Jump to content

Recommended Posts

  • 4 weeks later...
  • 5 weeks later...
  • 2 months later...
Posted

Hi,

 

Please, disregard my previous post and somebody delete it because about the landing wheel, it's all bullsh*t...

I'm sorry, the real fix is to change the "WheelNodeName001=" entry of the "Right main gear2".

 

[RightMainGear2]

SystemType=LANDING_GEAR

Retractable=TRUE

DeployTime=6.0

DragArea=1.200

AnimationID=1

HideGearNode=TRUE

ModelNodeName=Gear_R2

InsideNodeName=

ShockNodeName=RightGearDumper

ShockTravelAxis=Z-AXIS

ShockStroke=0.2

SpringFactor=1.0

DampingFactor=1.0

WheelNodeName001=RTire_R2 <-- change to : WheelNodeName001=Tire_R2

RotationAxis=x-Axis

RollingRadius=0.75

CastoringWheel=FALSE

HasBrakes=TRUE

BrakingCoefficient=0.75

RollingCoefficient=0.05

MaxDeploySpeed=115.75

 

The "Right main gear1" is ok.

 

Sorry if you have modified your data.ini after my first post, sometimes it's better when no-one listen to you :)

 

Btw, I've done editing with that model, and the 3D model being a real piece of art, I wonder if anyone wants to try my version... (?)

(Fuel cells, engines, turrets, lights...)

Very fun with the FX 1400 guided bomb! Is the Hs 293A available somwhere?

Posted

I'll delete your other post, if that's what you want. Just let me know!

 

As to the other model, hell yes, POST IT!!! The RAF/USAAF could always use another target!!! :lol:

 

wrench

kevin stein

  • 3 weeks later...
Posted

I'm editing the files to make the A-3 and A-1 variant. It seems that the original one is a A-5.

 

I'd like to ask few things :

 

Is it possible to have 2 differents "Gunner_Station" aiming in the same direction at the same time? (just by file editing)

The point is to have the observer turret and the front turret kind of "linked".

 

To make the A-1, I tried to have the engines over heating but it doesn't work. (rofl.gif that's stupid...)

What figures to use to fill the following lines?

 

GasTempMaxRPM=

GasTempIdleRPM=

GasTempChangeRate=

OverheatTemp=

DamageTempDelta=

 

 

@Torno : do you allow me to rework your skins to create new ones?

 

 

If you like the moving parts :

 

[LeftElevator]

SystemType=CONTROL_SURFACE

InputName=PITCH_CONTROL

MaxDeflection= 18.0

MinDeflection=-18.0

CLiftdc=0.1498

CDdc= 0.0089

Cmdc=-0.3179

ControlRate=2.5

MaxControlSpeed=180

ModelNodeName=Elevator_L <-----------here

ReverseModelOrientation=TRUE

 

[RightElevator]

SystemType=CONTROL_SURFACE

InputName=PITCH_CONTROL

MaxDeflection= 18.0

MinDeflection=-18.0

CLiftdc=0.1498

CDdc= 0.0089

Cmdc=-0.3179

ControlRate=2.5

MaxControlSpeed=180

ModelNodeName=Elevator_R <-----------here

ReverseModelOrientation=TRUE

 

thx :)

 

 

  • 2 weeks later...
Posted

It's a "long road" but I found out new things.

The "safe" version I'm doing will allow 99% throttle (the original one will stay the safest of course!).

I'll try to make a "dangerous" version, the A-1, 95% throttle is too much and I think that will need some extensive tests.

 

Here's a screen shot :)

 

_

 

 

Posted

Impossible to make the A1 version with the current He177 Lod because there's a big hole in the fuselage when I remove the back turret.

A3, A5 and A6 in progress...

 

Anyone to make the A6 rear turret LOD? (Anyway it works ok without)

 

Or the Hs293?

  • 2 months later...
Posted

you'll probably want to edit the cockpit ini, and "move" the Cayuse cockpit framing out of sight

 

I LIKE it though!!

 

wrench

kevin stein

Posted

Of course, you're right!

 

I scrolled down the Out file with the Hex editor, and I think there's a huge amount of meshes to remove.

Maybe when you remove a "main mesh" the little ones go away with it? (Remove the frame and the rivets disappear with it?)

 

The "open cockpit" entry doesn't work with WOV/E, only with WOI if I got it right. (I tried that because of FastCargo ThunderWarrior thread), so it might be necessary to keep the frame for WOV/E installs.

Posted

OpenCockpit=TRUE only works with 08 and SF2. Yah, thre's a LOT of meshes. The hard part is finding the main (or parent), and hopefully it'll drag the 'children' out of sight (and with luck NOT take the insturment panel with it!)

 

wrench

kevin stein

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..