Jump to content
Sign in to follow this  
Stary

DX10 postprocess effects -vignette, colour correction

Recommended Posts

various variants uploaded into SF2 tools and utilities section, pending approval

one with included code for SSAO for someone with skills to implement it properly

Share this post


Link to post
Share on other sites

Just thinking out loud here, but remember the old ENBseries hdr mod, didnt that have a hotkey where you could turn it off if you did'nt like the effect? If so could that be used to create a "switchable" NVG effect ?

Like I say, I'm just thinking out loud, no idea if its possible tho... :blink:

Share this post


Link to post
Share on other sites

I think yes but only using EnbSeries (which I think is no longer in development), thus in Dx9

only

Share this post


Link to post
Share on other sites

Hi Mr. Stary. Some questions: do you have some experiments with water shader, too?

Sorry for my bad english. Salute.gif

Share this post


Link to post
Share on other sites

Hello Agaphe, I was trying to tweak the water shader, without luck, so I dropped it. If you want better water look, search for Fubar's waternormal and shader tweaks, these should be somewhere, also these were included in one of big mods (Operation Desert Storm?) anyway I think recent Iran-Iraq terrain has it included

Share this post


Link to post
Share on other sites

Okay, I'll try it, cos 1st gen third parties shaders doesn't support SF2 well. Anyway, good work Mr. Starygood.gif. Thank youSalute.gif.

Share this post


Link to post
Share on other sites

One cannot use what isn't there.

 

Apparently, TK only adds whatever he intends to utilize, and doesn't take full advantage of most of the parameters contained within the DirectX libraries. I've written some killer shaders for for features such as heat blur and water with fresnel reflections (in both DX9 and DX10), and they're not supported by the TW engine.

Share this post


Link to post
Share on other sites

I hope TK implements the functions to call those effects, some time in the future..

There is so much potential in that department..

  • Like 1

Share this post


Link to post
Share on other sites

One cannot use what isn't there.

 

Apparently, TK only adds whatever he intends to utilize, and doesn't take full advantage of most of the parameters contained within the DirectX libraries. I've written some killer shaders for for features such as heat blur and water with fresnel reflections (in both DX9 and DX10), and they're not supported by the TW engine.

 

I remember the heat blur one you send me long time ago, and yes, it never worked.

I wonder what's stops TK from adding such quite simple shaders to the series that was created to utilize shaders and Dx10 calls...

 

Reflection/refraction goes back to what, Dx8?

  • Like 1

Share this post


Link to post
Share on other sites

I remember the heat blur one you send me long time ago, and yes, it never worked.

I wonder what's stops TK from adding such quite simple shaders to the series that was created to utilize shaders and Dx10 calls...

 

Reflection/refraction goes back to what, Dx8?

 

Yep.... And TK has not added the necessary DX10 parameters to the graphics.dll for neither the pixel, nor the vertex shader. No biggie, as it's mostly for eye-candy, and I'm sure that a proper fresnel shader would take a sizable chunk out of frame rates when flying over water.

  • Like 1

Share this post


Link to post
Share on other sites

have you uploaded other post process mods maybe ?

 

i'd be interested to enable the softness effect (HDR or other shaders?) 24/7 and not only from evening to dawn

Edited by squid

Share this post


Link to post
Share on other sites

fubar have you ever thought working with tk together?

 

"not enough budget and time" :grin:

 

I can name many extremely skilled and knowledgeable guys from here that together with TK could do the best sim of all times :heat:

Share this post


Link to post
Share on other sites

 

i'd be interested to enable the softness effect (HDR or other shaders?) 24/7 and not only from evening to dawn

 

is that possible?

 

and which value would increase (slightly) the contrast?

Share this post


Link to post
Share on other sites

@both questions: it is, right now I can't recollect which parameter in the shader it was, I remember having some tweaked contrast variant (s) at one point somewhere

Share this post


Link to post
Share on other sites

awesome. let me know in case you come across either again

Share this post


Link to post
Share on other sites

read what Fubar512 wrote, absence of necessary Dx calls in dlls :this:

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..