Jump to content

Recommended Posts

Posted

went to look up the campaign editing notes in the Knowledge base and noticed all the pics that show what you are talking about have been deleted. makes it a little more difficult to add a carrier to SF2 europe tommorow while on staff dutyblink.gif

 

and on a off topic note you realize our enemies will fear you current title more than evil arrogant imerialist american?rofl.gif

Posted

went to look up the campaign editing notes in the Knowledge base and noticed all the pics that show what you are talking about have been deleted. makes it a little more difficult to add a carrier to SF2 europe tommorow while on staff dutyblink.gif

 

and on a off topic note you realize our enemies will fear you current title more than evil arrogant imerialist american?rofl.gif

 

I will try to dig them up. I wonder where they went.

 

Let them fear it! I embrace it!

Posted

I am not sure where they went sir. They are just gone. I didnt erase them. Does any of the old heads have them some where?

Posted

carrier stations? shoot, that ain't nothing.

 

all you need are the coordinates on the map (you can find them using the WoV Sqmd - works really well for that). Then, you just add the new target area to the targets ini. The only choices you really need to make are

 

a) including escort ships in BG

b) facing (heading) of the CVBG.

 

below are 2 example carrier stations:

 

without anything; the game and/or campaign engine will populate with a CV:

 

 

[TargetArea***]

Name=CV Station Avalon

Position=

Radius=6000

ActiveYear=0

Location=1

Alignment=FRIENDLY

CarrierStation=TRUE

 

with other ships (obviously, from one of my WW2 terrains)

 

[TargetArea054]

Name=Task Force 38.1

Position=516518,578891

Radius=5000

ActiveYear=0

Location=1

Alignment=FRIENDLY

CarrierStation=TRUE

Target[001].Type=Benham

Target[001].Offset=750,750

Target[001].Heading=0

Target[002].Type=Benham

Target[002].Offset=750,-750

Target[002].Heading=0

Target[003].Type=Benham

Target[003].Offset=-750,750

Target[003].Heading=0

Target[004].Type=Benham

Target[004].Offset=-750,-750

Target[004].Heading=0

Target[005].Type=CVL_T

Target[005].Offset=450,-450

Target[005].Heading=0

Target[006].Type=Fletcher

Target[006].Offset=0,-1000

Target[006].Heading=0

Target[007].Type=Fletcher

Target[007].Offset=0,1000

Target[007].Heading=0

Target[008].Type=CVL_T

Target[008].Offset=-450,450

Target[008].Heading=0

Target[009].Type=CV-9_T

Target[009].Offset=-550,-550

Target[009].Heading=0

Target[010].Type=CV-9_T

Target[010].Offset=550,550

Target[010].Heading=0

 

change/swap/remove ships as necessary to fit the era.

 

as far as I know, the game engine generate the CV at the 0,0 point of the target area

 

the major problem I see with WoE, is there ain't that much ocean that's usable (see screenie below) I've highlighted the only available 'sea room' that you've got. Kinda puts the CVBG at even more risk to land-based enemy A/C then the middle of the Atlantic.

The dark border around the map represent the impenterable Wall that surround all maps, 80km in from the edge. Terra Incognita.

 

good luck!

wrench

kevin stein

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..