+Dave Posted June 30, 2010 Posted June 30, 2010 There isnt one that can make it anything usable. What are you trying to do? Quote
amariani Posted June 30, 2010 Author Posted June 30, 2010 I'm trying to fix the A-6A (WOV) cockpit on my computer, some textures aren't showing. Quote
+hgbn Posted June 30, 2010 Posted June 30, 2010 You can view and change bitmap names with a Hex editor Quote
+Dave Posted June 30, 2010 Posted June 30, 2010 Ah ok you are looking to see which textures you are missing. Ok any hex editor will do that. Which textures are you missing? Maybe someone has them laying around. Quote
+MigBuster Posted June 30, 2010 Posted June 30, 2010 This might help If you are moving the old A-6A cockpit from WOV to SF2V - you need from the object.cat 1. All the A-6 pit files - A-6A_pit.lod, A6_pit1.bmp, A-6A_trim2.bmp etc.............. 2. You need these too: angle_of_attack.bmp radar_gauge.bmp vdi_component.bmp altimeter.bmp clock.bmp rate_of_climb_indicator.bmp f-8e_pit1.bmp gauges15.bmp integrated_position_indicator.bmp power_trim_a.bmp phd_numbers.bmp accelerometer.bmp fuel_quality.bmp dvi2.bmp Quote
amariani Posted June 30, 2010 Author Posted June 30, 2010 Got the XVI32 editor...cockpit working fine now. Thanks guys! Quote
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