+Stary Posted December 7, 2010 Posted December 7, 2010 View File Early soviet jet cockpit (Hunter F.1 repaint) Early soviet jet cockpit FOR STRIKE FIGHTERS 2 with Expansion Packs 2! YOU NEED EXPANSION PACK 2 TO USE THIS MODIFICATION! LOD file not included! by Stary version 0.5 working beta 07.12.2010 This is simple repaint of stock Hunter F.1 cockpit to make it stand-in for early soviet jets. Working beta, not historically accurate at the moment at all, bares minimal resemblance with Mig-9, Mig-13, Yak-15 or Yak-23 cockpits. Currently gauges are still in english (I know very, very little russian, curses mostly...) and still calibrated to knots/feet/gallon units. No gauges or parts movement tricks at the moment, just basic repaint. Submitter Stary Submitted 12/07/2010 Category Jet Cockpits Quote
Wrench Posted December 7, 2010 Posted December 7, 2010 We have a MiG-13??? This looks a LOT better than the old Yak-3 pit I've been using!! Kudos!!! Recalibrating to metric is easy! Give me a day or so... wrench kevin stein Quote
+Stary Posted December 7, 2010 Author Posted December 7, 2010 We have a MiG-13??? This looks a LOT better than the old Yak-3 pit I've been using!! Kudos!!! Recalibrating to metric is easy! Give me a day or so... wrench kevin stein I-250? Maybe one day in future? Somewhere around "Strike Fighters 3 Expansion Pack 4: Secret weapons of the Soviet Union" I can evaluate it further into something more accurate, with parts removal, movement and all the little ini hacks; it's really one evening mod Kevin. And do you think repainted, recalibrated, Mystere pit could pass as poor man's Mig-15 replacement..? I've had that in my head since first time I ran Exp1 Quote
Wrench Posted December 7, 2010 Posted December 7, 2010 (edited) well, if Krizis can find his Max files, we'll have the right one for KAW! I'd have to look at the SMBD pit again, not sure btw: here's what you change (just tested this; alt will be off ~10-15 meters on the 100 meter sweep) Feet = METERS FPS = MPS NM = KM Knots = KMPH didn't do the lbs to kg for fuel, just left that alone I'm liking this one!! wrench kevin stein ps: ignore the big white dot, damn waypoint indicator!! Edited December 7, 2010 by Wrench Quote
+Stary Posted December 8, 2010 Author Posted December 8, 2010 (edited) Thanks! I'll calibrate it and reupload newer version when it's done edit: Here's sweet position tweak by Coupi, placing cockpit view in the right place, with antenna mast visible: I've tried to find other parameters in order to see fuselage antenna from your 'pit'... In 'Yak-23_cockpit.ini'... [CockpitSeat001]... 'Position=0.00,-1.365,0.915' In 'Yak-23_data.ini'... [Fuselage]... 'ShowFromCockpit=TRUE' (added in this section) Edited December 8, 2010 by Stary Quote
Wrench Posted December 8, 2010 Posted December 8, 2010 Cool!! Well, since were editating the data ini ....add this to the [Nose] SystemName[005]=Canopy and add this below the pilot/crew statements [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 AnimationTime=3.0 AnimationID=10 shift/0 will now open/close the canopy wrench kevin stein ps: the mystre might be a good replacement for those Farmers without radar Quote
+Stary Posted December 8, 2010 Author Posted December 8, 2010 much appreciated! I'll see what could be done from stock SMBD, regarding gauges movements etc Quote
+76.IAP-Blackbird Posted December 8, 2010 Posted December 8, 2010 Is in the Exp pack 2 a pit with a good radar for early mig`s and Su`s equiped with radar?! Quote
+Stary Posted December 8, 2010 Author Posted December 8, 2010 Later Lightnings perhaps. Radar (and RWR, TV, FLIR/LLTV) can be in theory added to any cockpit not equipped with one by default, by sacrificing one gauge as planar mesh for radar screen, depends on general cockpit layout and gauges size (if you don't want to have clock-sized display) Quote
Wrench Posted December 8, 2010 Posted December 8, 2010 Yup, the same way I added the RWR screen to the F-100 & F-104, by 'sacrficing' the 2ndary ADI gauge ---- Forgot the add this fix for the flipped flaps: add these 2 lines to the flaps statements: [LeftFlap] ModelNodeName=Flap_L ReverseModelOrientation=TRUE [RightFlap] ModelNodeName=Flap_R ReverseModelOrientation=TRUE wrench kevin stein Quote
+Stary Posted December 8, 2010 Author Posted December 8, 2010 Yesss, these capitalist flaps needed quick cultural revolution, won't misbehave anymore towariszcz komandir As for Mystere repaint I'll give it a try during weekend Quote
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