Guest rscsjsuso5 Posted January 25, 2010 Posted January 25, 2010 today their has been small news of this aircraft in screenshots section and also in mod section. is the aircraft a wip,beta, no yet ,released and if not yet where can we get it to fix it up offer suggestion. haven't heard of any progress report or even a screen for long time. thanks so much Quote
+Soulfreak Posted January 25, 2010 Posted January 25, 2010 (edited) there are some SU-25 WIP. one early beta (not flyable) is in NF4+. Edited January 25, 2010 by Soulfreak Quote
Guest rscsjsuso5 Posted January 25, 2010 Posted January 25, 2010 thanks so much u mean c5's nf4 package for series 1 or 2 can u direct me to link or area of info . thanks Quote
+Soulfreak Posted January 25, 2010 Posted January 25, 2010 there is only one NF4+ out. check the download section. Quote
Stick Posted January 25, 2010 Posted January 25, 2010 very flyable but you cant get rid of the Drop tanks in series 1. Quote
+Soulfreak Posted January 25, 2010 Posted January 25, 2010 (edited) Stick, try to add ravenclaws PTB800 Droptanks for Gen1 to add! ;) http://forum.combatace.com/index.php?app=downloads&showfile=6976 Edited January 25, 2010 by Soulfreak Quote
Stick Posted January 25, 2010 Posted January 25, 2010 (edited) Thats cool but the Drop tanks that are part of the aircraft lod file dont come away when jettisoned Edited January 25, 2010 by Stick Quote
Slartibartfast Posted January 25, 2010 Posted January 25, 2010 That Su-25 in NF4+ is very flyable in SF2... been having a hoot of a time with it... all bombs and rockets... Quote
Guest rscsjsuso5 Posted January 25, 2010 Posted January 25, 2010 (edited) i just want to say again thanks all now i'm going to fly the su25 and 39 side by side port to sfp1 for personal use.also it would be helpful if someone would give a even more deeper description of nf4+ and compare it to the original series 1, would like to have a description like c5's site . Edited January 25, 2010 by rscsjsuso5 Quote
Wraith27 Posted January 26, 2010 Posted January 26, 2010 It is very easy to remove drop tanks from 3D model for SF2 to use it in SF1 : http://forum.combatace.com/topic/47586-sf2/ Hope You understand it When I found some time I post this trick in english Quote
Stick Posted January 26, 2010 Posted January 26, 2010 (edited) [LeftWing] ... SystemName[006]=Pylon4 SystemName[007]=Pylon5 SystemName[008]=Pylon3_tank <---------- dodajemy linijkę SystemName[009]=Pylon5_tank <---------- dodajemy linijkę [RightWing] ... SystemName[006]=Pylon8 SystemName[007]=Pylon9 SystemName[008]=Pylon6_tank <---------- dodajemy linijkę SystemName[009]=Pylon8_tank <---------- dodajemy linijkę Następnie w sekcji uzbrojenia dodajemy te 4 pylony: [Pylon3_tank] SystemType=WEAPON_STATION StationID=11 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-3.989,-1.066,0.34 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1080 AllowedWeaponClass= AttachmentType= ModelNodeName= PylonMass=86.18 PylondragArea=0.02 LaunchRailNodeName=LeftWingTankOut LaunchRailHeight=0.24 [Pylon5_tank] SystemType=WEAPON_STATION StationID=12 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-2.255,-0.585,0.307 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1200 AllowedWeaponClass= AttachmentType= ModelNodeName= PylonMass=86.18 PylondragArea=0.02 LaunchRailNodeName=LeftWingTankIn LaunchRailHeight=0.24 [Pylon6_tank] SystemType=WEAPON_STATION StationID=13 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=2.255,-0.585,0.307 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1200 AllowedWeaponClass= AttachmentType= ModelNodeName= PylonMass=86.18 PylondragArea=0.02 LaunchRailNodeName=RightWingTankIn LaunchRailHeight=0.24 [Pylon8_tank] SystemType=WEAPON_STATION StationID=14 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=3.989,-1.066,0.34 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1080 AllowedWeaponClass= AttachmentType= ModelNodeName= PylonMass=86.18 PylondragArea=0.02 LaunchRailNodeName=RightWingTankOut LaunchRailHeight=0.24 I TO WSZYSTKO !!! Jak zauważyliście w sekcję "LaunchRailNodeName=" wpisałem nazwy zbiorników z modelu 3D i teraz gra traktuje je jak rail'e -ponieważ "AllowedWeaponClass=" jest puste to żadne uzbrojenie nie uaktywni naszych pylono-zbiorników i będą one zawsze niewidoczne!!! Teraz pozostaje tylko dodać zbiorniki paliwa w klasyczny sposób czyli użyć jakiś innych typów. PRZYPOMINAM o konieczności edycji wszystkich plików *.ini i zapisania ich w kodzie ANSI !!!! Pozdrawiam!!! do you comment out the said lines or add them? Edited January 26, 2010 by Stick Quote
Wraith27 Posted January 26, 2010 Posted January 26, 2010 Ok! The problem is that model for SF2 has the drop tanks as integral part of LOD file. In result the drop tanks are always visible in SF1 series. How to fix this problem? It's very easy: We must set this drop tanks as a "rails". For examlple for Su-25: In data.ini file we find a wings sections and add new systems for each of them: [LeftWing] ... SystemName[006]=Pylon4 SystemName[007]=Pylon5 SystemName[008]=Pylon3_tank <---------- add this line SystemName[009]=Pylon5_tank <---------- add this line [RightWing] ... SystemName[006]=Pylon8 SystemName[007]=Pylon9 SystemName[008]=Pylon6_tank <---------- add this line SystemName[009]=Pylon8_tank <---------- add this line Next in the weapon section add this 4 pylons : [Pylon3_tank] SystemType=WEAPON_STATION StationID=11 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-3.989,-1.066,0.34 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1080 AllowedWeaponClass= AttachmentType= ModelNodeName= PylonMass=86.18 PylondragArea=0.02 LaunchRailNodeName=LeftWingTankOut LaunchRailHeight=0.24 [Pylon5_tank] SystemType=WEAPON_STATION StationID=12 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-2.255,-0.585,0.307 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1200 AllowedWeaponClass= AttachmentType= ModelNodeName= PylonMass=86.18 PylondragArea=0.02 LaunchRailNodeName=LeftWingTankIn LaunchRailHeight=0.24 [Pylon6_tank] SystemType=WEAPON_STATION StationID=13 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=2.255,-0.585,0.307 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1200 AllowedWeaponClass= AttachmentType= ModelNodeName= PylonMass=86.18 PylondragArea=0.02 LaunchRailNodeName=RightWingTankIn LaunchRailHeight=0.24 [Pylon8_tank] SystemType=WEAPON_STATION StationID=14 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=3.989,-1.066,0.34 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1080 AllowedWeaponClass= AttachmentType= ModelNodeName= PylonMass=86.18 PylondragArea=0.02 LaunchRailNodeName=RightWingTankOut LaunchRailHeight=0.24 And thats all!! As You can see in "LaunchRailNodeName=" section I write the names of the drop tanks which I found in OUT file. Since "AllowedWeaponClass=" section is empty none weapon "enable" our "rails". Now we must add some new tanks in clasic SF1 way. Quote
+FastCargo Posted January 26, 2010 Posted January 26, 2010 (edited) There is a much faster, shorter way to hide parts. Go into the data.ini and go to the [Component] section, add lines like this: Component[010]=HidePart1 etc, etc Then, farther down the data.ini, insert something like this for each part you want to hide: [HidePart1] ParentComponentName=FakeFuselage <---- This can be named anything as long as it's not part of the model ModelNodeName=RightWingPylon <---- Part you want to hide DestroyedNodeName=RightWingPylon <---- Part you want to hide (Same as previous line) DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE That's it...now you're not taking up WeaponGroup slots and they always stay deleted. FC Edited January 26, 2010 by FastCargo Quote
+Wrench Posted January 26, 2010 Posted January 26, 2010 Yes, bpao's "hiding component trick". documented in several other threads, and used on LOTS of aircraft. One just need to LOOK at the data ini, and understand the statements. Not hard at all. wrench kevin stein Quote
Stick Posted January 27, 2010 Posted January 27, 2010 (edited) Works like a charm....MANY MANY THANKS...this is like a pandora's box Edited January 27, 2010 by Stick Quote
mono27 Posted January 28, 2010 Posted January 28, 2010 The Su-25 is cool! I downloaded it from NF4+. I will try to make it flyable but only for my own use. If anybody did it before...does it works right in SFP1 or WoE ?? I hope so Quote
Guest rscsjsuso5 Posted January 28, 2010 Posted January 28, 2010 to mono27 the su25 wirks well looks at screenshots in general discussion section i posted it with drop tank fix works so well maybe i will make a mission like a su25 and su39 flying together. http://forum.combatace.com/topic/33627-screenshot-thread/page__view__findpost__p__380744 enjoy Quote
mono27 Posted February 3, 2010 Posted February 3, 2010 Well, when I read this post i tought that the Su-25 in NF$+ was AI only (non flyable), but now i see that it is FLYABLE, great! and also it has a very good cockpit, so i don't change anything about this plane, except the problem with the fuel tanks. Finally, now i have it working in WoE. The only problem is that i can fly it no more than 2 or 3 times (missions) after that the game usually shut down and goes back to windows. It never happened before or with any other aircraft, only with the Su-25. Anybdody knows how to solve this problem?? Thanks for that nice model, now I am waiting for the Yak-38 "Forger", anybody knows anything about that project? Quote
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