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AROTH

Flying the 2-seaters

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So,

 

I have very little experience flying any 2-seaters over the past few months. I flew some in P2 but only fought them in P3.

 

Tonite, I took up a FEE, a Roland, and a Hannover, all on free flights to reacquaint my self with their personalities.

 

All were OK until I switched back to the gunner's seat. The notice advised me that the pilot was now in control of the machine.

 

So, each time, immediately, the plane would start to wing-over, as if were beginning to make a death spin toward the earth. I gave it a few moments to gather itself an stabilize.

 

And each time, the spin would flatten out and the machine would begin a very slow descent to earth. The throttle showed 0 %. Eventually, my plane would pancake in the middle of nowhere.

 

The only way to save it would to go back to the pilot's control immediately and take over and reset the throttle.

 

I am sure that I am only missing something small here (my brain). How does one properly switch to the gunner's position without the pilot running you into the ground at 100mph plus?

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I think what you are seeing happen is because there are no waypoits to motivate the A/I pilot. Give it a go in a QC dogfight. He might fly her proper then.

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From the FAQ

 

6) Auto Pilot (Ctrl+Shift+A) is sometimes unreliable – we recommend that you keep it realistic and not engage Auto Pilot in WW1 crates as they had none. In some 2-seaters where you want to take over observer position, autopilot MAY help if it works OK. To have a good chance, enable autopilot after stabilising craft first, level it, and apply full power, and then use Ctrl+Shift+A. Remember to disable it before switching back to the pilot seat.

 

Remember to fly a mission as gunner/observer there is likely no need to engage the “autopilot”... simply jump to the gunner seat (recommend using Shift+F8 key to avoid TrackIR shortcut defaults) without pressing autopilot keys! F6 returns.

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