+X RAY Posted October 20, 2010 Posted October 20, 2010 Hi,yesterday I was in a CAS mission with a tornado GrMK-1A in NF-4+,I've put the 12 brimstone payload,but none of the missile reach the target (T-72's),in WoE brimstone was a really killing machine,I've opened the SF2 data.ini and found the same parameters,is there a fix?I try putting the Accuracy and lockon Chance to 100% for fun,but it was the same! Quote
Svetlin Posted October 20, 2010 Posted October 20, 2010 Hi, I have just tested the Brimstone in my SF2:E install (latest patch applied) and worked 12 out 12 on the Tornado GR1A. Fired at distances from 8 km down to just under 2 km, at angles of 0 to about 45 degrees from target, not a single miss. Here is the weapon data entry, I cannot recall to have modified it at all: [WeaponData001] TypeName=BrimStone FullName=BrimStone ModelName=BrimStone Mass=48.500000 Diameter=0.177800 Length=1.800000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=NATO,UK SpecificStationCode= NationName=RAF StartYear=1999 EndYear=2020 Availability=2 BaseQuantity=24 Exported=TRUE ExportStartYear=1999 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=0.500000 WarheadType=2 Explosives=25.000000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=8 Accuracy=90 MaxTurnRate=5.000000 MaxLaunchG=3.000000 LockonChance=95 LaunchReliability=95 ArmingTime=0.000000 SeekerFOV=15.000000 SeekerGimbleLimit=35.000000 SeekerTrackRate=15.000000 SeekerRange=16000.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=1000.000000 MaxLaunchRange=14000.000000 Duration=90.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x00000004 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.000000 BoosterDuration=4.000000 BoosterAccel=13.700000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-0.816200,-0.000600 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-0.816200,-0.000600 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 Quote
+X RAY Posted October 20, 2010 Author Posted October 20, 2010 Hi, I have just tested the Brimstone in my SF2:E install (latest patch applied) and worked 12 out 12 on the Tornado GR1A. Fired at distances from 8 km down to just under 2 km, at angles of 0 to about 45 degrees from target, not a single miss. Here is the weapon data entry, I cannot recall to have modified it at all: [WeaponData001] TypeName=BrimStone FullName=BrimStone ModelName=BrimStone Mass=48.500000 Diameter=0.177800 Length=1.800000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=NATO,UK SpecificStationCode= NationName=RAF StartYear=1999 EndYear=2020 Availability=2 BaseQuantity=24 Exported=TRUE ExportStartYear=1999 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=0.500000 WarheadType=2 Explosives=25.000000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=8 Accuracy=90 MaxTurnRate=5.000000 MaxLaunchG=3.000000 LockonChance=95 LaunchReliability=95 ArmingTime=0.000000 SeekerFOV=15.000000 SeekerGimbleLimit=35.000000 SeekerTrackRate=15.000000 SeekerRange=16000.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=1000.000000 MaxLaunchRange=14000.000000 Duration=90.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x00000004 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.000000 BoosterDuration=4.000000 BoosterAccel=13.700000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-0.816200,-0.000600 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-0.816200,-0.000600 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 Thank you my friend,now it smashes down again! Quote
+ST0RM Posted October 24, 2010 Posted October 24, 2010 Is there a way to change it's flight trajectory? I was given a video showing RAF Tornados doing CAS workups with the Brimstone. After launch, the missiles appear to climb up and arc down upon their targets from slightly above. Just curious. -S Quote
EricJ Posted October 24, 2010 Posted October 24, 2010 LoftAngle=0.000000 DescentAngle=0.000000 Those are the ones you want to tweak in the editor. Quote
Dysko Posted March 17, 2011 Posted March 17, 2011 I'm sorry for bumping this old thread, but I'm having the same problem as X RAY. I'm using an "all merged" install with SF2+SF2V+SF2E+SF2I+exp pack 1+exp pack 2. I installed MGunny's Ordnance Shop II for SF2 by 331KillerBee, and I applied the "BrimStone mounted backwards" fix from the KB. I tried the BrimStone in CAS mission, launching it from the default F-16 Netz and Brian32's Typhoon, and it hits only stationary or very slow moving targets. In case of moving targets it always misses, hitting behind the target. I tried to copy the weapon data Svetlin posted in this thread, but nothing changed. One thing I noticed is that when I select the BrimStone as a weapon, the radar display does not change to a TV display, despite the BS being listed as an EOGR weapon. One last thing: when I modify a weapon data file, do I still have to do the "open the weapon with the Weapon Editor, click ok, then save" thing or it is no more needed in SF2? Because I tried to do it with SF2's weapon editor, but it freezes when I hit "save", and I tried running the Weapon Editor both in normal mode and in Win 98 compatibility mode. Thank you for your help! Quote
EricJ Posted March 17, 2011 Posted March 17, 2011 (edited) I run Win7 and I run it off the desktop and it works fine. For the most part I only use the Weapon Editor when I have to massage older weapons to work with SF2, such as the KF2 weapons and the 5V55K but other than that I go do the _data.ini of that weapon and input the data. Edited March 17, 2011 by EricJ Quote
+Dels Posted March 17, 2011 Posted March 17, 2011 I'm sorry for bumping this old thread, but I'm having the same problem as X RAY. I'm using an "all merged" install with SF2+SF2V+SF2E+SF2I+exp pack 1+exp pack 2. I installed MGunny's Ordnance Shop II for SF2 by 331KillerBee, and I applied the "BrimStone mounted backwards" fix from the KB. I tried the BrimStone in CAS mission, launching it from the default F-16 Netz and Brian32's Typhoon, and it hits only stationary or very slow moving targets. In case of moving targets it always misses, hitting behind the target. I tried to copy the weapon data Svetlin posted in this thread, but nothing changed. One thing I noticed is that when I select the BrimStone as a weapon, the radar display does not change to a TV display, despite the BS being listed as an EOGR weapon. One last thing: when I modify a weapon data file, do I still have to do the "open the weapon with the Weapon Editor, click ok, then save" thing or it is no more needed in SF2? Because I tried to do it with SF2's weapon editor, but it freezes when I hit "save", and I tried running the Weapon Editor both in normal mode and in Win 98 compatibility mode. Thank you for your help! Sounds like you have the Brimstone set up with GPS guidance. GPS guidance will only get the weapon to where the target was when the weapon was launched (similar to Inertial Guidance). Also, with GPS guidance you won't get the TV screen. (GPS guidance is considered an EOGR/EOGB by the game). Have a look at either the AGM-65A/B (TV), the AGM-65D (IIR) or the AGM-65E (Laser) _data.ini files and copy the desired number from GuidanceType= into your Brimstone _data.ini. With all three of these guidance types you will get the TV screen. (*Note* With LGR's you WILL need a laser designator either integral to or loaded on the aircraft) Dels Quote
Dysko Posted March 18, 2011 Posted March 18, 2011 Sounds like you have the Brimstone set up with GPS guidance. GPS guidance will only get the weapon to where the target was when the weapon was launched (similar to Inertial Guidance). Also, with GPS guidance you won't get the TV screen. (GPS guidance is considered an EOGR/EOGB by the game). Have a look at either the AGM-65A/B (TV), the AGM-65D (IIR) or the AGM-65E (Laser) _data.ini files and copy the desired number from GuidanceType= into your Brimstone _data.ini. With all three of these guidance types you will get the TV screen. (*Note* With LGR's you WILL need a laser designator either integral to or loaded on the aircraft) Dels This worked perfectly! I put GuidanceType=6 (IIR, taken from the AGM-65D .ini), and now it tracks moving targets perfectly! Thank you very much! Quote
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