+Laton 4 Posted February 18, 2010 (edited) Hi guys, Taking a look at the new _data.ini files in FE2 the callouts for the new crashed aircraft models are now there. If you want debris for 3rd party aircraft all you need to do is add two lines to the individual aircraft _data.ini file E.g for my SVA.5 the SVA5_DATA.INI file currently has a section that looks like this [AircraftData] EmptyMass=655 EmptyInertia=738.0,582.2,1213.5 ReferenceArea=21.6 ReferenceSpan=9.10 ReferenceChord=1.48 CGPosition=0.00,0.00,0.00 OnGroundPitchAngle=15.5 DefaultArmorType=WOOD DefaultArmorThickness=26 Component[001]=Fuselage Component[002]=TopWingLeft Component[003]=TopWingRight If you add a few lines: [AircraftData] DestroyedModel=AlbatrosD3_destroyed.LOD <------------------ add this DestroyedEffect=VehicleFireEffect <------------------and this EmptyMass=655 EmptyInertia=738.0,582.2,1213.5 ReferenceArea=21.6 ReferenceSpan=9.10 ReferenceChord=1.48 CGPosition=0.00,0.00,0.00 OnGroundPitchAngle=15.5 DefaultArmorType=WOOD DefaultArmorThickness=26 Component[001]=Fuselage Component[002]=TopWingLeft Component[003]=TopWingRight You'll get the destroyed & burning aircraft whenever one crashes. Other choices are: DestroyedModel=RE8_destroyed.LOD DestroyedEffect=VehicleFireEffect DestroyedModel=AlbatrosD3_destroyed.LOD DestroyedEffect=VehicleFireEffect DestroyedModel=DFW-CV_destroyed.LOD DestroyedEffect=VehicleFireEffect DestroyedModel=FokkerD7_destroyed.LOD DestroyedEffect=VehicleFireEffect DestroyedModel=Salmson2_destroyed.LOD DestroyedEffect=VehicleFireEffect DestroyedModel=SPAD_XIII_destroyed.LOD DestroyedEffect=VehicleFireEffect DestroyedModel=AEG_GIV_destroyed.LOD DestroyedEffect=VehicleFireEffect DestroyedModel=Camel_destroyed.LOD DestroyedEffect=VehicleFireEffect DestroyedModel=FokkerDR1_destroyed.LOD DestroyedEffect=VehicleFireEffect Just pick which model you like and add it in. There is some doubling up, for instance the Strutter uses the RE8 destroyed LOD. If an effect you like better for crashed aircraft comes along later you can also change the effect name to reflect that. ETA: If you want a different crash effect try unzipping the attached file into your effects folder. You'll also need to change the DestroyedEffect=VehicleFireEffect line to read DestroyedEffect=AircraftCrashEffect You should get this: Also if you change DestroyedEffect=VehicleFireEffect to read DestroyedEffect= you should just get a wreck with no fire or smoke so you can have a mix of burning/non-buring crash sites. Cheers CrashEffects.zip Edited February 18, 2010 by Laton Share this post Link to post Share on other sites
Gr.Viper 131 Posted February 18, 2010 Is it possible to texture a crashed LOD? So that it looked like half-charred frame, probably with a pilot somewhere there... Share this post Link to post Share on other sites
+quack74 329 Posted February 18, 2010 Is it possible to add the Crashed Aircraft.LOD to FEG? If not could one be made? Share this post Link to post Share on other sites
Helmut_AUT 0 Posted February 18, 2010 I'm fairly sure FEG simple has no code in place to "spawn" a crashed LOD at the point of impact. Certainly you can import/create LOD files and textures, but you will not get them to show up. IMHO, I'm not a modder, at least. Does FEG produce a "crater" for impacted aircraft? Maybe you can hook the appearing of crashed_lod to that. Share this post Link to post Share on other sites
Bandy 3 Posted February 18, 2010 (edited) Still don't have FE2, yet, am still on the fence. The only screen shot of the crashed LOD that I've seen posted so far was not all that impressive, kinda looked like a steaming turd. Can somebody please post a better image? I trust they can be refined to look more like, well, wreckage. Laton, I think your FX mods are great, thank you for your efforts. But can you make the smoke off the wreckage somewhere in between your mod (which is a bit too chimney-like) and the stock (which is too dispersed)? What variables are involved? Edited February 18, 2010 by Bandy Share this post Link to post Share on other sites
Gr.Viper 131 Posted February 18, 2010 kinda looked like a steaming turd. It is. Only when you see a whole field of these turds under the area of your dogfight the picture gets pretty. Share this post Link to post Share on other sites
+Laton 4 Posted February 18, 2010 (edited) Gr. Viper: I'm not sure about new textures, so far I haven't found the texture files for the crash LOD's. TK may be able to tell you. It should mean that we can make our own better crash models though. Quack: I don't think so. Its something people have been asking TK for for some time. Bandy: I'll have a look if I have time, my wife & I are expecting our 2nd baby any day now so I'm killing a bit of time at the moment. If you or anyone else wants to have a play with the AircraftCrashSmokeEmitter.ini EmissionRate=0.050000 EmissionVolume=1.000000,1.00000,0.00000 RadialVelocity=500.0 RadialVelocityDeviation=1.50000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=1.50000 ParticleSize[02].Time=0.3500000 ParticleSize[02].Value=3.000000 ParticleSize[03].Time=1.0000000 ParticleSize[03].Value=5.000000 ParticleSize[04].Time=3.0000000 ParticleSize[04].Value=7.000000 Are the lines to mess around with Edited February 18, 2010 by Laton Share this post Link to post Share on other sites
Heck 496 Posted February 18, 2010 Is it possible to texture a crashed LOD? So that it looked like half-charred frame, probably with a pilot somewhere there... Having opened up each destroyed aircraft lod, you only have one file to work with for all of them. It's called DESTROYED_AIRCRAFT_CRATER.TGA. All the destroyed aircraft use this same .tga It looks like a crater, so I don't know how you'd paint it. It's the only texture specified in all the lods, so you can't do specific ones for each aircraft, and it's simply a darkened crater splotch. Share this post Link to post Share on other sites
+DanW 32 Posted February 19, 2010 The default destroyed lods do have textures with them and you should be able to texture one how ever you like. I can't remember the bitmap file name, but has something to do with destroyed.bmp or something like that. The .tga file is for the base with looks kinda like a crater. There are two parts for FE2 - the 'crater' and the 'carcass' meshes and each has it's separate texture. The crater gets the .tga and the carcass gets the .bmp. Share this post Link to post Share on other sites