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Posted

water looks rendered correctly, it's the texture that's messed up, but I highly suggest disabling the water shader and see what's happening -also do you're using custom waternormal.bmp (Paladrian's?), maybe Fubar's shader, anything that might cause some sort of conflict with this mod?

Posted

unfortunately I'll be offline until Monday (visiting family) but I'll try to find solution in the time

Posted

Hi Stary, first of all it's a great mod congratulations. I have a problem under V2 of the game and DX9 settings with enbseries(i use that config because the FPS are much better than DX10) : the buildings are not showing up, and the water did the same as Soulfreak.

 

Could you help me please ?

 

Thanks.

 

JAT

Posted (edited)

nope, i will :salute:

 

Well sorry to have bothered you, i figured it out :heat:

 

(i used the DX10 data.ini instead of the DX9... Stupid me !!!)

Edited by JAT81500
Posted

As I mentioned earlier -I don't use ENBseries anymore, so I can't give full guarantee about using it.

 

However, one thing is important -go either full DX10 with advanced shaders, or DX9 optionally with ENBseries -don't mix these two, won't work good.

Posted

As I mentioned earlier -I don't use ENBseries anymore, so I can't give full guarantee about using it.

 

However, one thing is important -go either full DX10 with advanced shaders, or DX9 optionally with ENBseries -don't mix these two, won't work good.

 

 

But using DX-9 do I must delete something,like shaders values?

Posted

nope, i will Salute.gif

 

Well sorry to have bothered you, i figured it out heat.gif

 

(i used the DX10 data.ini instead of the DX9... Stupid me !!!)

 

 

But where's DX9 data?

Posted (edited)

But using DX-9 do I must delete something,like shaders values?

 

No. As long as you use default TW entries/values, the game engine will see that DX10 is not available, and revert to using DX9.

img00098.JPG

img00100.JPG

img00101.JPG

Edited by Fubar512
  • 3 weeks later...
Posted

How do i update my current NF+ mod with this. Do i just drag the new files to the terrains folder?

 

Yes, simply copy the content of the zipped files to your MOD \terrains\GermanyCE folder

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