Sokol Posted April 4, 2010 Posted April 4, 2010 Hi folks i always thought that the stock Mig-21-front gear is too long: the aircraft sits too high in front, the angle relative to the ground is wrong. so i wanted to change that. i increased the "stroke" -parameters in the data.ini. this works well in the SF1 series, but does not work in SF2. so my question: which of the following parameter - mostly: stroke, spring, damping - is responsible for the angle ? [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=0.124 HideGearNode=TRUE ModelNodeName=NoseGearStrut InsideNodeName=Nosegear_Well ShockAnimationID=7 ShockStroke=0.36 SpringFactor=1.5 DampingFactor=2.0 WheelNodeName=NoseGearTire RotationAxis=X-AXIS RollingRadius=0.25 CastoringWheel=TRUE CastoringNodeName=NoseGearHydraulics Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=45.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=3.0 CompressGearOnRetraction=TRUE any help is very appreciated. thx Sokol Quote
UnknownPilot Posted April 4, 2010 Posted April 4, 2010 I don't know for sure in Strike Fighters, but IRL, a softer spring (assuming equal length is required) will compress more, accomplishing what you are looking for. (typically you would go for a shorter but stiffer spring to compensate for the reduced travel, but there isn't a "cut X # of coils from spring" parameter here [and no, I would never advocate cutting springs on a car... just saying. lol]) Quote
Sokol Posted April 5, 2010 Author Posted April 5, 2010 Hi thx for your answers. i like the spring-consideration :-) @ Fubar: where do i have to insert the "OnGroundPitchAngle" ? is it meant to be in degree ? tried it in the nose-gear-section without any visible effect. cheers sokol Quote
Fubar512 Posted April 5, 2010 Posted April 5, 2010 Since it specifically states "angle", I'd say that it's safe to conclude that it's in degrees. That statement goes in the flight control section of the data.ini. Quote
Wrench Posted April 5, 2010 Posted April 5, 2010 Actually, goes in the AircraftData section; below from a Mustang.... ]AircraftData[ DestroyedModel=P51DDest.LOD DestroyedEffect=VehicleFireEffect EmptyMass=3610.2 EmptyInertia=6076.00,8329.00,13068.00 ReferenceArea=21.9 ReferenceSpan=11.27 CGPosition=0.00,0.00,0.00 OnGroundPitchAngle=11.0 Component[001]=Fuselage the number is degrees. DETERMINING the number is the hard part ... one would need a real good 3-view, or engineering drawings (or finding a Real Life parked Fishbed, and using a protractor and plumb-bob to read actual degrees) On a side note, is it just me that seems to be the only one noticing that TKs got all the rolling radius numbers a bit on the small side? Just look at any aircraft (in particular, look at any Phantom). Wheels are half buried in the ground. wrench kevin stein Quote
UnknownPilot Posted April 5, 2010 Posted April 5, 2010 On a side note, is it just me that seems to be the only one noticing that TKs got all the rolling radius numbers a bit on the small side? Just look at any aircraft (in particular, look at any Phantom). Wheels are half buried in the ground. wrench kevin stein It's not just you. I've noticed that too. And it's common among add-ons as well (from what I've seen in my install). Quote
Sokol Posted April 5, 2010 Author Posted April 5, 2010 Hi Fubar, ja, angle translates into degrees (at least mostly, some technical experts use percentages, 100% = 90 degrees). thx again, no luck again. tried high positive and negative values (45.0), no visible effect. :-( sokol Quote
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