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Posted (edited)

I have still been trying to get this radio chatter to work, without any success. I have dropped it into every sound folder I have got for my Thirdwire sims but, nothing changes.

 

I found this video on Youtube and the creator of the video says he had to edit the "messagesystem.ini" file but, doesn't say how he edited it to get it to work. Do you have any ideas? Thanks.

 

By the way, I have looked through the knowledge base already. There aren't detailed instructions on how to get sound mods to work there.

 

Edited by ktickner6767
Posted

What mod is that?

 

Im guessing you have a windloop.wav - which would go into the "Sounds" folder - and in SF2 you would need to create that in your my docs folder:

 

C:\Documents and Settings\<name>\My Documents\ThirdWire\StrikeFighters2\Sounds

Posted
What mod is that?

 

Im guessing you have a windloop.wav - which would go into the "Sounds" folder - and in SF2 you would need to create that in your my docs folder:

 

C:\Documents and Settings\<name>\My Documents\ThirdWire\StrikeFighters2\Sounds

 

 

Thanks. I have created that folder and placed this "windloop" file in that folder but, I can not get it to play in the game. Strike Fighter 2 Vietnam.

Posted
Thanks. I have created that folder and placed this "windloop" file in that folder but, I can not get it to play in the game. Strike Fighter 2 Vietnam.

 

 

Very interesting discovery! Apparently the sound can only be heard while you are inside the cockpit and have gained some altitude and speed. I rarely fly from inside the cockpit. I always fly with an external view. No wonder I could never hear the radio chatter. This was not clear to me. Now that I can hear the radio chatter, the audio is sped up. As if they are chipmunks. Perhaps it has something to do with how fast or slow you are flying? This is not good. I simply wanted the radio chatter to play continuously in the background at all times, if I am inside or outside the cockpit. It shouldn't matter. Perhaps this will not work for me. Too bad. Does anyone have any other suggestions?

  • 2 weeks later...
Posted

Can someone one please tell me how to get this "radio chatter" to play at a normal speed inside as well as outside the cockpit at all times? Right now the audio plays at a high speed when you are flying above 250 knots. Similar to "Alvin and Chipmunks". Thank you for anyone's help in this matter. Please help. I would really appreciate it.

Posted
Can someone one please tell me how to get this "radio chatter" to play at a normal speed inside as well as outside the cockpit at all times? Right now the audio plays at a high speed when you are flying above 250 knots. Similar to "Alvin and Chipmunks". Thank you for anyone's help in this matter. Please help. I would really appreciate it.

 

The only why to control the rate, start, and end speed pf the windloop, is to modify the following entries in the aircraftobject.ini:

 

[WindSoundOpen]

MinSpeed=25.0

MinVolume=10

MinVolumeSpeed=25.0

MaxVolume=100

MaxVolumeSpeed=100.0

MinFreq=0.8

MinFreqSpeed=25.0

MaxFreq=1.6

MaxFreqSpeed=300.0

 

[WindSoundClosed]

MinSpeed=100.0

MinVolume=0

MinVolumeSpeed=100.0

MaxVolume=80

MaxVolumeSpeed=300.0

MinFreq=0.8

MinFreqSpeed=100.0

MaxFreq=1.6

MaxFreqSpeed=300.0

 

Speeds are in meters oer second (adjust as needed), and the MinReq and MaxFreq values need to be adjusted to "1.0". Also, there is no way to have the windloop play outside of the cockpit...sorry, it's hardcoded so you'll have to live with it.

Posted

The only why to control the rate, start, and end speed pf the windloop, is to modify the following entries in the aircraftobject.ini:

 

Do you mean for example: "A-7C_DATA.ini"?

Posted
Do you mean for example: "A-7C_DATA.ini"?

 

No, I'm referring to the aircraftobject.ini file, which must be extracted into the object folder and edited. In the original TW series, it's contained within the objectdata.cat.

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