Posted May 18, 2009 Posted May 18, 2009 I cant recall now...will take a look at the model tomorrow Quote
+russouk2004 Posted May 18, 2009 Posted May 18, 2009 I had the IRM rail part of the pylon...PylonL...I detached it as new pylon PylonL_IRM..and linked it to main pylon....which is then linked to the wing.. .RightWing<PylonL<PylonL_IRM .but....if you select the pylon to have IRMs only...the upper PylonL...will disappear leaving a gap..so I think I need attach PylonL to wing...it should then be there whatever weapon u select... so far all I need do is now attach that pylon and set the ne co-ords for the pylonL so bombs etc are correct position,as they are now atm,where the lower pylon was before I detached it to get it to work correctly... that make sense?...lol Quote
+Crusader Posted May 19, 2009 Posted May 19, 2009 (edited) Russ, you can use the LaunchRail function... , e.g.: ModelNodeName=PylonL <-------- pylon mesh name PylonMass=60 PylonDragArea=0.02 LaunchRailNodeName=PylonL_IRM <-------- name of the rail mesh LaunchRailHeight=0.10 <-------------- height of the rail in cm, then the game puts the missile at the right place LaunchRailMass=25 edit: just for fun ... and spall!ng... Edited May 19, 2009 by Crusader Quote
+russouk2004 Posted May 19, 2009 Posted May 19, 2009 (edited) Ahhh yer thbx crusader...saves time that way I got the selections for diff pylons to work...but now 4 of the same weapon appears in dropdown (2 per pylon)amount and should be only 2 selectable?(1 each pylon)...any ideas? loadout.ini specifies one per pylon btw...so its not that causing this.. Edited May 19, 2009 by russouk2004 Quote
+Crusader Posted May 19, 2009 Posted May 19, 2009 looks like a stationgroup # issue .. and/or attachment class you should have 3 station groups outboard pylons = group 1 inboard pylons = group 2 centerline = group 3 your screenie shows 4 .. Quote
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