Jump to content
Sign in to follow this  
Wrench

WW2 Tunisia/Western Med Update Pak

Recommended Posts

WW2 Tunisia/Western Med Update Pak


Tunisia Terrain & Targets Upgrade For SF/WoV/WoE WW2 MTO mods

 

This started out as a simple targets upgrade, and turned into a major rework of Edward's Tunisia Terrain for WW2. As you can expect, the targets have been greatly 'enhanced', with many additions, and most areas have been retiled for ease of targetization. The visuals (ie: the eye candy) has been enhanced by these revamped target areas. This will allow single mission and campaign builders more latitude in their creation of missions and campaigns. It also has the side effect of enhancing in-game generated single mission play, too!

 

This is a COMPLETE terrain, designed to REPLACE the original verison in it's entirety. It is also NOT compatable with any other terrain retiling or TOD mods to the original terrain that are presently available. All necessary parts are included; tiles, inis, LOTS of new terrain items, with the excpetion for some 'permission-only' GroundObject items. All new planning maps are also included. Also, there are at LEAST 3 Easter Eggs on the map. There are also several brand new tiles, and their associated TODs (new city ports and some other interestering items).

 

There ARE some historical flaws (and probably physical geographic ones as well!!); they are fully detailed in the "Notes & Explinations" section below. You may also experience extended or longer than usual loading times; this is normal due to the shear number of terrain objects on this map.

 

The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". NOTE: this is NOT designed for the post-08 patch or SF2 "NextGen" series. The terrain's data ini does NOT have the new Height Data included!!! (however, that is easily added if you're familiar with the varous terrain data inis, and how to 'update' them).

 

= MAKE SURE YOU HAVE THE WW2 WEAPONS PAK !! =

= MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =

= MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =

= MAKE SURE YOU HAVE GEO'S WW2 GROUND OBJECTS PAKS!! MOST IMPORTANT!!! =

 

It has been tested in 06 Patch Level WoE (my WW2 install of choice), using the cat pointer line to all the Origianl 3 ™ Terrain Cats (Desert, GermanyCE and VietnamSEA). As most of the new terrain objects and tiles are residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post-08 SF/SFG/WoV/WoE/WoI or any of the SF2 'NextGen' series; it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. Although, it should work pretty well in most case. Some data ini adjustments will probably be required for the additional effects. Consult the SF2 Knowledge Base at CombatAce for more information on "how to.."

 

As always, it's reccomended you unzip this to a temp folder somewhere's thats easy to find. This will give you access to the rest of the readme for full, detailed install instructions and the Usual Notes and Other Ramblings...

Follow these instructions herein =EXACTLY= and you should have no problems. It's =HIGHLY= reccomended you read this document completly through before installing this mod.

 

Good Hunting!

Wrench

Kevin Stein


 

Share this post


Link to post
Share on other sites

Thanks Wrench :good:

 

Really looking forward to trying this one out :cool:

 

Tally-Ho!

 

Baltika

Share this post


Link to post
Share on other sites

Hey, I can not get any jet planes to fly without program bugs out, even when I use me242 and writes to MinBaseSize = SMALL in the aircraft data file.

 

Anders Dalbomblink.gif

Share this post


Link to post
Share on other sites

could you be a little less vague with "progarm bugs out"??? A little better defination, please

 

you do know that this is a WW2 terrain only, right?? It ain't designed for jets. And that even in the 'what if...' world of SWOTL, there's only my MTO 262 and 229 skins readily available.

 

there's plenty of MEDIUM airbases available on the Axis side for the 2 jets to fly from ... they should ONLY be set to MinBaseSize=MEDIUM in their data ini (something I forgot on the 229 update mod); given their long spool=up times and relativly low power/throttle response.

 

I just tested BOTH the 262 and 229, and had no issues (excepting the expected odd behavior of the Horten, which needs a FM update for 06 levels). Didn't test the 162, as it weren't used in MTO (even in SWOTL what ifs)

 

wrench

kevin stein

Share this post


Link to post
Share on other sites

Hey, I have to restart the program

 

Anders Dalbom

Share this post


Link to post
Share on other sites

I like the Cagliari lighttower and the smoking steam engine !!!!!!

 

Hou doe,

 

Derk good.gif

Share this post


Link to post
Share on other sites

img00001.png

 

 

Hallo to all,

 

I have a problem with the water shader ( I think.... ).

 

I see the water as the picture above and I have try with set video card, modding the file Tunisiadata.ini and I have changed the file water effect, water normal.bmp with another but....this is!!!

 

The same problem I have with the terrain NAfrica.

 

I use this terrains in SFG with October '08 update.

 

I use Win 7 on a computer ACER Aspire 5738G, 4 GB Ram, Video card ATI Radeon HD 4570, Intel Core Duo T6600 2,2 GHz.

 

 

Best Regards.

 

Toro.

 

What I can do for this problem?

Share this post


Link to post
Share on other sites

Toro

 

Hi,

 

Try adding the low entry into the Tunisiadata.INI

 

[HeightOffset]

LowDetailMesh=-1.0

WaterMesh=1.8

 

KRFRGE

Share this post


Link to post
Share on other sites

Hallo, KRFRGE.

 

I have try and now it work very well.

 

Thank you!!!!!!!

 

 

Toro.

Share this post


Link to post
Share on other sites

I coulda sworn!!! I'd put the new statement in!!! Sorry!!

 

thank, krfrge for the quick fix!

 

wrench

kevin stein

Share this post


Link to post
Share on other sites

Wrench,

 

Happy to have been of assistance.

 

KRFRGE

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..