+Veltro2k Posted November 29, 2009 Author Posted November 29, 2009 How's this one comin? read above status has not changed Quote
SUICIDAL Posted November 29, 2009 Posted November 29, 2009 Ed If you want I can help with the decals Quote
+Veltro2k Posted November 29, 2009 Author Posted November 29, 2009 Ed If you want I can help with the decals that would be great Quote
+Veltro2k Posted December 22, 2009 Author Posted December 22, 2009 bump waiting on suicidal for decals then will release Quote
+Julhelm Posted December 22, 2009 Posted December 22, 2009 Remind them to unmirror that swastika on the right side ;) Quote
+Veltro2k Posted December 23, 2009 Author Posted December 23, 2009 Remind them to unmirror that swastika on the right side ;) RGR that Jules Quote
+Veltro2k Posted January 23, 2010 Author Posted January 23, 2010 Released............ needs minor fixes to decals Quote
+dsawan Posted January 23, 2010 Posted January 23, 2010 Thx, was waitinf or this. will test in sf2 europe to see how it is. Quote
+Cliff7600 Posted March 28, 2010 Posted March 28, 2010 Hi, Please, disregard my previous post and somebody delete it because about the landing wheel, it's all bullsh*t... I'm sorry, the real fix is to change the "WheelNodeName001=" entry of the "Right main gear2". [RightMainGear2] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=6.0 DragArea=1.200 AnimationID=1 HideGearNode=TRUE ModelNodeName=Gear_R2 InsideNodeName= ShockNodeName=RightGearDumper ShockTravelAxis=Z-AXIS ShockStroke=0.2 SpringFactor=1.0 DampingFactor=1.0 WheelNodeName001=RTire_R2 <-- change to : WheelNodeName001=Tire_R2 RotationAxis=x-Axis RollingRadius=0.75 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=115.75 The "Right main gear1" is ok. Sorry if you have modified your data.ini after my first post, sometimes it's better when no-one listen to you :) Btw, I've done editing with that model, and the 3D model being a real piece of art, I wonder if anyone wants to try my version... (?) (Fuel cells, engines, turrets, lights...) Very fun with the FX 1400 guided bomb! Is the Hs 293A available somwhere? Quote
Wrench Posted March 28, 2010 Posted March 28, 2010 I'll delete your other post, if that's what you want. Just let me know! As to the other model, hell yes, POST IT!!! The RAF/USAAF could always use another target!!! wrench kevin stein Quote
+Cliff7600 Posted April 15, 2010 Posted April 15, 2010 I'm editing the files to make the A-3 and A-1 variant. It seems that the original one is a A-5. I'd like to ask few things : Is it possible to have 2 differents "Gunner_Station" aiming in the same direction at the same time? (just by file editing) The point is to have the observer turret and the front turret kind of "linked". To make the A-1, I tried to have the engines over heating but it doesn't work. ( that's stupid...) What figures to use to fill the following lines? GasTempMaxRPM= GasTempIdleRPM= GasTempChangeRate= OverheatTemp= DamageTempDelta= @Torno : do you allow me to rework your skins to create new ones? If you like the moving parts : [LeftElevator] SystemType=CONTROL_SURFACE InputName=PITCH_CONTROL MaxDeflection= 18.0 MinDeflection=-18.0 CLiftdc=0.1498 CDdc= 0.0089 Cmdc=-0.3179 ControlRate=2.5 MaxControlSpeed=180 ModelNodeName=Elevator_L <-----------here ReverseModelOrientation=TRUE [RightElevator] SystemType=CONTROL_SURFACE InputName=PITCH_CONTROL MaxDeflection= 18.0 MinDeflection=-18.0 CLiftdc=0.1498 CDdc= 0.0089 Cmdc=-0.3179 ControlRate=2.5 MaxControlSpeed=180 ModelNodeName=Elevator_R <-----------here ReverseModelOrientation=TRUE thx :) Quote
+Cliff7600 Posted April 25, 2010 Posted April 25, 2010 It's a "long road" but I found out new things. The "safe" version I'm doing will allow 99% throttle (the original one will stay the safest of course!). I'll try to make a "dangerous" version, the A-1, 95% throttle is too much and I think that will need some extensive tests. Here's a screen shot :) _ Quote
+Cliff7600 Posted April 28, 2010 Posted April 28, 2010 Impossible to make the A1 version with the current He177 Lod because there's a big hole in the fuselage when I remove the back turret. A3, A5 and A6 in progress... Anyone to make the A6 rear turret LOD? (Anyway it works ok without) Or the Hs293? Quote
+Cliff7600 Posted July 3, 2010 Posted July 3, 2010 This is a A6/R1 variant. The more I test it the better it gets IMVHO. Any comment? Quote
Wrench Posted July 5, 2010 Posted July 5, 2010 you'll probably want to edit the cockpit ini, and "move" the Cayuse cockpit framing out of sight I LIKE it though!! wrench kevin stein Quote
+Cliff7600 Posted July 5, 2010 Posted July 5, 2010 Of course, you're right! I scrolled down the Out file with the Hex editor, and I think there's a huge amount of meshes to remove. Maybe when you remove a "main mesh" the little ones go away with it? (Remove the frame and the rivets disappear with it?) The "open cockpit" entry doesn't work with WOV/E, only with WOI if I got it right. (I tried that because of FastCargo ThunderWarrior thread), so it might be necessary to keep the frame for WOV/E installs. Quote
Wrench Posted July 6, 2010 Posted July 6, 2010 OpenCockpit=TRUE only works with 08 and SF2. Yah, thre's a LOT of meshes. The hard part is finding the main (or parent), and hopefully it'll drag the 'children' out of sight (and with luck NOT take the insturment panel with it!) wrench kevin stein Quote
+Cliff7600 Posted July 9, 2010 Posted July 9, 2010 It's "weird", when you have to guess about things you didn't created. _ Quote
Wrench Posted July 10, 2010 Posted July 10, 2010 ....and that they work!!! daaaaayyymmnn! looks much better! wrench kevinstein Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.