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Question regd engine sound for F-8 Finback and J-8

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So, I know that the new feature in the oatch is that uf going supersonic you dont hear t=any of the engine sounds but, doing 300kph oon bothese a/c(s) I have no sounds till I light up the burners, any insights from the members here ?

 

Here's what I'm using for the sounds

 

[sound]

EngineSoundName=Su15Engine

AfterburnerSoundName=JetBurner

DamagedEngineSound=

FlapsSoundName=Flaps

AirbrakesSoundName=Airbrakes

GearsSound=Gear

LandingSoundName=TireTouch

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Do you have the Su15Engine.wav file in your sounds folder? If so, and if you still do not have any engine sound effects, that file may either be corrupt, or incompatible with the game engine (not a monaural 8-16-bit .wav file).

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So, I know that the new feature in the oatch is that uf going supersonic you dont hear t=any of the engine sounds but, doing 300kph oon bothese a/c(s) I have no sounds till I light up the burners, any insights from the members here ?

 

Here's what I'm using for the sounds

 

[sound]

EngineSoundName=Su15Engine

AfterburnerSoundName=JetBurner

DamagedEngineSound=

FlapsSoundName=Flaps

AirbrakesSoundName=Airbrakes

GearsSound=Gear

LandingSoundName=TireTouch

If you add the following to the [sound]:

 

WindSoundName=windloop

 

I have found the cockpit noise to be quite realistic. If you lose your sound completely when you come out of AB, I suggest you check to see if the Su15Engine.wav file is even in your Sounds folder. If not, just put the generic 'JetEngine' as the EngineSoundName.

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Also, Did You add the Sound to the Soundlist.INI and save it to Your Flight Folder?

 

You may have or have not the right .Wav File Format as Fubar has suggested. Even if You do, By not adding it to the Soundlist.INI will keep it from not working in SF2 Series. The "Saved-Modded" Soundlist.INI is kept in the Flight Folder of Your Install.

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Engine, afterburner, winloop, flap, airbrake, tiretouch, and rwr sounds don't require a soundlist entry.

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You can use MiG-21F-13 sound too.

 

J-8I have two WP-7B engines,which is upgrade from WP-6,a copy from MiG-21F-13.

 

By the way,there are some J-8 project still alive..

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If you lose your sound completely when you come out of AB, I suggest you check to see if the Su15Engine.wav file is even in your Sounds folder. If not, just put the generic 'JetEngine' as the EngineSoundName.

 

 

The SU-15 seems to have no sound "issues" at all and I've tried the generic Jetengine sound as well and still no dice, that's why I'm at a complete loss ! :dntknw:

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Then you're either not editing the right data.ini (the one called out in the Su-15.ini), or there's a typo somewhere.

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Engine, afterburner, winloop, flap, airbrake, tiretouch, and rwr sounds don't require a soundlist entry.

 

Ah! But they do. If You don't make the Entry, The Game Defaults to the "Core" and uses the Default Sounds or none at all.

 

 

Example:

 

This is from Overkills O-1A....

 

In the O-1AData.ini

 

 

[sound]

EngineSoundName=o-470-11

windSoundName=o1ecabin

DamagedEngineSoundName=PROPDMG

StallsoundName=o1stall

FlapsSoundName=Flaps

GearsSoundName=NULL

LandingSoundName=o1egtouch

EngineSoundPosition=0.0,1.70,0.0

 

 

Now from the Modded SoundList.INI that's Kept in the "Flight" Folder that's kept in the, What the Community has been calling the "Mod" Folder or the Folder that one make His or Her Mods in.....

 

[soundList]

SoundFile030=PROPDMG

SoundFile031=LMG

SoundFile032=HELOSKID

SoundFile033=NULL

SoundFile034=o1ecabin

SoundFile035=o1egtouch

SoundFile036=o1stall

SoundFile037=o-470-11

SoundFile038=o1stall

 

 

[PROPDMG]

Priority=LOW

3DSound=TRUE

DopplerEffect=TRUE

Looped=TRUE

NumBuffers=4

FrequencyControl=TRUE

MaxDist=1000.000000

MinDist=100.000000

InsideConeAngle=360

OutsideConeAngle=360

ConeOutsideVolume=0

 

[LMG]

Priority=NORMAL

Looped=TRUE

NumBuffers=4

3DSound=TRUE

DopplerEffect=FALSE

MaxDist=1000.000000

MinDist=50.000000

InsideConeAngle=360

OutsideConeAngle=360

ConeOutsideVolume=0

 

[HELOSKID]

Priority=NORMAL

Looped=FALSE

NumBuffers=1

3DSound=TRUE

DopplerEffect=FALSE

MaxDist=100.000000

MinDist=50.000000

InsideConeAngle=360

OutsideConeAngle=360

ConeOutsideVolume=0

 

[NULL]

Priority=NORMAL

3DSound=FALSE

NumBuffers=1

Looped=FALSE

 

[o1ecabin]

Priority=NORMAL

3DSound=FALSE

NumBuffers=1

Looped=TRUE

 

[o1egtouch]

Priority=NORMAL

Looped=FALSE

NumBuffers=1

3DSound=TRUE

DopplerEffect=FALSE

MaxDist=100.000000

MinDist=50.000000

InsideConeAngle=360

OutsideConeAngle=360

ConeOutsideVolume=0

 

[o1stall]

Priority=NORMAL

3DSound=FALSE

NumBuffers=1

Looped=FALSE

 

[o-470-11]

Priority=LOW

3DSound=TRUE

DopplerEffect=TRUE

Looped=TRUE

NumBuffers=4

FrequencyControl=TRUE

MaxDist=1000.000000

MinDist=100.000000

InsideConeAngle=360

OutsideConeAngle=360

ConeOutsideVolume=0

 

 

 

 

By using the Example above, I've been able to help out Diego get the O-1 Sounds for OverKill's Excellent Model. Also it seems to work for all Sounds. It's the Method I used to help Malibu43 Get the Flak Sound in His Ground Enhancment Pack for SF2V.

 

It should work for all Sounds that are added to Your Install. If You don't make the Entries in the Soundlist.INI, The Game's "Core" doesn't know to Read the Sound File for certian Sound Files.

 

 

331KillerBee

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Ah! But they do. If You don't make the Entry, The Game Defaults to the "Core" and uses the Default Sounds or none at all.

 

Not since the SP3 days. Download my my 5 year old "megapack" and read the "mega readme" file :biggrin:

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