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Guest rscsjsuso5
Posted

today their has been small news of this aircraft in screenshots section and also in mod section. is the aircraft a wip,beta, no yet ,released and if not yet where can we get it to fix it up offer suggestion. haven't heard of any progress report or even a screen for long time.

 

thanks so much

Guest rscsjsuso5
Posted

thanks so much u mean c5's nf4 package for series 1 or 2 can u direct me to link or area of info .

 

thanks

Posted (edited)

Thats cool but the Drop tanks that are part of the aircraft lod file dont come away when jettisoned

Edited by Stick
Guest rscsjsuso5
Posted (edited)

i just want to say again thanks all now i'm going to fly the su25 and 39 side by side port to sfp1 for personal use.also it would be helpful if someone would give a even more deeper description of nf4+ and compare it to the original series 1, would like to have a description like c5's site .

Edited by rscsjsuso5
Posted (edited)

[LeftWing]

...

SystemName[006]=Pylon4

SystemName[007]=Pylon5

SystemName[008]=Pylon3_tank <---------- dodajemy linijkę

SystemName[009]=Pylon5_tank <---------- dodajemy linijkę

 

[RightWing]

...

SystemName[006]=Pylon8

SystemName[007]=Pylon9

SystemName[008]=Pylon6_tank <---------- dodajemy linijkę

SystemName[009]=Pylon8_tank <---------- dodajemy linijkę

 

Następnie w sekcji uzbrojenia dodajemy te 4 pylony:

 

[Pylon3_tank]

SystemType=WEAPON_STATION

StationID=11

StationGroupID=6

StationType=EXTERNAL

AttachmentPosition=-3.989,-1.066,0.34

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1080

AllowedWeaponClass=

AttachmentType=

ModelNodeName=

PylonMass=86.18

PylondragArea=0.02

LaunchRailNodeName=LeftWingTankOut

LaunchRailHeight=0.24

 

[Pylon5_tank]

SystemType=WEAPON_STATION

StationID=12

StationGroupID=6

StationType=EXTERNAL

AttachmentPosition=-2.255,-0.585,0.307

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1200

AllowedWeaponClass=

AttachmentType=

ModelNodeName=

PylonMass=86.18

PylondragArea=0.02

LaunchRailNodeName=LeftWingTankIn

LaunchRailHeight=0.24

 

[Pylon6_tank]

SystemType=WEAPON_STATION

StationID=13

StationGroupID=6

StationType=EXTERNAL

AttachmentPosition=2.255,-0.585,0.307

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1200

AllowedWeaponClass=

AttachmentType=

ModelNodeName=

PylonMass=86.18

PylondragArea=0.02

LaunchRailNodeName=RightWingTankIn

LaunchRailHeight=0.24

 

[Pylon8_tank]

SystemType=WEAPON_STATION

StationID=14

StationGroupID=6

StationType=EXTERNAL

AttachmentPosition=3.989,-1.066,0.34

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1080

AllowedWeaponClass=

AttachmentType=

ModelNodeName=

PylonMass=86.18

PylondragArea=0.02

LaunchRailNodeName=RightWingTankOut

LaunchRailHeight=0.24

 

I TO WSZYSTKO !!!

 

Jak zauważyliście w sekcję "LaunchRailNodeName=" wpisałem nazwy zbiorników z modelu 3D i teraz gra traktuje je jak rail'e -ponieważ "AllowedWeaponClass=" jest puste to żadne uzbrojenie nie uaktywni naszych pylono-zbiorników i będą one zawsze niewidoczne!!!

 

Teraz pozostaje tylko dodać zbiorniki paliwa w klasyczny sposób czyli użyć jakiś innych typów.

 

PRZYPOMINAM o konieczności edycji wszystkich plików *.ini i zapisania ich w kodzie ANSI !!!!

 

Pozdrawiam!!!

do you comment out the said lines or add them?

Edited by Stick
Posted

Ok! The problem is that model for SF2 has the drop tanks as integral part of LOD file. In result the drop tanks are always visible in SF1 series. How to fix this problem? It's very easy:

 

We must set this drop tanks as a "rails". For examlple for Su-25:

 

In data.ini file we find a wings sections and add new systems for each of them:

 

[LeftWing]

...

SystemName[006]=Pylon4

SystemName[007]=Pylon5

SystemName[008]=Pylon3_tank <---------- add this line

SystemName[009]=Pylon5_tank <---------- add this line

 

[RightWing]

...

SystemName[006]=Pylon8

SystemName[007]=Pylon9

SystemName[008]=Pylon6_tank <---------- add this line

SystemName[009]=Pylon8_tank <---------- add this line

 

Next in the weapon section add this 4 pylons :

 

[Pylon3_tank]

SystemType=WEAPON_STATION

StationID=11

StationGroupID=6

StationType=EXTERNAL

AttachmentPosition=-3.989,-1.066,0.34

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1080

AllowedWeaponClass=

AttachmentType=

ModelNodeName=

PylonMass=86.18

PylondragArea=0.02

LaunchRailNodeName=LeftWingTankOut

LaunchRailHeight=0.24

 

[Pylon5_tank]

SystemType=WEAPON_STATION

StationID=12

StationGroupID=6

StationType=EXTERNAL

AttachmentPosition=-2.255,-0.585,0.307

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1200

AllowedWeaponClass=

AttachmentType=

ModelNodeName=

PylonMass=86.18

PylondragArea=0.02

LaunchRailNodeName=LeftWingTankIn

LaunchRailHeight=0.24

 

[Pylon6_tank]

SystemType=WEAPON_STATION

StationID=13

StationGroupID=6

StationType=EXTERNAL

AttachmentPosition=2.255,-0.585,0.307

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1200

AllowedWeaponClass=

AttachmentType=

ModelNodeName=

PylonMass=86.18

PylondragArea=0.02

LaunchRailNodeName=RightWingTankIn

LaunchRailHeight=0.24

 

[Pylon8_tank]

SystemType=WEAPON_STATION

StationID=14

StationGroupID=6

StationType=EXTERNAL

AttachmentPosition=3.989,-1.066,0.34

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1080

AllowedWeaponClass=

AttachmentType=

ModelNodeName=

PylonMass=86.18

PylondragArea=0.02

LaunchRailNodeName=RightWingTankOut

LaunchRailHeight=0.24

 

And thats all!!

 

As You can see in "LaunchRailNodeName=" section I write the names of the drop tanks which I found in OUT file. Since "AllowedWeaponClass=" section is empty none weapon "enable" our "rails". Now we must add some new tanks in clasic SF1 way.

Posted (edited)

There is a much faster, shorter way to hide parts.

 

Go into the data.ini and go to the [Component] section, add lines like this:

 

Component[010]=HidePart1

etc, etc

 

Then, farther down the data.ini, insert something like this for each part you want to hide:

 

[HidePart1]

ParentComponentName=FakeFuselage <---- This can be named anything as long as it's not part of the model

ModelNodeName=RightWingPylon <---- Part you want to hide

DestroyedNodeName=RightWingPylon <---- Part you want to hide (Same as previous line)

DetachWhenDestroyed=TRUE

HasAeroCoefficients=FALSE

 

That's it...now you're not taking up WeaponGroup slots and they always stay deleted.

 

FC

Edited by FastCargo
Posted

Yes, bpao's "hiding component trick". documented in several other threads, and used on LOTS of aircraft. One just need to LOOK at the data ini, and understand the statements. Not hard at all.

 

wrench

kevin stein

Posted (edited)

Works like a charm....MANY MANY THANKS...this is like a pandora's box

Edited by Stick
Posted

The Su-25 is cool! I downloaded it from NF4+. I will try to make it flyable but only for my own use.

If anybody did it before...does it works right in SFP1 or WoE ??

 

I hope so :clapping:

Posted

Well, when I read this post i tought that the Su-25 in NF$+ was AI only (non flyable), but now i see that it is FLYABLE, great! and also it has a very good cockpit, so i don't change anything about this plane, except the problem with the fuel tanks. Finally, now i have it working in WoE.

 

The only problem is that i can fly it no more than 2 or 3 times (missions) after that the game usually shut down and goes back to windows. It never happened before or with any other aircraft, only with the Su-25. Anybdody knows how to solve this problem??

 

Thanks for that nice model, now I am waiting for the Yak-38 "Forger", anybody knows anything about that project?

 

:clapping:

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