+Piecemeal Posted May 10, 2010 Posted May 10, 2010 Hi all. Just downloaded the US armour 70s to now pack to place in SF2 and SF2E but don't have the gundata to place in the Gun Editors. Can anyone oblige me? Quote
Wrench Posted May 10, 2010 Posted May 10, 2010 120 smoothbore: [GunData0**] TypeName=120MM_L44 FullName=120MM Rheinmetall Maingun Caliber=120.000000 ROF=4.000000 MuzzleVel=920.000000 AmmoWt=30.250002 WarheadWt=0.000000 Reliability=100.000000 Accuracy=95.000000 AddLight=TRUE MaxLightRange=2000.000000 FireColor=0.400000,0.360000,0.256000 GunFireEffect=TankGunFireEffect GunFireSound=TankGun EffectClassName=TankGunEffects EffectTime=0.100000 TracerTexture=Tracer3.tga TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE bushmaster for bradley: [GunData***] TypeName=25MM_M242 FullName=25mm M242 Bushmaster Caliber=25.000000 ROF=200.000000 MuzzleVel=1100.000000 AmmoWt=0.180000 WarheadWt=0.010000 Reliability=100.000000 Accuracy=50.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=23mmFireEffect GunFireSound=Cannon EffectClassName=23mmEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE don't forget you'll need the BGM-71 TOWs for the Bradley as well. for fun, do this to the Abrams engine section (as I used in ODS) [sound] EngineSoundName=MiGEngine MovementSoundName=TankTrack you'll need TMFs MiGEngine wav, of course. (BTW, the Abrams in ODS has the corrected armor values and type to simulate the Chobam) [HULL] ModelNodeName=hull EffectSize=1.0 MaxExtentPosition= 1.56, 2.88, 1.75 MinExtentPosition=-1.56,-3.07, 0.00 HasArmor=TRUE ArmorMaterial=TITANIUM Armor[FRONT].Thickness=460 Armor .Thickness=400 Armor .Thickness=400 Armor[REAR].Thickness=202 Armor[TOP].Thickness=120 Armor[bOTTOM].Thickness=25 SystemName[001]=Engine [Turret] ParentComponentName=HULL ModelNodeName=turret DetachWhenDestroyed=TRUE EffectSize=1.0 MaxExtentPosition= 1.10, 1.66, 2.66 MinExtentPosition=-1.10,-1.59, 1.55 HasArmor=TRUE ArmorMaterial=TITANIUM Armor[FRONT].Thickness=360 Armor .Thickness=300 Armor .Thickness=300 Armor[REAR].Thickness=102 Armor[TOP].Thickness=60 SystemName[001]=Gun [MGTurret] ParentComponentName=turret ModelNodeName=MGturret DetachWhenDestroyed=TRUE EffectSize=1.0 MaxExtentPosition= 1.10, 0.66, 2.66 MinExtentPosition=-1.10,-0.59, 2.0 HasArmor=TRUE ArmorMaterial=TITANIUM Armor[FRONT].Thickness=360 Armor .Thickness=300 Armor .Thickness=300 Armor[REAR].Thickness=102 Armor[TOP].Thickness=60 SystemName[001]=HMG SystemName[002]=Gunner1 takes 3 round from a T-72 to kill it. (actualy, the best thing to do is just transfer the M1 and M3 from ODS to you whatever install, then add the guns. Aren't they in Gunny's Weapons Pak -what with the crash, I don't have my SF2 stuff readily available, but stored.) wrench kevin stein Quote
+Piecemeal Posted May 10, 2010 Author Posted May 10, 2010 Now that's what I call a reply! Those Parani red book fanatics won't know what hit them. Cheers bud Quote
+Dave Posted May 10, 2010 Posted May 10, 2010 Why doesnt someone upload the package again with it as a drag and drop ready to go package. Hint Hint.... Quote
Wrench Posted May 11, 2010 Posted May 11, 2010 Who me???? (look around the room, not seeing anyone else but one of the cats...) Let me see what I can assemble off the external ... (since I didn't keep any of the SF2 gunpaks) wrench kevin stein Quote
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