+daddyairplanes Posted January 22, 2010 Posted January 22, 2010 went to look up the campaign editing notes in the Knowledge base and noticed all the pics that show what you are talking about have been deleted. makes it a little more difficult to add a carrier to SF2 europe tommorow while on staff duty and on a off topic note you realize our enemies will fear you current title more than evil arrogant imerialist american? Quote
+Dave Posted January 22, 2010 Posted January 22, 2010 went to look up the campaign editing notes in the Knowledge base and noticed all the pics that show what you are talking about have been deleted. makes it a little more difficult to add a carrier to SF2 europe tommorow while on staff duty and on a off topic note you realize our enemies will fear you current title more than evil arrogant imerialist american? I will try to dig them up. I wonder where they went. Let them fear it! I embrace it! Quote
+Dave Posted January 23, 2010 Posted January 23, 2010 I am not sure where they went sir. They are just gone. I didnt erase them. Does any of the old heads have them some where? Quote
+Dave Posted January 25, 2010 Posted January 25, 2010 http://www.bunyap2w1.com/campaigntut.htm Is this the one you are talking about? Quote
+daddyairplanes Posted January 26, 2010 Author Posted January 26, 2010 i was looking for the Gen 2 one but that should help for now. specifically i was lookin to park a carrier in the north see or baltic in SF2E. Quote
+Dave Posted January 27, 2010 Posted January 27, 2010 Ah roger, get with Wrench, I think he has the info stashed. Quote
Wrench Posted January 27, 2010 Posted January 27, 2010 carrier stations? shoot, that ain't nothing. all you need are the coordinates on the map (you can find them using the WoV Sqmd - works really well for that). Then, you just add the new target area to the targets ini. The only choices you really need to make are a) including escort ships in BG b) facing (heading) of the CVBG. below are 2 example carrier stations: without anything; the game and/or campaign engine will populate with a CV: [TargetArea***] Name=CV Station Avalon Position= Radius=6000 ActiveYear=0 Location=1 Alignment=FRIENDLY CarrierStation=TRUE with other ships (obviously, from one of my WW2 terrains) [TargetArea054] Name=Task Force 38.1 Position=516518,578891 Radius=5000 ActiveYear=0 Location=1 Alignment=FRIENDLY CarrierStation=TRUE Target[001].Type=Benham Target[001].Offset=750,750 Target[001].Heading=0 Target[002].Type=Benham Target[002].Offset=750,-750 Target[002].Heading=0 Target[003].Type=Benham Target[003].Offset=-750,750 Target[003].Heading=0 Target[004].Type=Benham Target[004].Offset=-750,-750 Target[004].Heading=0 Target[005].Type=CVL_T Target[005].Offset=450,-450 Target[005].Heading=0 Target[006].Type=Fletcher Target[006].Offset=0,-1000 Target[006].Heading=0 Target[007].Type=Fletcher Target[007].Offset=0,1000 Target[007].Heading=0 Target[008].Type=CVL_T Target[008].Offset=-450,450 Target[008].Heading=0 Target[009].Type=CV-9_T Target[009].Offset=-550,-550 Target[009].Heading=0 Target[010].Type=CV-9_T Target[010].Offset=550,550 Target[010].Heading=0 change/swap/remove ships as necessary to fit the era. as far as I know, the game engine generate the CV at the 0,0 point of the target area the major problem I see with WoE, is there ain't that much ocean that's usable (see screenie below) I've highlighted the only available 'sea room' that you've got. Kinda puts the CVBG at even more risk to land-based enemy A/C then the middle of the Atlantic. The dark border around the map represent the impenterable Wall that surround all maps, 80km in from the edge. Terra Incognita. good luck! wrench kevin stein Quote
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