+Soulfreak Posted December 16, 2009 Posted December 16, 2009 the "white parts" are also shown on the map... gamesettings effect nothing.... Quote
+Stary Posted December 16, 2009 Author Posted December 16, 2009 water looks rendered correctly, it's the texture that's messed up, but I highly suggest disabling the water shader and see what's happening -also do you're using custom waternormal.bmp (Paladrian's?), maybe Fubar's shader, anything that might cause some sort of conflict with this mod? Quote
+Soulfreak Posted December 17, 2009 Posted December 17, 2009 I used only the files that came from you. everything else was stock install... Quote
+Stary Posted December 17, 2009 Author Posted December 17, 2009 unfortunately I'll be offline until Monday (visiting family) but I'll try to find solution in the time Quote
+Soulfreak Posted December 17, 2009 Posted December 17, 2009 Stary i´ve reinstalled it and now it works fine. don´t know why... Quote
+JAT81500 Posted December 20, 2009 Posted December 20, 2009 Hi Stary, first of all it's a great mod congratulations. I have a problem under V2 of the game and DX9 settings with enbseries(i use that config because the FPS are much better than DX10) : the buildings are not showing up, and the water did the same as Soulfreak. Could you help me please ? Thanks. JAT Quote
+JAT81500 Posted December 20, 2009 Posted December 20, 2009 (edited) nope, i will Well sorry to have bothered you, i figured it out (i used the DX10 data.ini instead of the DX9... Stupid me !!!) Edited December 20, 2009 by JAT81500 Quote
+Stary Posted December 22, 2009 Author Posted December 22, 2009 As I mentioned earlier -I don't use ENBseries anymore, so I can't give full guarantee about using it. However, one thing is important -go either full DX10 with advanced shaders, or DX9 optionally with ENBseries -don't mix these two, won't work good. Quote
+X RAY Posted December 22, 2009 Posted December 22, 2009 As I mentioned earlier -I don't use ENBseries anymore, so I can't give full guarantee about using it. However, one thing is important -go either full DX10 with advanced shaders, or DX9 optionally with ENBseries -don't mix these two, won't work good. But using DX-9 do I must delete something,like shaders values? Quote
+X RAY Posted December 22, 2009 Posted December 22, 2009 nope, i will Well sorry to have bothered you, i figured it out (i used the DX10 data.ini instead of the DX9... Stupid me !!!) But where's DX9 data? Quote
+Fubar512 Posted December 22, 2009 Posted December 22, 2009 (edited) But using DX-9 do I must delete something,like shaders values? No. As long as you use default TW entries/values, the game engine will see that DX10 is not available, and revert to using DX9. Edited December 23, 2009 by Fubar512 Quote
xclusiv8 Posted January 7, 2010 Posted January 7, 2010 How do i update my current NF+ mod with this. Do i just drag the new files to the terrains folder? Quote
+Stary Posted January 7, 2010 Author Posted January 7, 2010 How do i update my current NF+ mod with this. Do i just drag the new files to the terrains folder? Yes, simply copy the content of the zipped files to your MOD \terrains\GermanyCE folder Quote
xclusiv8 Posted January 7, 2010 Posted January 7, 2010 Yes, simply copy the content of the zipped files to your MOD \terrains\GermanyCE folder Thank you! Quote
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