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Ho-229V3A Pak


Horton Ho-229V3a Flying Wing Upgrade Pak For SF/WoV/WoE: ETO & MTO "SWOTL" Style Installs

-06 Patch Level Installs ONLY

 

This is a semi-new aircraft, based off Pako's original Ho-229. I've created a 'production' variant, had the War In Europe lasted further into 1945/46. This is a complete aircraft mod, with all parts included. The new inis will reflect the 'full production' version, as this aircraft can be tasked with pretty much all mission profiles. 2 underwing (body?) pylons have been added via the Fake Pilot Method for bombs, drop tanks and the Kramer X-4 air-to-air missile. The weapons are NOT included; they can be found in my WW2 Weapons Pak, available at CombatAce. Other tweeks (borrowed from my post-war What If.. F-79 Manta) include the additon of running, formation and landing lights.

 

Two new skins, from my upsized home-grown templates with all redrawn panel lines, and standard Luftwaffe stencling, are included. They are:

 

JG-1 in Europe, done up in a 1945-ish RLM 70/81 over 78

JG-27 in North Africa/Middle East, done in a 'mottle' finish of RLM 79/80 over 78 (the same as the Fw-190 skin I did some years back)

 

1/JG-400, Pasko's original skin for Europe, with new individual aircraft numbers.

 

So, in essence, you can create 2 new aircraft; one for your "SWTOL" ETO install and another for a MTO version. The 2 new skins are NOT designed to work together in an ETO only based install. See "Splitting Theatre Usage" in the Install Instructions below. Also, there is some "unique" behavior exhibited in the 06 patch level games, PLEASE read the "Flying the 229" section in the "Notes" below!!! :rtfm:

 

Individual aircraft number decals for 32 aircraft are included for all, as they are different colors. Unfortunatly no Stab markings are included, although I DO have them as decals around here somewheres..... Just couldn't figure out HOW to do them properly for a Flying Wing!! The tail swastika is also NOT on the aircraft, which IS historically accurate, as there are NO vertical surfaces for it to be put on!

 

My patent-pending artwork-style Hangar and Loading screens are also included, as are the damage tgas.

 

As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read it all the way through, so as to be familarized with the procedures, and whatever issues I've encountered.

 

Good Hunting!

Wrench

Kevin Stein


 

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I just "thumbed" through "Monogram Close-Up 12 - Horten 229", and found something interesting.

It looks like the Ho 229 was intendet to carry two MK 103, not the two MK 108 you always see on it...

And if you look at Pasko's model you will recognise the two long barrels - the 108 had short barrels!

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ok have followed instructions -I have the 06 install wov -2 weps share 1 pylon :blink:

 

oops - silly me-got the LWPilot sorted.cheers big w :biggrin:

Edited by thebeast0449

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can u post a screenie??? Weapons are fine for me (just look at the screenie above!!)

 

You must be missing the correct pilot figure .. it's the same dude that came with the original aircraft, pasko's LWPilot.

 

wrench

kevin stein

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You have to copy the contents of the "229Pylon" folder into the "Aircraft" folder - it is the "invisible pilot" you can see!

But the shared pylon thing is something i can confirm - if you load four X-4 you can see only two...

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Dude, what ARE you doing?? You can ONLY load 2 Kramers --- look at the loadout ini!!!! Are we even talking about the same airplane??? The Peregrine has 4 pylons, the Ho-229 only has 2....

 

look at MY screenies ... I just took them...

 

2 X-4s,

2 drop tanks

2 SC-250

 

without screenies of what YOU'RE seeing, I can only guess as to the 'problem"!!!

 

wrench

kevin stein

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Dude, what ARE you doing?? You can ONLY load 2 Kramers --- look at the loadout ini!!!! Are we even talking about the same airplane??? The Peregrine has 4 pylons, the Ho-229 only has 2....

 

look at MY screenies ... I just took them...

 

2 X-4s,

2 drop tanks

2 SC-250

 

without screenies of what YOU'RE seeing, I can only guess as to the 'problem"!!!

 

wrench

kevin stein

 

Well, the "Ho229a_DATA.INI" says:

// Weapon Stations ---------------------------------------------------------

[LeftWingStationInboard]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition=-2.50,0.60,-0.28
AttachmentAngles=0.0,0.0,0.0
LoadLimit=600
AllowedWeaponClass=BOMB,FT,IRM
AttachmentType=W_GERMANY
ModelNodeName=Left_Wing_Pylon
PylonMass=20
PylonDragArea=0.0
FuelTankName=Tank_300_LTR_109

[RightWingStationInboard]
SystemType=WEAPON_STATION
StationID=2
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition=2.25,0.60,-0.28
AttachmentAngles=0.0,0.0,0.0
LoadLimit=600
AllowedWeaponClass=BOMB,FT,IRM
AttachmentType=W_GERMANY
ModelNodeName=Right_Wing_Pylon
PylonMass=20
PylonDragArea=0.0
FuelTankName=Tank_300_LTR_109

[LeftWingStationInboardMissile]
SystemType=WEAPON_STATION
StationID=3
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=-2.50,0.60,-0.28
AttachmentAngles=0.0,0.0,0.0
LoadLimit=200
AllowedWeaponClass=IRM
AttachmentType=W_GERMANY
ModelNodeName=Left_Wing_Pylon
PylonMass=20
PylonDragArea=0.0

[RightWingStationInboardMissile]
SystemType=WEAPON_STATION
StationID=4
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=2.25,0.60,-0.28
AttachmentAngles=0.0,0.0,0.0
LoadLimit=200
AllowedWeaponClass=IRM
AttachmentType=W_GERMANY
ModelNodeName=Right_Wing_Pylon
PylonMass=20
PylonDragArea=0.0

 

Looks like four stations on two pylons to me :biggrin:

 

BTW:

The corrected gun armament would be:

// Internal Guns ---------------------------------------------------------

[LeftGun]
SystemType=FIXED_GUN
GunTypeName=30MM_MK103
InputName=FIRE_PRIMARY_GUN
MuzzlePosition=-1.32, 2.42, 0.05
LightPosition= -1.32, 2.42, 0.05
MaxAmmo=140
EjectShells=TRUE
EjectPosition=-1.36, 0.44,-0.20
EjectVelocity=0.0,0.0,-2.0
MinExtentPosition=-1.40, 1.90,-0.10
MaxExtentPosition=-1.15, 0.50, 0.20

[RightGun]
SystemType=FIXED_GUN
GunTypeName=30MM_MK103
InputName=FIRE_PRIMARY_GUN
MuzzlePosition= 1.32, 2.42, 0.05
LightPosition=  1.32, 2.42, 0.05
MaxAmmo=140
EjectShells=TRUE
EjectPosition= 1.36, 0.44,-0.20
EjectVelocity=0.0,0.0,-2.0
MinExtentPosition= 1.40, 1.90,-0.10
MaxExtentPosition= 1.15, 0.50, 0.20

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Remove the IRM statement from Stations 1 & 2; glitch on my part that I didn't catch on final testing. One man can only do so much...

 

AND....

 

if one looks VERY closley at the 4 weapons staions, you'll see they are actually 2 duplicated station sets, set ONLY to take certain types of weapons.

 

This is a TMF trick they use on most of their stuff; some stations are in EXACTLY the same place, but can ONLY load certain types of weapons for certain types of missions (look at all their Mirages for an example)

 

That's what loadout inis are for .... specifying WHAT kind of weapon goes on WHICH station. Trust me, loadouts is my thang!! (look at the KB for references!)

 

nice switch on the gun!! I'll fix my perosnal one too!

 

wrench

kevin stein

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Thanks!

 

That top cgi image would make a GREAT loading screen!!

 

that 2nd to last one is the full scale radar model Nor-Grum built for the National Geographic show on the 229 -- it now resides in the San Deigo Air & Space Museum (great show too...and proved that yes, it has a reduced RCS with WW2 radars)

 

wrench

kevin stein

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I did what the readme says and the pilons dont show, I copy from the pylons folder into the aircraft folder and no show, what am I doing wrong?

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There is as yet insufficent information for a meaningful response...*

Please outline the exact steps you performed...

 

--------------

which game? Which series (original or NextGen)?

 

original series does NOT use folderized 'pilot seats'

From the readme:

 

=============

Installing the FakePilot Pylons:

 

FastCargo's "fakepilot'' has been included, no need to go hunting around for it.

 

I've designed this with the 06/08 patch levels in mind, so the pylons are just loose in the 229Pylon folder. However, for those insane enough to attempt usage in SF2 series installs, you can simply drop the existing folder INTO your /**/**/***/Pilots folder in wherever the hell it at. You should know how it works by now.

 

For everyone else (06/08) SF/SF/WoV/WoE users, just take the bits from inside the folder and drop them into your main /Aircraft folder, where all the other pilots and seats reside. That'll take care of that.

 

It can't get any easier than that.

 

wrench

kevin stein

 

*=bonus points to identify the origination of that phrase

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There is as yet insufficent information for a meaningful response...*

Please outline the exact steps you performed...

 

--------------

which game? Which series (original or NextGen)?

 

original series does NOT use folderized 'pilot seats'

From the readme:

 

 

 

It can't get any easier than that.

 

wrench

kevin stein

 

*=bonus points to identify the origination of that phrase

 

The game is SFG original, I took the files from inside the folders and copy them to my aircraft folder, the pilot thats included works fine for me but the pylons dont

 

I will reinstall everything againg when I get home

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