+Wrench Posted May 10, 2010 Posted May 10, 2010 (edited) Actually, they're in the Indo-Pak terrain; something like 18 .... not shown, Scrub2Sand50B, and ScrubRiverEnd, Scrub2Sea25/25B/50/50B/75/75B, Sea-Scrub-Desert, Sea-Desert-Scrub (all have accompanying TODs) Unfortunately, they're not being released until the Indo-Pak terrain is finished. Original artist: Deuces (for the original 4-6, all other by me) Probably even MORE transitions would be needed for their use on the stock Desert terrain; scrub2farms, possibly Scrub2citys In the screenie, you can see what I mean about alignment of the items on those 3 river tiles It's all done with layers, baby!! wrench kevin stein Edited May 10, 2010 by Wrench
+Stary Posted May 10, 2010 Posted May 10, 2010 Kevin, the pity is, with current terrain engine half of the tiles are "wasted" for transitions. IMO the soft fading between the different type surfaces would look similarily good -see IL2 or OFF/cfs3 for example the tile is one of my samples I did for Israel repaint btw.
+Stratos Posted May 11, 2010 Author Posted May 11, 2010 Those Scrub tiles look superb Wrench, I will conitnue my work, but once you guys release the Indo-Pakistani terrain, my tiles will seem ridiculous.
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