Spad13 Posted November 15, 2009 Posted November 15, 2009 Whenever I have to make an emergency landing (which is more often than I care to admit), my plane just rolls through the trees. It makes a "swish" noise, but the plane keeps on rolling like Proud Mary. Do I have a setting wrong or something? I mean, shouldn't a tree stop me or blow me up? Quote
FastCargo Posted November 15, 2009 Posted November 15, 2009 No. Trees are not collision modeled. FC Quote
Wildfowler Posted November 15, 2009 Posted November 15, 2009 IMO trees not being collision modelled is a big flaw in FE. In real life you avoid ground obstacles or pay the price! I believe buildings are not collision modelled either. Quote
Panama Red Posted November 15, 2009 Posted November 15, 2009 That is correct, and from what I have read, TK refuses to change this too. Quote
Dave63 Posted November 15, 2009 Posted November 15, 2009 OK...That explains it. I just thought it was because I was awesome at fitting between trunks Quote
+quack74 Posted November 15, 2009 Posted November 15, 2009 I still do my best to avoid those trees. Just look for an opening somewhere and put her down. You can still pretend they're real like I do Quote
Timebandit Posted November 17, 2009 Posted November 17, 2009 Making trees and buildings have a collision model would mean more polygon and vertex, slowing performance, I believe. Quote
+Stary Posted December 23, 2009 Posted December 23, 2009 Making trees and buildings have a collision model would mean more polygon and vertex, slowing performance, I believe. Not that much. This and the worst thing IMO is still lack of custom models for tilesets population -Imagine all the cities with proper roofed houses and various houses in OFF. That would also make it eventually possible to have level of detail for .tod files -now all tile-specific objects show at once, level of detail might increase performance -but all this ain't considered by TK as for now. While I can understand this for jet titles, in WW1 sim it's getting bit annoying. Quote
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