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EricJ

Super Hornet Package for SF2 v4.1

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Sorry for the delayed response...

 

It's most definitely going to have to be added as it kinda scared me that this was happening...

 

And yes the maneuverability is amazing, check out the SF2 DACT reports, it's amazing how it can handle most of the lighter fighters as well...

Edited by EricJ

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Updated to 2.2 standards

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Note: the current HUD does not work with SF2:NA, so you cannot use the AvionicsF14A.dll until the new cockpit shows up.

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Scratch the one in the download, here's a more descriptive CanopyGlassTemplate.tga

CanopyGlassTemplate.7z

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Small SF2:NA fix for carrier use:

 

CarrierBased=TRUE

CarrierParkSpan=10.06

CarrierParkAnimationID=1

 

Unfortunately the wings don't fold (since it uses the correct animation) :dntknw:

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why not just call the actual animiationID for the wingfold? that's how it works on the Crud, SPADs

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Well... not sure as the Hornets fold fine and use the same method to fold, so it's the correct folding animation ID.

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After some research change these values for the engine specs:

 

TSFCM0=0.505

TSFCM1=0.818

AfterburnerTSFC=1.776

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Update for the Growler:

 

[Pilot]

SystemType=PILOT_COCKPIT

PilotModelName=JHMCS_USN

Position=0.0000,4.8895,1.1528

SeatModelName=seat_SJU-17

SeatPosition=0.0000,4.8795,0.7228

MinExtentPosition=-0.483,4.552,0.069

MaxExtentPosition=0.483,6.728,0.74

CanopyNodeName=FGCanopyFrame

CanopyAnimationID=7

HasArmor=TRUE

ArmorMaterial=STEEL

Armor[FRONT].Thickness=12

Armor

.Thickness=12

Armor

.Thickness=12

Armor[REAR].Thickness=12

Armor[bOTTOM].Thickness=12

 

[WSO]

SystemType=PILOT_COCKPIT

PilotModelName=JHMCS_USN

Position=0.0000,3.566,1.204

SeatModelName=seat_SJU-17

SeatPosition=0.0000,3.62,0.774

MinExtentPosition=-0.531,2.041,0.207

MaxExtentPosition=0.531,4.552,1.236

CanopyNodeName=FGCanopyFrame

CanopyAnimationID=7

HasArmor=TRUE

ArmorMaterial=STEEL

Armor[FRONT].Thickness=12

Armor

.Thickness=12

Armor

.Thickness=12

Armor[REAR].Thickness=12

Armor[bOTTOM].Thickness=12

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Another update, SF2:NA only for the EA-18G:

 

PrimaryRoles=SEAD,ESCORT_JAMMER

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hmm I just noticed that gun ammo is at 412 rounds in my case in "E"... shouldn't it be a bit more, like 512 or 578? :dntknw:

 

hmm I checked AI version of "E" data and it has 570 rounds loaded

Edited by Stary

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No, 412 is right, I just didn't fix the AI versions.

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ok, will never trust internets ™ again then

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Yeah Crusader pointed me to that last year(?) and it's been correct since, at least for player controlled versions.

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Made a booboo with the fuel values. Instead of Lbs. for fuel I used Kg, so here's the fixed fuel values for all three jets

Data Fix.7z

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Here's a skin update for VFA-103 to reflect the current scheme. When installing DELETE the old folder in the decals as these are readjusted. Overwrite the existing skin and it'll be good to go. I'm adding these incrementally to the main download as when Brain32 finishes the G cockpit I'll upload it to make it current.

post-5735-0-27745600-1345076932_thumb.jpg

VFA-103Update.7z

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Small update to the VFA-32 tanks, full skin included

post-5735-0-43371800-1346330871_thumb.jpg

VFA32.7z

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Package updated with everything here, no G cockpit yet though.

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Cockpit update for the E and F model (still no word on the G specific version), with moving rudder pedals.

post-5735-0-67841900-1347481212_thumb.jpg

SH Cockpit Update.7z

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Eric

Before I install this could you please let me know exactly what this update is gonna do?

Cheers

Rom

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Well like he said and the picture shows, id adds rudder pedals :wink:

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Well like he said and the picture shows, id adds rudder pedals :wink:

 

Aaah.........I mis-read his caption and thought it said "no word on the G model, and the moving rudder pedals.

 

Anyways thanks for the update.

  • Like 1

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