Jump to content
Sign in to follow this  
jamiepilot77

B-52 Mod, nuclear weapons don't work.

Recommended Posts

Downloaded the B-52G/H mega pack and it works fine except the nuclear weapons don't detonate. They drop from the plane and just disappear into the ground. Any ideas? I checked in weapons editor and everything seams ok. Thanks.

Share this post


Link to post
Share on other sites

Do they even explode? Also use CA Stary's SF2 effects pack.

Share this post


Link to post
Share on other sites

The B-52 didn't carry B28EX weapons. A load out for the bomb bay would be something like this-

 

1 or 2 medium or large diameter bombs, or a combo thereof

(such as Mark 15 or 39, Mark 21 or 36, Mark 41, Mark 53)

 

1 or two MHU-20A/C clip-in (or PWU-6) with B28FI in the bomb bay. The 28FI was most commonly carried since it was more versatile. B43's could also be carried. B61's were fielded in 1968. 2 Hound Dog's on the wings.

 

1 clip-in in the fwd bay, and a large diameter bomb such as the B53 aft. Of course, SRAM on wings and rotary launcher added more versatility.

 

If we could implement a timer delay function (say, 100 seconds) on parachute retarded nukes, that would improve playability (at least for us SAC veterans).

 

Picture of clip-in here-

 

http://www.nationalmuseum.af.mil/factsheet...eet.asp?id=1036

 

More weapons here-

 

http://www.nationalmuseum.af.mil/exhibits/coldwar/index.asp

 

Yours, Mike

Share this post


Link to post
Share on other sites

I know mike but I worked with what I had. I live 4.2 miles from the USAF museum.

Share this post


Link to post
Share on other sites

mine don't detonate either. no effects really except for the result.(1 launched, 0 hit, 197 kills :lol: ) i know KillerBee has put out some info on nuclear effects ini edits. i've just been more focused on Phantoms than nukes. Nukes i use for more amusing missions like the BUFF loaded with SRAMs so it can handle it's own SEAD :yikes:

Share this post


Link to post
Share on other sites

If it's a SF2 Install, Put the "Effect Class" at the bottom of the WeaponData.INI, Like this......

 

[WeaponData001]

TypeName=MK-83Mod1

FullName=MK-83Mod 1 Tactical Nuke

ModelName=MK-83Mod1

Mass=1000.000000

Diameter=0.220000

Length=2.300000

SubsonicDragCoeff=0.120000

SupersonicDragCoeff=0.462000

AttachmentType=USN

SpecificStationCode=

NationName=USN

StartYear=1961

EndYear=1991

Availability=0

BaseQuantity=8

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=0

RailLaunched=FALSE

Retarded=TRUE

FinStabilized=TRUE

SpinStabilized=FALSE

EffectClassName=NukeExplosionEffect

DragAreaMultiplier=8.000000

WarheadType=14

Explosives=100.000000

FusingDistance=50.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=0

MaxTurnRate=0.000000

MaxLaunchG=0.000000

LockonChance=0

LaunchReliability=0

ArmingTime=0.000000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=0.000000

LiftDragRatio=4.000000

ReleaseAnimationID=1

ReleaseAnimationTime=2.000000

ReleaseAnimationDelay=0.500000

EODisplayFlags=0

CEP=0.000000

 

[NukeExplosionEffect]

GroundHitEffectName=NukeExplosionEffect

GroundHitSoundName=Nuclear.wav

WaterHitEffectName=NukeExplosionEffect

WaterHitSoundName=Nuclear.wav

ObjectHitEffectName=NukeExplosionEffect

ObjectHitSoundName=Nuclear.wav

ArmorHitEffectName=NukeExplosionEffect

ArmorHitSoundName=Nuclear.wav

AirBurstEffectName=

 

 

 

If it's a First Generation Game (SFP1/WOV/WOE/WOI), Then You must add the "Effect Class" to the MissileObject.INI.

 

 

 

 

****After You've done all that, Be sure Your Nuke Effects are in the "Effects" Folder.

 

 

 

331KillerBee :wink:

Share this post


Link to post
Share on other sites

wpnssgt,

Ah, the good ol' days of clip-ins, pylons, and SRAM rotary launchers. I was never at a BUFF base, just FB-111's and F-16's. By the time I PCS'd to a B-1 base, I was set to retire.

 

Check this out-

 

B-52 MITO, Minot AFB, June 2009 (Global Thunder)

 

 

Yours, Mike

Retired 463 (2W2)

Share this post


Link to post
Share on other sites

Man I miss SAC.

Share this post


Link to post
Share on other sites
Man I miss SAC.

 

Easy now, Dave Le May..... :wink:

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..