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BTR-70 rework


---------------------BTR-70 ------------------------Oct/26/2010 Updata------------------------

 

sorry to everyone who's download it.

 

this File have some problems in it,The original "BTR-70_DATA.ini" was wrong,and the original 3D model was not work in game

 

But now,we rework this model,it is ok now........................

 

If,still can not use this model,you may try,drop the "BTR-70"folder into your "Objects" not "Ground Objects" ,or drop it on your Volume which install the game

 

---------------------BTR-70 ------------------------Oct/26/2010 Updata------------------------------------------------------

 

Soviet Army BTR-70 APC (Armor Person Carrier)

BTR-80/90 is making

 

this model work for SF2,maybe can used into SF1,you can try it by yourself...................

 

with the original 3Dmodel in it,your can changer this .Max file by yourself,if you need:drinks:

 

put the BTR-70 folder into your "Objects/GroundObjects..................."

 

If your are SF2player,only put the GunData file from the file call"Guns For SF2",into your "Guns" folder

Or you are SF1player,please open "GunData For SF1.txt"?and copy the [GunDataXXXX] to your GunData.ini

 

 

GunData:

 

[GunDataXXXX]

TypeName=7.62MM_PKB

FullName=7.62mm PKB/PKMB Machinegun

Caliber=7.620000

ROF=900.000000

MuzzleVel=935.000000

AmmoWt=0.012500

WarheadWt=0.000000

Reliability=97.000000

Accuracy=70.000000

AddLight=TRUE

MaxLightRange=1000.000000

FireColor=0.150000,0.150000,0.150000

GunFireEffect=LmgFireEffect

GunFireSound=50cal

EffectClassName=LmgEffects

EffectTime=0.100000

TracerTexture=Tracer2.tga

TracerSize=0.150000

TracerDistFactor=0.002000

TracerLength=0.015000

MaxVisibleDist=4000.000000

MaxStreakVisibleDist=1000.000000

TimeFuzed=FALSE

 

[GunDataXXXX]

TypeName=14MM_KPV

FullName=14.5mm KPV Machinegun

Caliber=14.500000

ROF=600.000000

MuzzleVel=976.000000

AmmoWt=0.064000

WarheadWt=0.000000

Reliability=95.000000

Accuracy=66.000000

AddLight=FALSE

MaxLightRange=1000.000000

FireColor=0.150000,0.150000,0.150000

GunFireEffect=HmgFireEffect

GunFireSound=50cal

EffectClassName=HmgEffects

EffectTime=0.100000

TracerTexture=Tracer2.tga

TracerSize=0.150000

TracerDistFactor=0.002000

TracerLength=0.015000

MaxVisibleDist=4000.000000

MaxStreakVisibleDist=1000.000000

TimeFuzed=FALSE

 

(original 3D model from "wsly936880205")


 

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Crazydog,

 

What are these three entries supposed to read?

 

[GroundObjectData]

DamagedModel=

DestroyedModel=Tank_Destroyed.LOD

DestroyedEffect=VehicleFireEffect

EmptyMass=14000.00

Component[001]=µ×ÅÌ <----------------------

Component[002]=ÅÚËþ <----------------------

Component[003]=¸©Ñö¿ØÖÆÆ÷ <----------------------

 

I getting a CTD (Crash to Desktop)

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looks like russian, or Greek, to me

 

that data ini needs setting up for US English, methinks

 

wrench

kevin stein

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Crazydog,

 

What are these three entries supposed to read?

 

[GroundObjectData]

DamagedModel=

DestroyedModel=Tank_Destroyed.LOD

DestroyedEffect=VehicleFireEffect

EmptyMass=14000.00

Component[001]=µ×ÅÌ <----------------------

Component[002]=ÅÚËþ <----------------------

Component[003]=¸©Ñö¿ØÖÆÆ÷ <----------------------

 

I getting a CTD (Crash to Desktop)

 

I have the same problem!

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