stingray77 Posted August 13, 2009 Posted August 13, 2009 I have the absolutely fabulous "SF2V Air and Ground War Expansion Pack v1.0 by malibu43" installed (which includes GreenHell2 - I think this is the one mostly connected to my "finding"). Yesterday I saw - when flying low low - that the transition area from the jungle's canopy to the sky was kind of "blurry"/boxy shaped. (Sorry, I forgot to take screenies - I'll try to bring some later!) Anybody else saw those, too, or might have an idea if/how to smoothe them out? Something else, I "found out": when in a dogfight, I was bottoming out a dive just feet from the ground - I actually was flying through the treetops, cutting them away ... Except from the swooshing sounds, it did no further harm but it sure was close... :yes: What to learn from that: crash altitude seems to remain below the top of the tree's height! (Although there sure will be not too much air in between...) And I was rewarded for my sweat by taking out the MiG with a Sidewinder just after recovering from that dive! That was COOL! Quote
Gr.Viper Posted August 13, 2009 Posted August 13, 2009 You can't collide with tods, which includes trees and most city buildings. :yes: Quote
FastCargo Posted August 13, 2009 Posted August 13, 2009 The files in terrain directories that define things things like trees, city buildings, etc. The important thing for you to know is that unless the object is on an airfield, is a target, or is something that can actively shoot at you, you probably can't collide with it. Also, your blocky trees are probably caused by the Green Hell 2 mod overstressing your video card. FC Quote
+Stary Posted August 13, 2009 Posted August 13, 2009 May be related to VietnamSea_data.ini, which, among other things, sets the way TOD files (trees, buildings) are rendered -there are various visual quality or anomaly results for the same settings depending on game/engine version. Stingray77, could you post here your VietnamSEA_data.ini [AlphaObjectTexture] section? And no, unfortunately, you can't collide with TOD ground objects. TK's quite stubborn about not fixing this. Quote
Fubar512 Posted August 13, 2009 Posted August 13, 2009 Trees and most buildings in Thirdwire titles are rendered as alpha objects, which means that they do not have defined collision points (which would require a data.ini for each type). No biggie, trees in LOMAC, for example, are handled the same way. Quote
Gr.Viper Posted August 13, 2009 Posted August 13, 2009 I think you can rub against trees in BS. Quote
Fubar512 Posted August 13, 2009 Posted August 13, 2009 I think you can rub against trees in BS. My fav is "plucking" high tension wires in FC, like banjo strings...they even make a twanging sound when you hit one just right with your vert stab Quote
stingray77 Posted August 14, 2009 Author Posted August 14, 2009 Here's the VietnamSEA-data: [Terrain] TerrainFullName=Vietnam, Southeast Asia DataFile=VietnamSEA_data.INI TargetFile=VietnamSEA_targets.INI TargetTypeFile=VietnamSEA_types.INI MovementFile=VietnamSEA_movement.INI NationsFile=VietnamSEA_nations.INI BriefingText=VietnamSEA_briefing.INI DogfightFile=VietnamSEA_dogfight.INI DogfightOnly=FALSE Longitude=106 Latitude=16 LimitedNations=TRUE [Map] FilenameFormat=VietnamSEA_Map%d.bmp Width=1000000.0 Height=1000000.0 NumZoomLevels=3 [WeatherChance] ScatteredChance=35 BrokenChance=25 OvercastChance=20 InclementChance=10 [AllowedMissionTypes] FriendlyMissionTypes=SWEEP,CAP,ESCORT,STRIKE,CAS,SEAD,ARMED_RECON,RECON,ANTI_SHIP EnemyMissionTypes=SWEEP,CAP,ESCORT,STRIKE,CAS,SEAD,ARMED_RECON,RECON,ANTI_SHIP [AllowedDates] StartDate=8/2/1964 EndDate=4/30/1975 ...plus a screenie - left of front of aircraft. But I'm pretty much sure this comes from the trees..... Quote
jtin Posted August 15, 2009 Posted August 15, 2009 What are your texture graphics settings? Looks as if either what FC said, the trees are stressing your graphics card, or that the engine might be resizing the trees, resulting in the lower quality. Quote
Fubar512 Posted August 15, 2009 Posted August 15, 2009 Try these settings: [AlphaObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE FilterEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.0000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE Quote
stingray77 Posted August 17, 2009 Author Posted August 17, 2009 (edited) Allright - although still a beginner (have the sim for around two weeks now) I think, I'll want to dive into there... Where do I find those settings (some .ini I guess), do I need something more (software) than just the editor to open, change and save? Edited August 17, 2009 by stingray77 Quote
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