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Posted

Check out the Second Line in the Roster......

 

mcmk.jpg

 

That's how they show up in Game in Campaign Mode. Something You can't do in a YAP1/2 Install.........

 

 

331KillerBee :wink:

Posted

I noticed Something similar in SF2E.... was playin the Red Thunder campaign and was escorted by an Ace.... then in another campaign when i was flying an Eagle i shot down a Soviet Ace...

Posted

All pilots who score 5 kills in campaign become aces and get their name known. Historical aces are a different thing though...

I wonder, how many years will it take TK to add a newspaper reports of aces being shot down. :biggrin:

Posted (edited)

Historical "Known Aces" can display under 5 Kills. Even "0" for just a named Pilot like John McCain. And if You still have the "Kill" Entry in the Decals.INI of the Skin, It will display the Kill Marking.

 

So, You basically can have every Aircrew that shot down a Mig in Game........

 

Each Squadron in Campaign can have from 01-99 "Known Aces".

Edited by 331Killerbee
Posted

A "Known Aces" Rating automatically goes to 100. But that is 100 of what the overall Expirence Rating of the Nation is. For Example, If I have a VPAF Pilot that is a "Known Ace" his Rating is 100. But if the NVietnam Pilot Expirence Rating is 50, then that Ace is 100% of the 50.

Posted

Also, This would work for Helicopter Pilots. If You made U.S.Army a Nation. It could have known Helicopter Pilots Names as "Known Aces" also.....

Posted

Example of a Two-Seat Aircrew Entry from Linebacker II........

 

[AirUnit052]

AircraftType=F-4J

Squadron=VMFA333

ForceID=1

Nation=USMC

DefaultTexture=333

StartNumber=200

BaseArea=Yankee Station

CarrierBased=TRUE

CarrierNumber=66

BaseMoveChance=0

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=40

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=80

MissionChance=40

MissionChance[CAS]=90

MissionChance[sEAD]=20

MissionChance[ARMED_RECON]=50

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=0

UpgradeType=NEVER

KnownAce[01].LastName=Capt.J.Cummings

KnownAce[01].FirstName=L.Lassiter

KnownAce[01].RankID=3

KnownAce[01].NumMissions=71

KnownAce[01].AirKills=1

KnownAce[01].AircraftNumber=201

KnownAce[01].Texture=333

Posted
This can only be done with First Generation post Patch Oct.08 and SF2 Series.

 

Sorry YAP Users........

 

Hey, I AM using a post Oct 08 patched version of YAP2 - just that the helo flight models don't quite cut it yet, but I'm working on it (in between F-4 decals).

 

Mike D.

Posted
Hey, I AM using a post Oct 08 patched version of YAP2 - just that the helo flight models don't quite cut it yet, but I'm working on it (in between F-4 decals).

 

Mike D.

 

 

Still wouldn't work. YAP1 and 2 is for User Generated Missions. The above is for "Campaigns" in a ThirdWire Series Sim. YAP would have to give up alot of their "Goodies" to include this.

 

ThirdWire Sim with "Known Aces", around $30 Bucks max.

 

YAP2 limited to User Generated Missions at $160+.....

 

 

Pretty easy Math.

Posted
Still wouldn't work. YAP1 and 2 is for User Generated Missions. The above is for "Campaigns" in a ThirdWire Series Sim. YAP would have to give up alot of their "Goodies" to include this.

 

ThirdWire Sim with "Known Aces", around $30 Bucks max.

 

YAP2 limited to User Generated Missions at $160+.....

 

 

Pretty easy Math.

...and you aren't buying the stolen property in YAP.

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