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Early soviet jet cockpit (Hunter F.1 repaint)

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Early soviet jet cockpit (Hunter F.1 repaint)


Early soviet jet cockpit

 

FOR STRIKE FIGHTERS 2 with Expansion Packs 2!

 

YOU NEED EXPANSION PACK 2 TO USE THIS MODIFICATION!

LOD file not included!

 

by Stary

version 0.5 working beta

07.12.2010

 

This is simple repaint of stock Hunter F.1 cockpit to make it stand-in for early soviet jets.

Working beta, not historically accurate at the moment at all, bares minimal resemblance with Mig-9, Mig-13, Yak-15 or Yak-23 cockpits.

Currently gauges are still in english (I know very, very little russian, curses mostly...) and still calibrated to knots/feet/gallon units.

No gauges or parts movement tricks at the moment, just basic repaint.


 

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We have a MiG-13??? :rofl:

 

This looks a LOT better than the old Yak-3 pit I've been using!! Kudos!!! :drinks:

 

Recalibrating to metric is easy! Give me a day or so...

 

wrench

kevin stein

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We have a MiG-13??? :rofl:

 

This looks a LOT better than the old Yak-3 pit I've been using!! Kudos!!! :drinks:

 

Recalibrating to metric is easy! Give me a day or so...

 

wrench

kevin stein

 

I-250? Maybe one day in future? Somewhere around "Strike Fighters 3 Expansion Pack 4: Secret weapons of the Soviet Union" :rofl:

 

I can evaluate it further into something more accurate, with parts removal, movement and all the little ini hacks; it's really one evening mod Kevin.

 

And do you think repainted, recalibrated, Mystere pit could pass as poor man's Mig-15 replacement..? I've had that in my head since first time I ran Exp1 :dntknw:

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well, if Krizis can find his Max files, we'll have the right one for KAW! I'd have to look at the SMBD pit again, not sure

 

btw: here's what you change (just tested this; alt will be off ~10-15 meters on the 100 meter sweep)

 

Feet = METERS

FPS = MPS

NM = KM

Knots = KMPH

didn't do the lbs to kg for fuel, just left that alone

 

I'm liking this one!!

wrench

kevin stein

 

ps: ignore the big white dot, damn waypoint indicator!!

Edited by Wrench

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Thanks! I'll calibrate it and reupload newer version when it's done

 

edit:

 

Here's sweet position tweak by Coupi, placing cockpit view in the right place, with antenna mast visible:

 

I've tried to find other parameters in order to see fuselage antenna from your 'pit'...

 

In 'Yak-23_cockpit.ini'... [CockpitSeat001]... 'Position=0.00,-1.365,0.915'

In 'Yak-23_data.ini'... [Fuselage]... 'ShowFromCockpit=TRUE' (added in this section)

Edited by Stary

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Cool!!

 

Well, since were editating the data ini ....add this to the [Nose]

 

SystemName[005]=Canopy

 

and add this below the pilot/crew statements

 

[Canopy]

SystemType=ANIMATION

InputName=ANIMATION_10

AnimationTime=3.0

AnimationID=10

 

shift/0 will now open/close the canopy

 

wrench

kevin stein

 

ps: the mystre might be a good replacement for those Farmers without radar

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much appreciated! :ok:

 

I'll see what could be done from stock SMBD, regarding gauges movements etc

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Later Lightnings perhaps. Radar (and RWR, TV, FLIR/LLTV) can be in theory added to any cockpit not equipped with one by default, by sacrificing one gauge as planar mesh for radar screen, depends on general cockpit layout and gauges size (if you don't want to have clock-sized display)

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Yup, the same way I added the RWR screen to the F-100 & F-104, by 'sacrficing' the 2ndary ADI gauge

 

 

----

Forgot the add this fix for the flipped flaps:

 

add these 2 lines to the flaps statements:

 

[LeftFlap]

 

ModelNodeName=Flap_L

ReverseModelOrientation=TRUE

 

[RightFlap]

 

ModelNodeName=Flap_R

ReverseModelOrientation=TRUE

 

wrench

kevin stein

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... Thank you Wrench! :good:

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Yesss, these capitalist flaps needed quick cultural revolution, won't misbehave anymore towariszcz komandir :salute:

 

As for Mystere repaint I'll give it a try during weekend :wink:

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