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Veltro2k

dewoitine d 520 WIP

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Hey Ed

 

I was working on another skin and found a little issue you might want to address in an update.

post-2351-12569601991586.jpg

No rush.

 

Lloyd

Edited by LloydNB

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Second that... Have you try it in SFP1? Im my install the plane looks half burried in the tarmac and them explodes. :dntknw:

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Been so damn busy with the terrain mods, I didn't install this until yesturday. Yes, it's definatly 'sitting' too low.

 

At mission start, it looks like the cockpit is 1-2 meters above the aircraft, then you explode. Your wingmates are sunk into the ground the up the belly of the bird,then they start doing summersaults (tail over nose). Very strange!

 

Almost like the world center is set too low???? :dntknw: Haven't tested 'in flight' yet...

 

wrench

kevin stein

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That's the trouble with skinning - you tend to have the game set to start in the air. It gives you an immediate all around view, but you miss a few issues.

 

Ed's working like a machine - putting out one aircraft after another. I'd hate to see him spending all his time going back to old models. Us Prop Heads are pretty patient people.

 

LloydNB

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OK so i looked into it.... Dont know what happened but the gear settings reverted back to their original names,,, Here is the fix,,,make the following changes to your data INI

 

 

// Landing Gears ---------------------------------------------------------

 

[TailGear]

SystemType=LANDING_GEAR

Retractable=true

DeployTime=3.0

AnimationID=1

DragArea=0.01

HideGearNode=True

ModelNodeName=Tail_Gear_Strut

ShockAnimationID=

ShockNodeName=

ShockTravelAxis=Z-AXIS

ShockStroke=0.11

SpringFactor=3.0

DampingFactor=2.0

WheelNodeName=TailWheel

RotationAxis=X-AXIS

RollingRadius=0.2

ReverseWheelRotation=TRUE

CastoringWheel=TRUE

CastoringNodeName=

ReverseModelOrientation=TRUE

Steerable=TRUE

MaxSteeringSpeed=45.0

Locking=TRUE

MaxSteeringAngle=25.0

InputName=YAW_CONTROL

;ReverseInput=TRUE

ControlRate=3.0

HasBrakes=TRUE

RollingCoefficient=0.05

MaxDeploySpeed=111.8

 

[LeftMainGear]

SystemType=LANDING_GEAR

Retractable=TRUE

DeployTime=3.0

AnimationID=1

DragArea=0.10

HideGearNode=False

ModelNodeName=Gear_L

;InsideNodeName=

ShockAnimationID=

ShockNodeName=

ShockTravelAxis=Z-AXIS

ReverseShockOrientation=

ShockStroke=0.11

SpringFactor=3.0

DampingFactor=2.0

WheelNodeName=Tire_L

RotationAxis=X-AXIS

RollingRadius=0.4

CastoringWheel=FALSE

HasBrakes=TRUE

BrakingCoefficient=0.75

RollingCoefficient=0.05

MaxDeploySpeed=111.8

 

[RightMainGear]

SystemType=LANDING_GEAR

Retractable=TRUE

DeployTime=3.0

AnimationID=1

DragArea=0.10

HideGearNode=False

ModelNodeName=Gear_R

;InsideNodeName=

ShockAnimationID=

ShockNodeName=

ShockTravelAxis=Z-AXIS

ReverseShockOrientation=

ShockStroke=0.11

SpringFactor=3.0

DampingFactor=2.0

WheelNodeName=Tire_R

RotationAxis=X-AXIS

ReverseModelOrientation=

RollingRadius=0.4

CastoringWheel=FALSE

HasBrakes=TRUE

BrakingCoefficient=0.75

RollingCoefficient=0.05

MaxDeploySpeed=111.8

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Hey Ed

 

I was working on another skin and found a little issue you might want to address in an update.

post-2351-12569601991586.jpg

No rush.

 

Lloyd

 

send me that skin Lloyd and i will look into that

 

ED

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I'll probably have a little package of tweeks ready to go by tommorrow, if that's OK with Ed. I swapped out the pit for the Hurricanes (slightly closer in the 'look'), adjusted the ammo counts and guns -now 7.5 MAC 1934 MGs and Hiso2 20mm, dialed in all the running lights, and some other small fiddelizations.

 

Now, we just need a Vichy skin....but no rush!! (I'm quite a ways from finishing off the necessary map rebuild!)

 

I think it flys pretty damn nice!

Again, thanks Ed for the fast fix!!

 

wrench

kevin stein

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