Spad13 Posted November 15, 2009 Posted November 15, 2009 Whenever I have to make an emergency landing (which is more often than I care to admit), my plane just rolls through the trees. It makes a "swish" noise, but the plane keeps on rolling like Proud Mary. Do I have a setting wrong or something? I mean, shouldn't a tree stop me or blow me up?
Wildfowler Posted November 15, 2009 Posted November 15, 2009 IMO trees not being collision modelled is a big flaw in FE. In real life you avoid ground obstacles or pay the price! I believe buildings are not collision modelled either.
Panama Red Posted November 15, 2009 Posted November 15, 2009 That is correct, and from what I have read, TK refuses to change this too.
Dave63 Posted November 15, 2009 Posted November 15, 2009 OK...That explains it. I just thought it was because I was awesome at fitting between trunks
+quack74 Posted November 15, 2009 Posted November 15, 2009 I still do my best to avoid those trees. Just look for an opening somewhere and put her down. You can still pretend they're real like I do
Timebandit Posted November 17, 2009 Posted November 17, 2009 Making trees and buildings have a collision model would mean more polygon and vertex, slowing performance, I believe.
+Stary Posted December 23, 2009 Posted December 23, 2009 Making trees and buildings have a collision model would mean more polygon and vertex, slowing performance, I believe. Not that much. This and the worst thing IMO is still lack of custom models for tilesets population -Imagine all the cities with proper roofed houses and various houses in OFF. That would also make it eventually possible to have level of detail for .tod files -now all tile-specific objects show at once, level of detail might increase performance -but all this ain't considered by TK as for now. While I can understand this for jet titles, in WW1 sim it's getting bit annoying.
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