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Posted

Sound Tweak II. 100% improvement

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Here is soundtweak II. for more realism.

 

contents are new sounds for AI flown aircraft with original engines of the apropriate planes and doppler-effect. right now only a few AI engine sounds are standing for many different aircraft. now you are going to hear the right engine for the right type with doppler effects.

there are now 7 different AI-engines for each type, wich are randomly generated in a formation. so you'll hear the same aicrafts and same engine types around you, but in 7 different patterns, so the strange sound when all engines are synchronized is definitely gone!!! every aircraft sounds now differently!!! now you'll feel like really beeing there. i also softened a little bit AI engines, because feedback said it was a bit too loud.

furthermore i tweaked the soundfile to have the effect that when an aicraft gets closer you'll hear it louder and vice versa. currently it's wether on or off, as before.

also you'll hear now flak bursts the louder the nearer it is, and softer the further away it is.

additionally i tweaked the air explosion files (when an aicraft is burning and exloding). the explosion itself is the very same. now you'll have additionally some broken engine, overrides etc. very immersive.

additionally the frontambience is now also dependent of distance. the closer and lower you come to the frontlines, the louder it gets!!!

 

 

contents are:

7 patterns of Inline-scouts (albatros etc.)

Inline-twoseaters

7patterns of Sopwith camels

7 patterns of other Sopwith engines, besides the camel (pup, tripe, strutter etc.)

7 patterns for Nieuport versions

7 patterns of flying Spads

7 patterns of Se5's

7 patterns of Fokker rotaries

 

sound-effect file drop into C:\Programme\CFSWW1 Over Flanders Fields

wav-files drop into C:\Programme\CFSWW1 Over Flanders Fields\sounds

 

the engine files won't replace anything, the explosionfiles will replace it, so please back up first the original ones. same goes for the sound-effect file. please save the original before replacing.

there's no need for the first version. this version now includes everything as before, but much improved.

as a suggestion, my sound sliders are set

engine (own engine) 80

effects(AI-engines, explosions, guns etc.) 100

Cockpit (own guns etc.) 70

 

all original content belongs to OBD software

 

have fun.

 

Creaghorn

 

 


 

Posted

Nice effects! Very immersive. I have your settings and am adjusting them for personal preference. Any suggestions for the other settings? I want to try to get it as close to authentic without completely killing everything else. And thanks to OBD for leaving room for others to tweak things and offer alternatives! drinks.gifdrinks.gif

  • 5 months later...
Posted

I don't know why I didn't reply to this initially, but...... this mod is simply wonderful! I cannot imagine flying without this and the other small patch you made. It improves the sound dramatically and I highly recommend this to all. Everyone who uses it in multiplayer noticed the improvement as well.

 

GOOD JOB! If anyone has not got this and the patch installed, you're missing out on a much more immersive sound environment.

Posted (edited)

I saw Winston's note and realized I may not have thanked you for this mod. Really great work!

Maybe I have a hidden sadistic side, but I can't help but grin sometimes when I hear the sound of an exploding engine with your soundtweak--unless it's my own, of course!

 

Thanks, C!

Edited by Herr Prop-Wasche
  • 2 weeks later...
  • 1 year later...
Posted

The sounds are great, but with this mod installed it negates 3d space. As in, there are no 3d sounds with your modified sound xml file. No matter where a plane, explosion, etc is it's mono. Is that on purpose?

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