+bigal1 Posted July 10, 2009 Posted July 10, 2009 Hey all , i have recently built a new pc so have been installing wox stuff and have developed a problem in game . I have tried a few things but none have corrected the fault so was hoping someone here might know what is going wrong ( see screenshot ) , any ideas let me know thanks . Quote
pistitom Posted July 10, 2009 Posted July 10, 2009 I had the same problem when I had my horizon distance set to very far...with normal setting it should be ok... Quote
+bigal1 Posted July 10, 2009 Author Posted July 10, 2009 I had the same problem when I had my horizon distance set to very far...with normal setting it should be ok... Well you are spot on , reduced view distance to normal and all is good . I will look into why setting very high view causes this as i was getting great framerates and would like to have the further view distance , cheers for the tip . Quote
+bigal1 Posted July 11, 2009 Author Posted July 11, 2009 After checking a few things i've managed to find a solution it seems . I cross checked the data ini files from my germany and israel terrains because the problem only happen on the germany terrain , i found a section of code in the israel terrain ini which was not present in the germany one so decided to copy it over and it worked great . I am now able to have very far horizon set with no strange shadows/clipping so in case anyone else finds themselfs in the same position i'll post the data i added to my germany data ini . [backgroundMaterial] UseEffectShader=TRUE EffectShaderName=FarTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.0000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP Quote
Wrench Posted July 11, 2009 Posted July 11, 2009 that's 08 level FX; is your WoE patched to 08? If so, if you extract the GermanyCE_data.ini, those lines should be listed. Along with some other improvements. (added to all -sf/wov/woe/woi by the 08 patches) Safe to assume that's the stock terrain, and not an add on? wrench kevin stein Quote
pistitom Posted July 11, 2009 Posted July 11, 2009 ok, it's working...thanks :-) Yet, there is another thing, don't know if anybody saw sg like this: Quote
gillg Posted July 12, 2009 Posted July 12, 2009 (edited) I too have said problem, exactly the same horizon. This happens with all terrains. Edited July 12, 2009 by gillg Quote
Spinners Posted July 12, 2009 Posted July 12, 2009 Only with widesky but, for me, it's an acceptable trade-off as widesky is superb - especially on 'scattered'. Quote
pistitom Posted July 12, 2009 Posted July 12, 2009 in that case I'll take it as a meteorological phenomena Quote
gillg Posted July 18, 2009 Posted July 18, 2009 I DL the new better widesky mod (may 3 2009) and it fixed the prob straight away...... Fanbloodytastic!!!!! Quote
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