Caesar Posted September 16, 2014 Posted September 16, 2014 Cougar, From last page, no we didn't put a 1.88M limit on the F-14; I think we went up to 2.38 (highest achieved was in excess of 2.41). From this page - I never thought about the "CornerSpeed=" entry. Might try to increase that and see if anything develops differently. I think you might be right; it doesn't necessarily have to do with the weight as it does with the lower corner speed which in turn saps even more energy due to higher AoA and drag. Time for experimentation! Macelena, Nice job with the Lightnings! Must've been an interesting fight! EDIT: So, the CornerSpeed= doesn't really do anything. I tried increasing it for one of the F-14B's and took up a set of F-14B's and D's against it with a variety of values plugged in. For whatever reason, the AI will still run the bird down into the mid-200's of knots and will not drop flaps during combat (takeoff/landing only), so as you might guess, the fights didn't last super long. Largely, because the AI wanted to hang out around 40-100 knots below best sustained turn speed (~325 KIAS), I just let my bird stay a bit higher on the energy and started getting around to his six (alternatively, vertical press which the AI didn't follow much). Too fast and he'd reverse and pull hard into a high alpha turn to threaten me (21-28 deg instantaneous or about 20-25 sustained, depending on speed and altitude), but with as much energy as I had, I'd just pitch the nose a bit and deny the shot. Generally, keeping the bird between 320 and 380 KIAS, I got around to his six, and then it was just a matter of time. Some of my other theories include that the F-14, F-15 and Su-27 take a moment to build up or ease off on the "g," which may cause the AI to over-pull. It loves doing "pull-release" cycles, and you can see this if you turn the debug on (I do it to provide ACMI/TACTS-like data for review). Say, the MiG-29, it won't pull 9g consistently; it'll pull between 7 and 12, averaging about 9.5, but keeping around the same energy, unless it's going for a full offensive press, where it'll max out the "g." In an F-14, -15, or other similar fighter, it tries the same, but once it pulls, the "g" takes a moment to build, and when it releases, takes a moment to burn off. For a player, it isn't as big a deal, but I do wonder if this is one of the issues for the AI. I seem to recall during an earlier NA patch, the AI was a lot better with the F-14 and F-15; I recall one following me into the vertical and giving me a hell of a fight. Then, it all dropped off again...guess there's still some investigating to do. 1 Quote
cougar_1979 Posted September 16, 2014 Posted September 16, 2014 (edited) So, the CornerSpeed= doesn't really do anything. I tried increasing it for one of the F-14B's and took up a set of F-14B's and D's against it with a variety of values plugged in. For whatever reason, the AI will still run the bird down into the mid-200's of knots and will not drop flaps during combat (takeoff/landing only), so as you might guess, the fights didn't last super long. Largely, because the AI wanted to hang out around 40-100 knots below best sustained turn speed (~325 KIAS), I just let my bird stay a bit higher on the energy and started getting around to his six (alternatively, vertical press which the AI didn't follow much). Too fast and he'd reverse and pull hard into a high alpha turn to threaten me (21-28 deg instantaneous or about 20-25 sustained, depending on speed and altitude), but with as much energy as I had, I'd just pitch the nose a bit and deny the shot. Generally, keeping the bird between 320 and 380 KIAS, I got around to his six, and then it was just a matter of time. Then back to the drawning board i guess..... Some of my other theories include that the F-14, F-15 and Su-27 take a moment to build up or ease off on the "g," which may cause the AI to over-pull. It loves doing "pull-release" cycles, and you can see this if you turn the debug on (I do it to provide ACMI/TACTS-like data for review). Say, the MiG-29, it won't pull 9g consistently; it'll pull between 7 and 12, averaging about 9.5, but keeping around the same energy, unless it's going for a full offensive press, where it'll max out the "g." In an F-14, -15, or other similar fighter, it tries the same, but once it pulls, the "g" takes a moment to build, and when it releases, takes a moment to burn off. For a player, it isn't as big a deal, but I do wonder if this is one of the issues for the AI. I seem to recall during an earlier NA patch, the AI was a lot better with the F-14 and F-15; I recall one following me into the vertical and giving me a hell of a fight. Then, it all dropped off again...guess there's still some investigating to do. Is there an actual parmeter that definies the ability of a jet to build up g's in the FMs? If so, does it simulate analogue controlls or pitching momentum? Or is just inertia related? EDIT: There was once a guy in the old Falcon forums, that thought the AI of Falcon did not handle the F-15 in a proper manner by doing exactly what we are observing here with the F-14 and Su-27 (and to some extent F-15), namely that it just tends to bleed off too much. At the time he wanted to make a separate FM version for the AI controlled AC that would in a way "force" it to fly it more in the STR then the ITR envelope, by restricting its high AoA capability. At the time he claimed to have achieved a satisfactory resault with the F-15's AoA limited at bellow 15 degrees true angle of attack. This however made the AI almost completely unable to break, so it was not considered the best of options to implement for the entire sim. Edited September 16, 2014 by cougar_1979 Quote
Do335 Posted September 17, 2014 Posted September 17, 2014 (edited) EDIT: There was once a guy in the old Falcon forums, that thought the AI of Falcon did not handle the F-15 in a proper manner by doing exactly what we are observing here with the F-14 and Su-27 (and to some extent F-15), namely that it just tends to bleed off too much. At the time he wanted to make a separate FM version for the AI controlled AC that would in a way "force" it to fly it more in the STR then the ITR envelope, by restricting its high AoA capability. At the time he claimed to have achieved a satisfactory resault with the F-15's AoA limited at bellow 15 degrees true angle of attack. This however made the AI almost completely unable to break, so it was not considered the best of options to implement for the entire sim. hey yeah molnibalage, did remember that.. besides what u said, in the world where source code could be modded it became somewhat a data hack imo, plus the restricted AoA would be on the player too when he's in control. don't you find the F-15 FM in falcon does bleed ultra fast once past a certain alpha, altho the rl jet indeed is a flying tennis court or so they say so gotta keep it fast. Edited September 17, 2014 by Do335 Quote
cougar_1979 Posted September 17, 2014 Posted September 17, 2014 (edited) hey yeah molnibalage, did remember that.. besides what u said, in the world where source code could be modded it became somewhat a data hack imo, plus the restricted AoA would be on the player too when he's in control. don't you find the F-15 FM in falcon does bleed ultra fast once past a certain alpha, altho the rl jet indeed is a flying tennis court or so they say so gotta keep it fast. Yep, it was him. What i find hard to handle in the F4 F-15 is the AoA build-up. I am not sure why it happennes, but i know that planes with an AFM installed do not suffer from it. As you pull on the stick the AoA values seams to rise very fast and the only way to make it stop is to unload. When i worked on the BFM for the F-14 and i removed the AFM file, i found similar increased senistivity to stick input as far as the pitching momentum went. A partial solution (though i have not experimented with) might be to decrease stick senitivity to the extreme, but this might make rolling harder and slower then it should be. The alternative is to fly the big bird with very slight, very controlled inputs (i once managed to down an F-14 this way, guns only, above angels 20), almost like flying with a needle and not a stick. Cause as soon as that AoA meter goes above 15 degrees there is no engine in the world that will help you sustain a turn or accelerate for that matter. Just open the lift-drag tables in the FM files and compare the rise of the drag over lift quotients in regards to the angle of attack, you'll see what i mean. Many people often fail to consider the induced drag rise consistent with high AoA flying when debating ACM. The Eagle is not one of the better birds out there in this department, so when using it, stay fast, stay high and apply LOTS of vertical. I lured to fly bellow 15000ft, don't. Disengage ASAP, extend (either in the horizontal or in the vertical-prefferably) and if possible engage again with an energy advantage. Think P-47 tactics :) Edited September 17, 2014 by cougar_1979 Quote
Do335 Posted September 17, 2014 Posted September 17, 2014 The Eagle is not one of the better birds out there in this department, so when using it, stay fast, stay high and apply LOTS of vertical. I lured to fly bellow 15000ft, don't. Disengage ASAP, extend (either in the horizontal or in the vertical-prefferably) and if possible engage again with an energy advantage. Think P-47 tactics :)eeheh good ol' thunderbolt!... but hell the eagle and tomcats for that matter are so excellent bvr platforms they're sorta wasted close in. my last flights in falcon was the online pvp on the north side so went up against the wall of eagles. we're maneuvering above 30k ft just trying to keep the viper afloat, while the f-15s on the other side was lofting slammers our way from 50k doing mach1.4 or something thereabouts... when ya fly the f-16 for long a mental note takes place that 30k is high as you go for normal ops but apparently the big guys are in a completely different realm, above that the viper feels like a brick and the eagle is like a kite with power!... Quote
saisran Posted September 17, 2014 Posted September 17, 2014 I found an old relic dating back to the time when i discovered the joys of .INI editing and i was obsessed with speeding in game (NFS withdrawal). The edit was for a tomcat that can fly high mach numbers. The goal was Mach 4 but all i was able to manage was mach 3.3 and then it turns into a fireball like so.. https://www.youtube.com/watch?v=4ZkGONgrSRE. Since i already got it in my current install i thought it would be great to have a go at it. First fight was me in the TMF F-14B vs what i called the Hyper Tomcat (hehe) over the Himalayas. Since it started from the ground i was able to build considerable speed and altitude. i managed to drag the fight out until i ran out of fuel. The XF-14 followed me and exceeded the B's performance at all speed and enveloped. I only managed to avoid getting shot at by liberal use of the split s and kissing the ground. After i ran out of fuel i switched to the Jas -39, F-16, F-15A, and the F-15C in this video. And since i didnt do the engagement in the himalayas and we spawned 5 nm apart. The engagement was over quite quickly like so... So i would like to issue a challenge. How would you deal with such an overwhelming adversary. I really would like to see your tactics in dealing with overpowered fighters so here is the data Ini. //Combined FMv2, ThirdWire, Column5, Spectre8750, Caesar [MissionData] NationName=USN ServiceStartYear=2006 ServiceEndYear=2020 AircraftRole=FIGHTER AircraftCapability=DAY_AND_NIGHT Availability=RARE Exported=FALSE PrimaryRoles=SWEEP,CAP,INTERCEPT,ESCORT SecondaryRoles=STRIKE,RECON,NAVAL_SEARCH,ANTI_SHIP,CRUISE_MISSILE NormalMissionRadius=1432.75 MaxMissionRadius=2131.21 Ceiling=22760 MinBaseSize=MEDIUM CarrierBased=TRUE CarrierParkSpan=11.49 CarrierParkAnimationID=-1 [FlightControl] StallSpeed=51.99 CruiseSpeed=323.32 ClimbSpeed=370.1 CornerSpeed=198.89 MaxG=12.0 MaxSpeedSL=611.3 MachLimit=3.98 MachLimitDry=1.23 PitchDamper=0.70 RollDamper=0.3 YawDamper=0.0 GunBoresightAngle=0.09 RocketBoresightAngle=-2.0 FlapSettingForLanding=2 FlapSettingForTakeOff=1 [DetectSystem] ReferenceName=AN/APG-71 RadarType=AIR_INTERCEPT RadarFamilyName=F-14 RangeUnit=NM RadarAzimuthLimit=85 RadarElevationLimit=55 RadarSearchTime=1.0 RadarSearchRange=230 RadarSearchStrength=230 RadarTrackRange=230 RadarTrackStrength=230 RadarTrackTime=2.0 DopplerLookdown=TRUE VisualBlindArc=5,6,7 VisualRestrictedArc=4L,8L MaxVisibleDistance=8400.0 RadarSearchFreq=9.8 RadarTrackFreq=9.8 RadarMissileGuidanceFreq=6.2 RadarSearchCW=FALSE RadarTrackCW=FALSE RadarMissileGuidanceCW=TRUE BaseRCSModifier=0.000050 HeatSignature=0.000095 ReferenceName=AN/ALR-67 "COMPASS GO" 0.5-20 GHz HasRWR=TRUE RWRMinFreq=0.5 RWRMaxFreq=20.0 RWRCanDetectCW=TRUE [sound] WindSoundName=USNwind StallSoundName=USNstall EngineSoundName=USN2 AfterburnerSoundName=Xle2 DamagedEngineSoundName=USNOVSP FlapsSoundName=USNflaps AirbrakesSoundName=Airbrakes GearsSoundName=Gear [AircraftData] DestroyedModel=F-14_Destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=11430.528 //19050.88 x.60 EmptyInertia=227379.24,27485.40,249867.30 //378965.4,45809.0,416445.5 ReferenceArea=52.49 ReferenceSpan=19.55 ReferenceLength=19.13 ReferenceChord=5.76 CGPosition=0.00,0.10,0.00 CockpitCGOffset=TRUE Component[001]=Fuselage Component[002]=Nose Component[003]=LeftStab Component[004]=RightStab Component[005]=LeftEngine Component[006]=RightEngine Component[007]=VertTailLeft Component[008]=VertTailRight Component[009]=LeftInnerWing Component[010]=RightInnerWing Component[011]=LeftWing Component[012]=RightWing Component[013]=LeftOuterWing Component[014]=RightOuterWing Component[015]=HidePart1 Component[016]=HidePart2 Component[017]=EjectionSeat Component[018]=EjectionSeat2 [EjectionSeat] ParentComponentName=Nose ModelNodeName=Pilot DestroyedNodeName=EjectionSeat DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [EjectionSeat2] ParentComponentName=Nose ModelNodeName=CoPilot DestroyedNodeName=EjectionSeat2 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Fuselage] ModelNodeName=fuselage ShowFromCockpit=TRUE HasAeroCoefficients=TRUE CLa=0.0736 CD0=0.0064 CDL=0.0001 Cmq=-0.1124 Cmad=0.0157 Cyb=-0.0736 Cnb=-0.0487 CD0MachTableNumData=24 CD0MachTableDeltaX=0.20 CD0MachTableStartX=0.00 CD0MachTableData=1.376,1.055,1.023,1.008,1.000,0.995,0.993,0.991,0.991,0.990,2.194,1.535,1.491,1.385,1.205,1.139,1.108,1.097,1.061,1.043,1.022,1.002,0.098,0.068 CDLAlphaTableNumData=15 CDLAlphaTableDeltaX=4.00 CDLAlphaTableStartX=-28.00 CDLAlphaTableData=85.862,54.071,31.291,16.021,6.759,2.003,0.250,0.000,0.250,2.003,6.759,16.021,31.291,54.071,85.862 CnbAlphaTableNumData=37 CnbAlphaTableDeltaX=10.00 CnbAlphaTableStartX=-180.00 CnbAlphaTableData=-0.218,-0.209,-0.181,-0.136,-0.075,-0.000,0.087,0.183,0.285,0.391,-1.286,-1.147,-1.000,-0.856,-0.500,0.000,0.500,0.866,1.000,1.000,0.805,-0.171,-2.829,-4.067,-4.667,-1.533,-1.379,0.391,0.285,0.183,0.087,-0.000,-0.075,-0.136,-0.181,-0.209,-0.218 StructuralFactor=1.5 MinExtentPosition=-1.1,-8.433,-0.743 MaxExtentPosition=1.1,3.76,0.908 CollisionPoint[001]=-0.634, -0.056,0.481 CollisionPoint[002]= 0.634, 0.056,-0.281 CollisionPoint[003]= 0.423,-8.04,-0.280 CollisionPoint[004]=-0.423,-8.04,-0.180 CollisionPoint[005]= 0.00,-7.54, 0.250 CollisionPoint[006]= 0.521,1.5, 0.453 CollisionPoint[007]=-0.621,-1.0, 0.253 DamageRating=DESTROYED SystemName[001]=FuselageFuelCell6 SystemName[002]=FuselageFuelCell7 SystemName[003]=TARPSlineStation SystemName[004]=SparrowStation1 SystemName[005]=SparrowStation2 SystemName[006]=SparrowStation3 SystemName[007]=SparrowStation4 SystemName[008]=Tailhook SystemName[009]=TopAirBrake SystemName[010]=UnderAirBrake SystemName[011]=PhoenixStation1 SystemName[012]=PhoenixStation2 SystemName[013]=PhoenixStation3 SystemName[014]=PhoenixStation4 SystemName[015]=AirIntakes SystemName[016]=DecoyDispenser SystemName[017]=ECM SystemName[018]=PhoenixStation1ECA SystemName[019]=FuselageFuelCell2 SystemName[020]=FuselageFuelCell3 SystemName[021]=PhoenixStation1b SystemName[022]=PhoenixStation2b SystemName[023]=PhoenixStation3b SystemName[024]=PhoenixStation4b SystemName[025]=PhoenixStation4TARPS SystemName[026]=PhoenixStation2ALQ SystemName[027]=DecoyDispenser1 SystemName[028]=DecoyDispenser3 SystemName[029]=DecoyDispenser4 HasVortexEmitter=TRUE VortexEmitterName=F-14FUSELAGEVORTEXEMITTER VortexPosition=0.00,0.00,1.25 VortexG=5.5 [Nose] ParentComponentName=Fuselage ShowFromCockpit=TRUE ModelNodeName=Nose DamageRating=DESTROYED MassFraction=0.277 HasAeroCoefficients=FALSE StructuralFactor=1.5 MinExtentPosition=-0.798,1.263,-0.744 MaxExtentPosition=0.798,8.566,1.175 CollisionPoint[001]= 0.00, 7.0,0.93 CollisionPoint[002]= 0.00, 8.40,0.25 CollisionPoint[003]= 0.00, 0.7,-0.406 SystemName[001]=InternalGun SystemName[002]=FuselageFuelCell1 SystemName[003]=Pilot SystemName[004]=CoPilot SystemName[005]=NoseGear SystemName[006]=Canopy SystemName[007]=BottomFuselageLight1 SystemName[008]=GearLight SystemName[009]=CAMERA [LeftEngine] ParentComponentName=Fuselage ModelNodeName=LeftEnginePod DestroyedNodeName= ShowFromCockpit=TRUE DetachWhenDestroyed=FALSE DamageRating=DESTROYED MassFraction=0.107 HasAeroCoefficients=FALSE LiftSurface=FALSE MinExtentPosition=-2.378,-7.286,-1.339 MaxExtentPosition=-0.781,4.257,0.334 CollisionPoint[001]=-1.00,-7.0,0.32 CollisionPoint[002]=-1.00,3.0,-0.682 CollisionPoint[003]=-1.00, 0.7, 0.216 HasVortexEmitter=TRUE VortexEmitterName=F-14FuselageVortexEmitter VortexPosition=-1.84,2.75,0.6 VortexG=6.5 SystemName[001]=Engine1 SystemName[002]=FuselageFuelCell5 SystemName[003]=LeftMainGear SystemName[004]=FuelStation1 SystemName[005]=FakeEngine1 SystemName[006]=AfterburnerNode1 [RightEngine] ParentComponentName=Fuselage ModelNodeName=RightEnginePod DestroyedNodeName= ShowFromCockpit=TRUE DetachWhenDestroyed=FALSE DamageRating=DESTROYED MassFraction= HasAeroCoefficients=FALSE LiftSurface=FALSE MinExtentPosition= 2.378,-7.286,-1.339 MaxExtentPosition= 0.781,4.257,0.334 CollisionPoint[001]= 1.00,-7.0,0.32 CollisionPoint[002]= 1.00,3.0,-0.682 CollisionPoint[003]= 1.00, 0.7, 0.216 HasVortexEmitter=TRUE VortexEmitterName=F-14FuselageVortexEmitter VortexPosition=1.84,2.75,0.6 VortexG=6.5 SystemName[001]=Engine2 SystemName[002]=FuselageFuelCell4 SystemName[003]=RightMainGear SystemName[004]=FuelStation2 SystemName[005]=FakeEngine2 SystemName[006]=AfterburnerNode2 [LeftInnerWing] ParentComponentName=LeftEngine ModelNodeName=LeftFixewing DestroyedNodeName= ShowFromCockpit=TRUE DetachWhenDestroyed=FALSE DamageRating=DESTROYED MassFraction= HasAeroCoefficients=FALSE LiftSurface=FALSE MinExtentPosition=-3.372,-3.136,-0.203 MaxExtentPosition=-0.9,4.257,0.508 CollisionPoint[001]=-1.9, 1.30,0.2 CollisionPoint[002]=-2.0,-2.0, 0.32 CollisionPoint[003]=-2.6, 2.7,-0.13 SystemName[001]=LeftGloveWing SystemName[002]=LeftPositionLightTop SystemName[003]=LeftPositionLightLow SystemName[004]=LeftSwingWing SystemName[005]=SidewinderStation1 SystemName[006]=MissileStation1 SystemName[007]=MissileStation1ter SystemName[008]=MissileStation1bis SystemName[009]=MissileStationALQ SystemName[010]=LeftBOLDecoyDispenser [RightInnerWing] ParentComponentName=RightEngine ModelNodeName=RightFixeWing DestroyedNodeName= ShowFromCockpit=TRUE DetachWhenDestroyed=FALSE DamageRating=DESTROYED MassFraction=0.107 HasAeroCoefficients=FALSE LiftSurface=FALSE MinExtentPosition= 3.372,-3.136,-0.203 MaxExtentPosition= 0.9,4.257,0.508 CollisionPoint[001]= 1.9, 1.30,0.2 CollisionPoint[002]= 2.0,-2.0, 0.32 CollisionPoint[003]= 2.6, 2.7,-0.13 SystemName[001]=RightGloveWing SystemName[002]=RightPositionLightTop SystemName[003]=RightPositionLightLow SystemName[004]=RightSwingWing SystemName[005]=SidewinderStation2 SystemName[006]=MissileStation2 SystemName[007]=MissileStation2ter SystemName[008]=MissileStation2bis SystemName[009]=MissileStationLPOD SystemName[010]=RightBOLDecoyDispenser [LeftWing] ParentComponentName=LeftInnerWing ModelNodeName=LeftWing DestroyedNodeName= ShowFromCockpit=TRUE DetachWhenDestroyed=True DamageRating=DESTROYED MassFraction=0.126 HasAeroCoefficients=TRUE LiftSurface=TRUE CLa=0.7824 CD0=0.0017 CDL=0.0022 Cmq=-1.0478 Cmad=0.0993 Cyb=-0.0303 Clb=-0.0095 Clp=-0.0115 Clr=-0.0002 Cnp=0.0004 Cnr=-0.0006 CLaMachTableNumData=24 CLaMachTableDeltaX=0.10 CLaMachTableStartX=0.00 CLaMachTableData=0.995,0.996,0.996,0.998,1.000,1.003,1.006,1.010,1.015,1.015,1.115,1.153,1.213,1.226,1.231,1.197,1.164,1.133,1.102,1.063,1.026,0.990,0.956,0.930 CD0MachTableNumData=24 CD0MachTableDeltaX=0.20 CD0MachTableStartX=0.00 CD0MachTableData=1.992,1.199,1.070,1.021,1.000,0.986,0.977,1.015,1.045,1.045,4.038,4.027,4.013,4.001,3.990,3.981,3.977,3.976,3.976,3.977,3.978,3.975,3.973,3.971 CDLAlphaTableNumData=15 CDLAlphaTableDeltaX=4.00 CDLAlphaTableStartX=-28.00 CDLAlphaTableData=49.000,36.000,25.000,16.000,9.000,4.000,1.000,0.000,1.000,4.000,9.000,16.000,25.000,36.000,49.000 CmqMachTableNumData=24 CmqMachTableDeltaX=0.10 CmqMachTableStartX=0.00 CmqMachTableData=1.524,1.531,1.561,1.612,1.000,1.070,1.176,1.341,1.631,1.657,-0.000,-0.000,-0.000,-0.000,-0.000,-0.000,-0.000,0.816,2.553,1.515,0.570,1.219,1.512,1.566 ClbAlphaTableNumData=37 ClbAlphaTableDeltaX=10.00 ClbAlphaTableStartX=-180.00 ClbAlphaTableData=9.890,10.187,11.047,12.363,13.975,15.695,17.308,18.623,19.483,19.780,19.483,18.623,17.308,15.695,13.975,12.363,11.047,10.187,1.000,3.453,6.820,-0.275,5.180,76.796,62.831,36.069,60.507,39.560,29.373,23.568,17.308,15.695,13.975,12.363,11.047,10.187,9.890 CnrAlphaTableNumData=37 CnrAlphaTableDeltaX=10.00 CnrAlphaTableStartX=-180.00 CnrAlphaTableData=0.000,0.004,0.015,0.034,0.060,0.094,0.134,0.181,0.234,0.293,0.357,0.426,0.500,0.577,0.658,0.741,0.826,0.913,1.000,0.913,0.826,0.741,0.658,0.577,0.500,0.426,0.357,0.293,0.234,0.181,0.134,0.094,0.060,0.034,0.015,0.004,0.000 XacMachTableNumData=24 XacMachTableDeltaX=0.10 XacMachTableStartX=0.00 XacMachTableData=1.650,1.650,1.651,1.653,2.514,2.518,2.524,2.530,2.540,1.777,2.396,2.196,2.041,1.904,1.787,1.712,1.646,1.583,1.525,1.484,1.444,1.405,1.367,1.335 CheckStall=TRUE CLmax=0.2321 AlphaStall=16.1 AlphaMax=28.95 AlphaDepart=39.2 StallMoment=-0.006 StallDrag=0.003 StallLiftTableNumData=37 StallLiftTableDeltaX=10.00 StallLiftTableStartX=-180.00 StallLiftTableData=0.000,-0.013,-0.027,-0.044,-0.060,-0.057,-0.049,-0.033,-0.014,0.000,0.018,0.052,0.098,0.146,0.212,0.256,0.356,0.556,0.945,0.613,0.379,0.277,0.220,0.175,0.124,0.077,0.040,0.000,-0.014,-0.033,-0.049,-0.057,-0.060,-0.044,-0.027,-0.013,0.000 StallDragTableNumData=37 StallDragTableDeltaX=10.00 StallDragTableStartX=-180.00 StallDragTableData=0.001,0.008,0.021,0.043,0.082,0.123,0.171,0.227,0.292,0.367,0.451,0.562,0.689,0.825,0.937,1.018,1.142,1.122,1.000,1.122,1.142,1.018,0.937,0.825,0.689,0.562,0.451,0.367,0.292,0.227,0.171,0.123,0.082,0.043,0.021,0.008,0.001 StallXacShiftTableNumData=37 StallXacShiftTableDeltaX=10.00 StallXacShiftTableStartX=-180.00 StallXacShiftTableData=-0.390,-0.390,-0.334,-0.300,-0.297,-0.285,-0.265,-0.244,-0.216,-0.195,-0.174,-0.146,-0.125,-0.105,-0.093,-0.090,-0.057,0.000,0.000,0.000,-0.057,-0.090,-0.093,-0.105,-0.125,-0.146,-0.174,-0.195,-0.216,-0.244,-0.265,-0.285,-0.297,-0.300,-0.334,-0.390,-0.390 Chord=8.39 Ymac=-1.74 StructuralFactor=1.5 MinExtentPosition=-9.151,-3.332,-0.004 MaxExtentPosition=-2.361,0.163,0.318 CollisionPoint[001]=-2.204,-1.57,0.176 CollisionPoint[002]=-2.604,-3.56,0.276 SystemName[001]=LeftWingFuelCell SystemName[002]=LeftSpoilerInner SystemName[003]=LeftWing SystemName[004]=LeftInnerFlap [RightWing] ParentComponentName=RightInnerWing ModelNodeName=RightWing DestroyedNodeName= ShowFromCockpit=TRUE DetachWhenDestroyed=True DamageRating=DESTROYED MassFraction=0.126 HasAeroCoefficients=TRUE LiftSurface=TRUE CLa=0.7824 CD0=0.0017 CDL=0.0022 Cmq=-1.0478 Cmad=0.0993 Cyb=-0.0303 Clb=-0.0095 Clp=-0.0115 Clr=-0.0002 Cnp=0.0004 Cnr=-0.0006 CLaMachTableNumData=24 CLaMachTableDeltaX=0.10 CLaMachTableStartX=0.00 CLaMachTableData=0.995,0.996,0.996,0.998,1.000,1.003,1.006,1.010,1.015,1.015,1.115,1.153,1.213,1.226,1.231,1.197,1.164,1.133,1.102,1.063,1.026,0.990,0.956,0.930 CD0MachTableNumData=24 CD0MachTableDeltaX=0.20 CD0MachTableStartX=0.00 CD0MachTableData=1.992,1.199,1.070,1.021,1.000,0.986,0.977,1.015,1.045,1.045,4.038,4.027,4.013,4.001,3.990,3.981,3.977,3.976,3.976,3.977,3.978,3.975,3.973,3.971 CDLAlphaTableNumData=15 CDLAlphaTableDeltaX=4.00 CDLAlphaTableStartX=-28.00 CDLAlphaTableData=49.000,36.000,25.000,16.000,9.000,4.000,1.000,0.000,1.000,4.000,9.000,16.000,25.000,36.000,49.000 CmqMachTableNumData=24 CmqMachTableDeltaX=0.10 CmqMachTableStartX=0.00 CmqMachTableData=1.524,1.531,1.561,1.612,1.000,1.070,1.176,1.341,1.631,1.657,-0.000,-0.000,-0.000,-0.000,-0.000,-0.000,-0.000,0.816,2.553,1.515,0.570,1.219,1.512,1.566 ClbAlphaTableNumData=37 ClbAlphaTableDeltaX=10.00 ClbAlphaTableStartX=-180.00 ClbAlphaTableData=9.890,10.187,11.047,12.363,13.975,15.695,17.308,18.623,19.483,19.780,19.483,18.623,17.308,15.695,13.975,12.363,11.047,10.187,1.000,3.453,6.820,-0.275,5.180,76.796,62.831,36.069,60.507,39.560,29.373,23.568,17.308,15.695,13.975,12.363,11.047,10.187,9.890 CnrAlphaTableNumData=37 CnrAlphaTableDeltaX=10.00 CnrAlphaTableStartX=-180.00 CnrAlphaTableData=0.000,0.004,0.015,0.034,0.060,0.094,0.134,0.181,0.234,0.293,0.357,0.426,0.500,0.577,0.658,0.741,0.826,0.913,1.000,0.913,0.826,0.741,0.658,0.577,0.500,0.426,0.357,0.293,0.234,0.181,0.134,0.094,0.060,0.034,0.015,0.004,0.000 XacMachTableNumData=24 XacMachTableDeltaX=0.10 XacMachTableStartX=0.00 XacMachTableData=1.650,1.650,1.651,1.653,2.514,2.518,2.524,2.530,2.540,1.777,2.396,2.196,2.041,1.904,1.787,1.712,1.646,1.583,1.525,1.484,1.444,1.405,1.367,1.335 CheckStall=TRUE CLmax=0.2321 AlphaStall=16.1 AlphaMax=28.95 AlphaDepart=39.2 StallMoment=-0.006 StallDrag=0.003 StallLiftTableNumData=37 StallLiftTableDeltaX=10.00 StallLiftTableStartX=-180.00 StallLiftTableData=0.000,-0.013,-0.027,-0.044,-0.060,-0.057,-0.049,-0.033,-0.014,0.000,0.018,0.052,0.098,0.146,0.212,0.256,0.356,0.556,0.945,0.613,0.379,0.277,0.220,0.175,0.124,0.077,0.040,0.000,-0.014,-0.033,-0.049,-0.057,-0.060,-0.044,-0.027,-0.013,0.000 StallDragTableNumData=37 StallDragTableDeltaX=10.00 StallDragTableStartX=-180.00 StallDragTableData=0.001,0.008,0.021,0.043,0.082,0.123,0.171,0.227,0.292,0.367,0.451,0.562,0.689,0.825,0.937,1.018,1.142,1.122,1.000,1.122,1.142,1.018,0.937,0.825,0.689,0.562,0.451,0.367,0.292,0.227,0.171,0.123,0.082,0.043,0.021,0.008,0.001 StallXacShiftTableNumData=37 StallXacShiftTableDeltaX=10.00 StallXacShiftTableStartX=-180.00 StallXacShiftTableData=-0.390,-0.390,-0.334,-0.300,-0.297,-0.285,-0.265,-0.244,-0.216,-0.195,-0.174,-0.146,-0.125,-0.105,-0.093,-0.090,-0.057,0.000,0.000,0.000,-0.057,-0.090,-0.093,-0.105,-0.125,-0.146,-0.174,-0.195,-0.216,-0.244,-0.265,-0.285,-0.297,-0.300,-0.334,-0.390,-0.390 Chord=8.39 Ymac=1.74 StructuralFactor=1.5 MinExtentPosition= 9.151,-3.332,-0.004 MaxExtentPosition= 2.361,0.163,0.318 CollisionPoint[001]= 2.204,-1.57,0.176 CollisionPoint[002]= 2.604,-3.56,0.276 SystemName[001]=RightWingFuelCell SystemName[002]=RightSpoilerInner SystemName[003]=RightWing SystemName[004]=RightInnerFlap [LeftOuterWing] ParentComponentName=LeftInnerWing ModelNodeName=LeftOuterWing DestroyedNodeName=Damaged_LeftOuterWing ShowFromCockpit=TRUE DetachWhenDestroyed=TRUE DamageRating=DISABLED MassFraction=0.028 HasAeroCoefficients=TRUE LiftSurface=TRUE CLa=1.5847 CD0=0.0014 CDL=0.0038 Cmq=-0.6267 Cmad=-0.8018 Cyb=-0.0021 Clb=-0.0003 Clp=-0.1310 Clr=-0.0010 Cnp=-0.0028 Cnr=-0.0177 CLaMachTableNumData=24 CLaMachTableDeltaX=0.10 CLaMachTableStartX=0.00 CLaMachTableData=1.082,1.087,1.103,1.130,1.000,1.026,1.060,1.104,1.163,0.426,0.499,0.448,0.405,0.386,0.368,0.349,0.331,0.316,0.302,0.287,0.273,0.256,0.242,0.231 CD0MachTableNumData=24 CD0MachTableDeltaX=0.20 CD0MachTableStartX=0.00 CD0MachTableData=1.697,1.003,0.877,0.830,1.000,0.988,0.980,1.003,1.020,0.376,1.251,1.248,1.244,1.242,1.240,1.238,1.238,1.237,1.238,1.240,1.243,1.244,1.245,1.246 CDLAlphaTableNumData=15 CDLAlphaTableDeltaX=4.00 CDLAlphaTableStartX=-28.00 CDLAlphaTableData=49.000,36.000,25.000,16.000,9.000,4.000,1.000,0.000,1.000,4.000,9.000,16.000,25.000,36.000,49.000 CmqMachTableNumData=24 CmqMachTableDeltaX=0.10 CmqMachTableStartX=0.00 CmqMachTableData=0.245,0.247,0.253,0.265,1.000,1.077,1.194,1.379,1.707,2.641,10.013,-0.000,-0.000,0.813,4.079,6.083,7.407,6.834,3.161,4.608,5.278,3.549,3.197,3.305 ClbAlphaTableNumData=37 ClbAlphaTableDeltaX=10.00 ClbAlphaTableStartX=-180.00 ClbAlphaTableData=-53.610,-55.218,-59.882,-67.012,-75.751,-85.079,-93.817,-100.947,-105.611,-43.720,19.483,18.623,17.308,15.695,13.975,12.363,11.047,10.187,1.000,3.453,6.820,-0.275,5.180,76.796,62.831,36.069,60.507,-87.439,-159.221,-127.752,-93.817,-85.079,-75.751,-67.012,-59.882,-55.218,-53.610 CnrAlphaTableNumData=37 CnrAlphaTableDeltaX=10.00 CnrAlphaTableStartX=-180.00 CnrAlphaTableData=0.000,0.004,0.015,0.034,0.060,0.094,0.134,0.181,0.234,0.293,0.357,0.426,0.500,0.577,0.658,0.741,0.826,0.913,1.000,0.913,0.826,0.741,0.658,0.577,0.500,0.426,0.357,0.293,0.234,0.181,0.134,0.094,0.060,0.034,0.015,0.004,0.000 XacMachTableNumData=24 XacMachTableDeltaX=0.10 XacMachTableStartX=0.00 XacMachTableData=-0.573,-0.573,-0.572,-0.570,-0.977,-0.975,-0.976,-0.978,-0.981,-2.879,-2.257,-2.646,-2.984,-3.019,-3.020,-3.073,-3.127,-3.159,-3.188,-3.186,-3.185,-3.204,-3.227,-3.293 CheckStall=TRUE CLmax=0.4702 AlphaStall=15.30 AlphaMax=28.95 AlphaDepart=35.90 StallMoment=-0.012 StallDrag=0.001 StallLiftTableNumData=37 StallLiftTableDeltaX=10.00 StallLiftTableStartX=-180.00 StallLiftTableData=0.000,-0.013,-0.027,-0.044,-0.060,-0.057,-0.049,-0.033,-0.014,0.000,0.018,0.052,0.098,0.146,0.212,0.256,0.356,0.556,0.945,0.613,0.379,0.277,0.220,0.175,0.124,0.077,0.040,0.000,-0.014,-0.033,-0.049,-0.057,-0.060,-0.044,-0.027,-0.013,0.000 StallDragTableNumData=37 StallDragTableDeltaX=10.00 StallDragTableStartX=-180.00 StallDragTableData=0.001,0.008,0.021,0.043,0.082,0.123,0.171,0.227,0.292,0.367,0.451,0.562,0.689,0.825,0.937,1.018,1.142,1.122,1.000,1.122,1.142,1.018,0.937,0.825,0.689,0.562,0.451,0.367,0.292,0.227,0.171,0.123,0.082,0.043,0.021,0.008,0.001 StallXacShiftTableNumData=37 StallXacShiftTableDeltaX=10.00 StallXacShiftTableStartX=-180.00 StallXacShiftTableData=-0.190,-0.190,-0.162,-0.146,-0.144,-0.139,-0.129,-0.119,-0.105,-0.095,-0.085,-0.071,-0.061,-0.051,-0.045,-0.044,-0.028,0.000,0.000,0.000,-0.028,-0.044,-0.045,-0.051,-0.061,-0.071,-0.085,-0.095,-0.105,-0.119,-0.129,-0.139,-0.144,-0.146,-0.162,-0.190,-0.190 Chord=4.05 Ymac=-5.95 StructuralFactor=1.5 MinExtentPosition=-9.151,-3.332,-0.004 MaxExtentPosition=-2.361,0.163,0.318 CollisionPoint[001]=-2.204,-1.57,0.176 CollisionPoint[002]=-2.604,-3.56,0.276 VariableGeometry=TRUE HasVortexEmitter=TRUE VortexEmitterName=WingtipVortexEmitter VortexUseNodeOffset=TRUE VortexPosition=-4.833,-8.128,-0.001 VortexG=2.5 SystemName[001]=LeftOuterSlat SystemName[002]=LeftPositionLight SystemName[003]=LeftOuterFlap SystemName[004]=LeftSpoiler SystemName[005]=LeftSpoilerOuter SystemName[006]=LeftFlap SystemName[007]=LeftPositionLight2 [RightOuterWing] ParentComponentName=RightInnerWing ModelNodeName=RightOuterWing DestroyedNodeName=Damaged_RightOuterWing ShowFromCockpit=TRUE DetachWhenDestroyed=TRUE DamageRating=DISABLED MassFraction=0.028 HasAeroCoefficients=TRUE LiftSurface=TRUE CLa=1.5847 CD0=0.0014 CDL=0.0038 Cmq=-0.6267 Cmad=-0.8018 Cyb=-0.0021 Clb=-0.0003 Clp=-0.1310 Clr=-0.0010 Cnp=-0.0028 Cnr=-0.0177 CLaMachTableNumData=24 CLaMachTableDeltaX=0.10 CLaMachTableStartX=0.00 CLaMachTableData=1.082,1.087,1.103,1.130,1.000,1.026,1.060,1.104,1.163,0.426,0.499,0.448,0.405,0.386,0.368,0.349,0.331,0.316,0.302,0.287,0.273,0.256,0.242,0.231 CD0MachTableNumData=24 CD0MachTableDeltaX=0.20 CD0MachTableStartX=0.00 CD0MachTableData=1.697,1.003,0.877,0.830,1.000,0.988,0.980,1.003,1.020,0.376,1.251,1.248,1.244,1.242,1.240,1.238,1.238,1.237,1.238,1.240,1.243,1.244,1.245,1.246 CDLAlphaTableNumData=15 CDLAlphaTableDeltaX=4.00 CDLAlphaTableStartX=-28.00 CDLAlphaTableData=49.000,36.000,25.000,16.000,9.000,4.000,1.000,0.000,1.000,4.000,9.000,16.000,25.000,36.000,49.000 CmqMachTableNumData=24 CmqMachTableDeltaX=0.10 CmqMachTableStartX=0.00 CmqMachTableData=0.245,0.247,0.253,0.265,1.000,1.077,1.194,1.379,1.707,2.641,10.013,-0.000,-0.000,0.813,4.079,6.083,7.407,6.834,3.161,4.608,5.278,3.549,3.197,3.305 ClbAlphaTableNumData=37 ClbAlphaTableDeltaX=10.00 ClbAlphaTableStartX=-180.00 ClbAlphaTableData=-53.610,-55.218,-59.882,-67.012,-75.751,-85.079,-93.817,-100.947,-105.611,-43.720,19.483,18.623,17.308,15.695,13.975,12.363,11.047,10.187,1.000,3.453,6.820,-0.275,5.180,76.796,62.831,36.069,60.507,-87.439,-159.221,-127.752,-93.817,-85.079,-75.751,-67.012,-59.882,-55.218,-53.610 CnrAlphaTableNumData=37 CnrAlphaTableDeltaX=10.00 CnrAlphaTableStartX=-180.00 CnrAlphaTableData=0.000,0.004,0.015,0.034,0.060,0.094,0.134,0.181,0.234,0.293,0.357,0.426,0.500,0.577,0.658,0.741,0.826,0.913,1.000,0.913,0.826,0.741,0.658,0.577,0.500,0.426,0.357,0.293,0.234,0.181,0.134,0.094,0.060,0.034,0.015,0.004,0.000 XacMachTableNumData=24 XacMachTableDeltaX=0.10 XacMachTableStartX=0.00 XacMachTableData=-0.573,-0.573,-0.572,-0.570,-0.977,-0.975,-0.976,-0.978,-0.981,-2.879,-2.257,-2.646,-2.984,-3.019,-3.020,-3.073,-3.127,-3.159,-3.188,-3.186,-3.185,-3.204,-3.227,-3.293 CheckStall=TRUE CLmax=0.4702 AlphaStall=15.30 AlphaMax=28.95 AlphaDepart=35.90 StallMoment=-0.012 StallDrag=0.001 StallLiftTableNumData=37 StallLiftTableDeltaX=10.00 StallLiftTableStartX=-180.00 StallLiftTableData=0.000,-0.013,-0.027,-0.044,-0.060,-0.057,-0.049,-0.033,-0.014,0.000,0.018,0.052,0.098,0.146,0.212,0.256,0.356,0.556,0.945,0.613,0.379,0.277,0.220,0.175,0.124,0.077,0.040,0.000,-0.014,-0.033,-0.049,-0.057,-0.060,-0.044,-0.027,-0.013,0.000 StallDragTableNumData=37 StallDragTableDeltaX=10.00 StallDragTableStartX=-180.00 StallDragTableData=0.001,0.008,0.021,0.043,0.082,0.123,0.171,0.227,0.292,0.367,0.451,0.562,0.689,0.825,0.937,1.018,1.142,1.122,1.000,1.122,1.142,1.018,0.937,0.825,0.689,0.562,0.451,0.367,0.292,0.227,0.171,0.123,0.082,0.043,0.021,0.008,0.001 StallXacShiftTableNumData=37 StallXacShiftTableDeltaX=10.00 StallXacShiftTableStartX=-180.00 StallXacShiftTableData=-0.190,-0.190,-0.162,-0.146,-0.144,-0.139,-0.129,-0.119,-0.105,-0.095,-0.085,-0.071,-0.061,-0.051,-0.045,-0.044,-0.028,0.000,0.000,0.000,-0.028,-0.044,-0.045,-0.051,-0.061,-0.071,-0.085,-0.095,-0.105,-0.119,-0.129,-0.139,-0.144,-0.146,-0.162,-0.190,-0.190 Chord=4.05 Ymac=5.95 StructuralFactor=1.5 MinExtentPosition= 9.151,-3.332,-0.004 MaxExtentPosition= 2.361,0.163,0.318 CollisionPoint[001]= 2.204,-1.57,0.176 CollisionPoint[002]= 2.604,-3.56,0.276 VariableGeometry=TRUE HasVortexEmitter=TRUE VortexEmitterName=WingtipVortexEmitter VortexUseNodeOffset=TRUE VortexPosition=4.833,-8.128,-0.001 VortexG=2.5 SystemName[001]=RightOuterSlat SystemName[002]=RightPositionLight SystemName[003]=RightOuterFlap SystemName[004]=RightSpoiler SystemName[005]=RightSpoilerOuter SystemName[006]=RightFlap SystemName[007]=RightPositionLight2 [VertTailLeft] ParentComponentName=Fuselage ModelNodeName=Left_VertTail DestroyedNodeName=Damaged_LeftVerttail ShowFromCockpit=TRUE DetachWhenDestroyed=TRUE DamageRating=DESTROYED MassFraction=0.028 HasAeroCoefficients=TRUE CD0=0.0007 Cyb=-0.2463 Cyp=0.0091 Cyr=0.1307 Clb=-0.0126 Clp=-0.0005 Clr=0.0067 Cnb=0.0781 Cnp=-0.0024 Cnr=-0.3677 CD0MachTableNumData=13 CD0MachTableDeltaX=0.10 CD0MachTableStartX=0.00 CD0MachTableData=2.099,1.237,1.094,1.032,1.000,0.980,0.973,0.993,1.008,1.008,1.935,1.952,1.978 CnbAlphaTableNumData=37 CnbAlphaTableDeltaX=10.00 CnbAlphaTableStartX=-180.00 CnbAlphaTableData=0.947,0.964,1.013,1.089,1.182,1.281,1.373,1.449,1.498,1.427,1.324,1.281,1.214,1.132,1.045,0.963,0.896,0.852,1.000,0.874,0.584,-0.042,-0.888,-0.028,0.055,0.117,0.155,0.178,0.212,0.278,0.379,0.503,0.634,0.758,0.858,0.924,0.947 CnrAlphaTableNumData=37 CnrAlphaTableDeltaX=10.00 CnrAlphaTableStartX=-180.00 CnrAlphaTableData=0.063,0.067,0.069,0.069,0.065,0.057,0.046,0.032,0.018,0.004,0.003,0.005,0.008,0.014,0.773,0.891,0.960,0.932,1.000,0.917,0.680,0.064,0.042,0.022,0.008,0.001,-0.000,0.004,0.000,0.002,0.009,0.019,0.030,0.041,0.050,0.057,0.063 StructuralFactor=1.5 MinExtentPosition=-1.75,-8.67,0.133 MaxExtentPosition=-1.425,-4.795,2.746 CollisionPoint[001]=-1.6,-6.45,2.2 CollisionPoint[002]=-1.6,-7.62,0.8 SystemName[001]=Rudder1 SystemName[002]=TailLight1 SystemName[003]=TailLight2 [VertTailRight] ParentComponentName=Fuselage ModelNodeName=Right_VertTail DestroyedNodeName=Damaged_RightVerttail ShowFromCockpit=TRUE DetachWhenDestroyed=TRUE DamageRating=DESTROYED MassFraction=0.028 HasAeroCoefficients=TRUE CD0=0.0007 Cyb=-0.2463 Cyp=0.0091 Cyr=0.1307 Clb=-0.0126 Clp=-0.0005 Clr=0.0067 Cnb=0.0781 Cnp=-0.0024 Cnr=-0.3677 CD0MachTableNumData=13 CD0MachTableDeltaX=0.10 CD0MachTableStartX=0.00 CD0MachTableData=2.099,1.237,1.094,1.032,1.000,0.980,0.973,0.993,1.008,1.008,1.935,1.952,1.978 CnbAlphaTableNumData=37 CnbAlphaTableDeltaX=10.00 CnbAlphaTableStartX=-180.00 CnbAlphaTableData=0.947,0.964,1.013,1.089,1.182,1.281,1.373,1.449,1.498,1.427,1.324,1.281,1.214,1.132,1.045,0.963,0.896,0.852,1.000,0.874,0.584,-0.042,-0.888,-0.028,0.055,0.117,0.155,0.178,0.212,0.278,0.379,0.503,0.634,0.758,0.858,0.924,0.947 CnrAlphaTableNumData=37 CnrAlphaTableDeltaX=10.00 CnrAlphaTableStartX=-180.00 CnrAlphaTableData=0.063,0.067,0.069,0.069,0.065,0.057,0.046,0.032,0.018,0.004,0.003,0.005,0.008,0.014,0.773,0.891,0.960,0.932,1.000,0.917,0.680,0.064,0.042,0.022,0.008,0.001,-0.000,0.004,0.000,0.002,0.009,0.019,0.030,0.041,0.050,0.057,0.063 StructuralFactor=1.5 MinExtentPosition= 1.75,-8.67,0.133 MaxExtentPosition= 1.425,-4.795,2.746 CollisionPoint[001]= 1.6,-6.45,2.2 CollisionPoint[002]= 1.6,-7.62,0.8 SystemName[001]=Rudder2 SystemName[002]=TailLight3 [LeftStab] ParentComponentName=Fuselage ModelNodeName=left_stab DestroyedNodeName=DAM_stabilator_left_inner ShowFromCockpit=TRUE DetachWhenDestroyed=TRUE DamageRating=DISABLED MassFraction=0.016 HasAeroCoefficients=TRUE LiftSurface=TRUE CL0=-0.0017 CLa=0.1248 CD0=0.0007 CDL=0.0001 Cmq=-2.0169 Cmad=-0.4538 Cyb=-0.0073 Clp=-0.0100 Cnb=0.0036 CL0MachTableNumData=24 CL0MachTableDeltaX=0.10 CL0MachTableStartX=0.00 CL0MachTableData=1.982,2.442,3.115,2.778,1.000,0.885,0.866,0.902,1.000,2.974,4.713,3.900,3.027,2.387,1.860,1.596,1.393,1.227,1.092,0.971,0.873,0.791,0.715,0.655 CLaMachTableNumData=24 CLaMachTableDeltaX=0.10 CLaMachTableStartX=0.00 CLaMachTableData=0.923,0.928,0.941,0.964,1.000,1.053,1.131,1.251,2.457,4.457,6.070,5.497,4.824,4.294,3.753,3.456,3.239,3.045,2.881,2.733,2.608,2.493,2.371,2.262 CD0MachTableNumData=24 CD0MachTableDeltaX=0.10 CD0MachTableStartX=0.00 CD0MachTableData=2.075,1.219,1.089,1.021,1.000,0.987,0.979,0.998,1.011,1.011,2.280,2.287,2.297,2.309,2.321,2.332,2.345,2.248,2.140,2.051,1.975,1.907,1.847,1.793 CDLAlphaTableNumData=15 CDLAlphaTableDeltaX=4.00 CDLAlphaTableStartX=-28.00 CDLAlphaTableData=12.322,9.053,6.287,4.024,2.263,1.006,0.251,0.000,0.251,1.006,2.263,4.024,6.287,9.053,12.322 CmqMachTableNumData=24 CmqMachTableDeltaX=0.10 CmqMachTableStartX=0.00 CmqMachTableData=1.828,1.838,1.864,1.910,1.000,1.053,1.131,1.252,1.461,1.874,6.570,6.031,5.347,4.789,4.200,3.879,3.645,3.437,3.259,3.096,2.951,2.818,2.678,2.553 XacMachTableNumData=24 XacMachTableDeltaX=0.10 XacMachTableStartX=0.00 XacMachTableData=-9.560,-9.561,-9.564,-9.569,-9.718,-9.727,-9.740,-9.760,-9.790,-10.052,-8.710,-8.855,-8.958,-9.015,-9.055,-9.078,-9.098,-9.124,-9.146,-9.163,-9.167,-9.170,-9.172,-9.173 CheckStall=TRUE CLmax=0.2965 AlphaStall=108.94 AlphaMax=140.26 AlphaDepart=151.05 StallLiftTableNumData=37 StallLiftTableDeltaX=10.00 StallLiftTableStartX=-180.00 StallLiftTableData=0.000,-0.155,-0.321,-0.520,-0.708,-0.663,-0.575,-0.387,-0.166,0.000,0.210,0.608,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.907,0.464,0.000,-0.166,-0.387,-0.575,-0.663,-0.708,-0.520,-0.321,-0.155,0.000 StallDragTableNumData=37 StallDragTableDeltaX=10.00 StallDragTableStartX=-180.00 StallDragTableData=0.001,0.008,0.021,0.043,0.082,0.123,0.171,0.227,0.292,0.367,0.451,0.562,0.689,0.825,0.937,1.018,1.142,1.122,1.000,1.122,1.142,1.018,0.937,0.825,0.689,0.562,0.451,0.367,0.292,0.227,0.171,0.123,0.082,0.043,0.021,0.008,0.001 StallXacShiftTableNumData=37 StallXacShiftTableDeltaX=10.00 StallXacShiftTableStartX=-180.00 StallXacShiftTableData=-0.232,-0.232,-0.198,-0.178,-0.176,-0.169,-0.157,-0.145,-0.128,-0.116,-0.103,-0.087,-0.074,-0.062,-0.055,-0.053,-0.034,0.000,0.000,0.000,-0.034,-0.053,-0.055,-0.062,-0.074,-0.087,-0.103,-0.116,-0.128,-0.145,-0.157,-0.169,-0.176,-0.178,-0.198,-0.232,-0.232 DownwashAlphaTableNumData=37 DownwashAlphaTableDeltaX=10.00 DownwashAlphaTableStartX=-180.00 DownwashAlphaTableData=0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,-0.000,-0.068,-0.009,-0.085,-0.834,-3.029,-6.498,-8.007,-5.112,0.000,5.087,8.299,7.565,4.041,1.217,0.130,0.015,0.107,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000 Chord=4.34 Ymac=-1.91 MovingSurface=TRUE ControlSystemID=1 StructuralFactor=1.5 ControlSystemID=1 MinExtentPosition=-5.048,-8.654,-0.652 MaxExtentPosition=-2.121,-4.44,-0.386 CollisionPoint[001]=-2.54,-5.77,-0.521 CollisionPoint[002]=-4.54,-7.45,-0.581 DummyComponent=TRUE SystemName[001]=LeftStabilizer [RightStab] ParentComponentName=Fuselage ModelNodeName=right_stab DestroyedNodeName=DAM_stabilator_right_inner ShowFromCockpit=TRUE DetachWhenDestroyed=TRUE DamageRating=DISABLED MassFraction=0.016 HasAeroCoefficients=TRUE LiftSurface=TRUE CL0=-0.0017 CLa=0.1248 CD0=0.0007 CDL=0.0001 Cmq=-2.0169 Cmad=-0.4538 Cyb=-0.0073 Clp=-0.0100 Cnb=0.0036 CL0MachTableNumData=24 CL0MachTableDeltaX=0.10 CL0MachTableStartX=0.00 CL0MachTableData=1.982,2.442,3.115,2.778,1.000,0.885,0.866,0.902,1.000,2.974,4.713,3.900,3.027,2.387,1.860,1.596,1.393,1.227,1.092,0.971,0.873,0.791,0.715,0.655 CLaMachTableNumData=24 CLaMachTableDeltaX=0.10 CLaMachTableStartX=0.00 CLaMachTableData=0.923,0.928,0.941,0.964,1.000,1.053,1.131,1.251,2.457,4.457,6.070,5.497,4.824,4.294,3.753,3.456,3.239,3.045,2.881,2.733,2.608,2.493,2.371,2.262 CD0MachTableNumData=24 CD0MachTableDeltaX=0.10 CD0MachTableStartX=0.00 CD0MachTableData=2.075,1.219,1.089,1.021,1.000,0.987,0.979,0.998,1.011,1.011,2.280,2.287,2.297,2.309,2.321,2.332,2.345,2.248,2.140,2.051,1.975,1.907,1.847,1.793 CDLAlphaTableNumData=15 CDLAlphaTableDeltaX=4.00 CDLAlphaTableStartX=-28.00 CDLAlphaTableData=12.322,9.053,6.287,4.024,2.263,1.006,0.251,0.000,0.251,1.006,2.263,4.024,6.287,9.053,12.322 CmqMachTableNumData=24 CmqMachTableDeltaX=0.10 CmqMachTableStartX=0.00 CmqMachTableData=1.828,1.838,1.864,1.910,1.000,1.053,1.131,1.252,1.461,1.874,6.570,6.031,5.347,4.789,4.200,3.879,3.645,3.437,3.259,3.096,2.951,2.818,2.678,2.553 XacMachTableNumData=24 XacMachTableDeltaX=0.10 XacMachTableStartX=0.00 XacMachTableData=-9.560,-9.561,-9.564,-9.569,-9.718,-9.727,-9.740,-9.760,-9.790,-10.052,-8.710,-8.855,-8.958,-9.015,-9.055,-9.078,-9.098,-9.124,-9.146,-9.163,-9.167,-9.170,-9.172,-9.173 CheckStall=TRUE CLmax=0.2965 AlphaStall=108.94 AlphaMax=140.26 AlphaDepart=151.05 StallLiftTableNumData=37 StallLiftTableDeltaX=10.00 StallLiftTableStartX=-180.00 StallLiftTableData=0.000,-0.155,-0.321,-0.520,-0.708,-0.663,-0.575,-0.387,-0.166,0.000,0.210,0.608,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.907,0.464,0.000,-0.166,-0.387,-0.575,-0.663,-0.708,-0.520,-0.321,-0.155,0.000 StallDragTableNumData=37 StallDragTableDeltaX=10.00 StallDragTableStartX=-180.00 StallDragTableData=0.001,0.008,0.021,0.043,0.082,0.123,0.171,0.227,0.292,0.367,0.451,0.562,0.689,0.825,0.937,1.018,1.142,1.122,1.000,1.122,1.142,1.018,0.937,0.825,0.689,0.562,0.451,0.367,0.292,0.227,0.171,0.123,0.082,0.043,0.021,0.008,0.001 StallXacShiftTableNumData=37 StallXacShiftTableDeltaX=10.00 StallXacShiftTableStartX=-180.00 StallXacShiftTableData=-0.232,-0.232,-0.198,-0.178,-0.176,-0.169,-0.157,-0.145,-0.128,-0.116,-0.103,-0.087,-0.074,-0.062,-0.055,-0.053,-0.034,0.000,0.000,0.000,-0.034,-0.053,-0.055,-0.062,-0.074,-0.087,-0.103,-0.116,-0.128,-0.145,-0.157,-0.169,-0.176,-0.178,-0.198,-0.232,-0.232 DownwashAlphaTableNumData=37 DownwashAlphaTableDeltaX=10.00 DownwashAlphaTableStartX=-180.00 DownwashAlphaTableData=0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,-0.000,-0.068,-0.009,-0.085,-0.834,-3.029,-6.498,-8.007,-5.112,0.000,5.087,8.299,7.565,4.041,1.217,0.130,0.015,0.107,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000 Chord=4.34 Ymac=1.91 MovingSurface=TRUE ControlSystemID=1 StructuralFactor=1.5 ControlSystemID=1 MinExtentPosition= 5.048,-8.654,-0.652 MaxExtentPosition= 2.121,-4.44,-0.386 CollisionPoint[001]= 2.54,-5.77,-0.521 CollisionPoint[002]= 4.54,-7.45,-0.581 DummyComponent=TRUE SystemName[001]=RightStabilizer ;[AirIntakes] ;SystemType=HIGHLIFT_DEVICE ;DeploymentMethod=AUTOMATIC_MACH ;Setting[1].Angle=8.0 ;Setting[1].DeployValue=0.95 ;Setting[1].RetractValue=0.98 ;Setting[2].Angle=18.0 ;Setting[2].DeployValue=0.80 ;Setting[2].RetractValue=0.85 ;MaxDeflection=18.0 ;MinDeflection=0.0 ;ControlRate=0.5 ;AnimationID=9 // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT PilotModelName=MODusn1 Position=0.0,5.862,1.15 SeatModelName=seat_f-14 SeatPosition=0.00,5.862,0.65 MinExtentPosition=-0.329, 5.637,1.034 MaxExtentPosition= 0.329, 6.752,0.043 CanopyNodeName=canopy CanopyAnimationID=5 HasArmor=TRUE ArmorMaterial=GLASS Armor[FRONT].Thickness=20 SeatID=1 [CoPilot] SystemType=PILOT_COCKPIT PilotModelName=NAVYNM2 Position=0.0,4.25,1.15 SeatModelName=seat_f-14 SeatPosition=0.0,4.25,0.65 MinExtentPosition=-0.329, 3.437,0.043 MaxExtentPosition= 0.329, 4.373,1.036 CanopyNodeName=canopy SeatID=2 [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 DeploymentMethod=MANUAL AnimationTime=6.0 AnimationID=5 MaxDeploySpeed=20 // Engines --------------------------------------------------------- [Engine1] ReferenceName=GE F110-GE-429 SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 HasAfterburner=TRUE NumAfterburnerStages=5 SLThrustDry=81562.99 SLThrustWet=133450.6 ThrustAngles=0.00,0.00,0.00 ThrustPosition=-1.506,-4.00,0.0 ThrottleRate=0.5 NozzleAnimationID=10 IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=0.0 CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=0.10 MilThrottle=0.65 MilRPM=1.00 MilNozzle=0.20 MaxThrottle=0.78 MaxRPM=1.00 MaxNozzle=0.0 FullABThrottle=1.12 FullABRPM=1.00 FullABNozzle=1.0 AltitudeTableNumData=11 AltitudeTableDeltaX=3048.0 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.832,0.685,0.559,0.551,0.459,0.482,0.411,0.358,0.218,0.020 DryMachTableNumData=11 DryMachTableDeltaX=0.2 DryMachTableStartX=0.0 DryMachTableData=1.000,0.967,0.981,1.041,1.148,1.303,1.494,1.723,1.982,2.256,2.513 WetMachTableNumData=11 WetMachTableDeltaX=0.2 WetMachTableStartX=0.0 WetMachTableData=1.000,0.984,1.021,1.112,1.264,1.487,1.779,2.157,2.641,3.244,3.982 MaxInletTemperature=325.4 GyroscopicInertia= TSFCM0=0.443 TSFCM1=1.0 AfterburnerTSFC=1.270 MinFuelFlow=0.01 ExhaustEmitterName=CleanExhaustEmitter ExhaustEffectSize=0.9 ExhaustPosition=-1.506,-7.350,-0.55 AfterburnerEmitterName=F100PW_burnerEmitter AfterburnerEffectSize=0.95 MinExtentPosition=-2.164,-7.321,-1.207 MaxExtentPosition=-0.847,-3.796,0.111 FireSuppression=TRUE GasTempMaxRPM=1175.0 GasTempIdleRPM=870.0 GasTempChangeRate=5.0 OverheatTemp=1260.0 DamageTempDelta=300.0 OilPressMaxRPM=35.0 OilPressIdleRPM=55.0 OilPressChangeRate=0.5 LowOilPress=12.0 LowOilTempDelta=400.0 [AfterburnerNode1] ReferenceName=FakeAfterBurnerNode SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=3 HasAfterburner=TRUE NumAfterburnerStages=1 SLThrustDry=0.0 SLThrustWet=0.0 ThrustAngles=0.00,0.00,0.00 ThrustPosition=-1.506,-3.00,0.0 ThrottleRate=0.5 NozzleAnimationID= IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=0.0 CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=0.10 MilThrottle=0.65 MilRPM=1.00 MilNozzle=0.20 MaxThrottle=0.78 MaxRPM=1.00 MaxNozzle=0.0 FullABThrottle=1.12 FullABRPM=1.00 FullABNozzle=1.0 AltitudeTableNumData=31 AltitudeTableDeltaX=609.6 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.940,0.883,0.829,0.777,0.727,0.680,0.636,0.593,0.553,0.515,0.479,0.444,0.412,0.382,0.353,0.326,0.300,0.277,0.250,0.227,0.206,0.187,0.170,0.155,0.140,0.128,0.116,0.105,0.096,0.000 DryMachTableNumData=23 DryMachTableDeltaX=0.1 DryMachTableStartX=0.0 DryMachTableData=1.000,0.974,0.957,0.965,0.983,1.017,1.070,1.139,1.226,1.357,1.496,1.678,1.896,2.148,2.400,2.443,2.487,2.530,2.583,2.643,2.704,2.765,0.000 WetMachTableNumData=23 WetMachTableDeltaX=0.1 WetMachTableStartX=0.0 WetMachTableData=1.000,0.980,0.980,0.990,1.020,1.071,1.131,1.212,1.323,1.444,1.596,1.768,1.970,2.192,2.424,2.505,2.616,2.727,2.848,2.990,3.131,3.293,0.000 MaxInletTemperature=325.4 GyroscopicInertia= TSFCM0=0.0 TSFCM1=0.0 //TSFCM0=0.720 //TSFCM1=0.904 AfterburnerTSFCM0=0.0 AfterburnerTSFCM1=0.0 //AfterburnerTSFCM0=2.100 //AfterburnerTSFCM1=2.567 MinFuelFlow=0.0 ExhaustPosition=-1.506,-6.2,-0.548 AfterburnerEmitterName=F100PW_BURNERNODE AfterburnerEffectSize=1.00 MinExtentPosition=-2.164,-7.321,-1.207 MaxExtentPosition=-0.847,-3.796,0.111 FireSuppression=TRUE GasTempMaxRPM=1175.0 GasTempIdleRPM=870.0 GasTempChangeRate=5.0 OverheatTemp=1260.0 DamageTempDelta=300.0 OilPressMaxRPM=35.0 OilPressIdleRPM=55.0 OilPressChangeRate=0.5 LowOilPress=12.0 LowOilTempDelta=400.0 [Engine2] ReferenceName=GE F110-GE-429 SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 HasAfterburner=TRUE NumAfterburnerStages=5 SLThrustDry=81562.99 SLThrustWet=133450.6 ThrustAngles=0.00,0.00,0.00 ThrustPosition=1.506,-4.00,0.0 ThrottleRate=0.5 NozzleAnimationID=9 IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=0.0 CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=0.10 MilThrottle=0.65 MilRPM=1.00 MilNozzle=0.20 MaxThrottle=0.78 MaxRPM=1.00 MaxNozzle=0.0 FullABThrottle=1.12 FullABRPM=1.00 FullABNozzle=1.0 AltitudeTableNumData=11 AltitudeTableDeltaX=3048.0 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.832,0.685,0.559,0.551,0.459,0.482,0.411,0.358,0.218,0.020 DryMachTableNumData=11 DryMachTableDeltaX=0.2 DryMachTableStartX=0.0 DryMachTableData=1.000,0.967,0.981,1.041,1.148,1.303,1.494,1.723,1.982,2.256,2.513 WetMachTableNumData=11 WetMachTableDeltaX=0.2 WetMachTableStartX=0.0 WetMachTableData=1.000,0.984,1.021,1.112,1.264,1.487,1.779,2.157,2.641,3.244,3.982 MaxInletTemperature=325.4 GyroscopicInertia= TSFCM0=0.443 TSFCM1=1.0 AfterburnerTSFC=1.270 MinFuelFlow=0.01 ExhaustEmitterName=CleanExhaustEmitter ExhaustEffectSize=0.9 ExhaustPosition=1.506,-7.350,-0.55 AfterburnerEmitterName=F100PW_burnerEmitter AfterburnerEffectSize=0.95 MinExtentPosition= 2.164,-7.321,-1.207 MaxExtentPosition= 0.847,-3.796,0.111 FireSuppression=TRUE GasTempMaxRPM=1175.0 GasTempIdleRPM=870.0 GasTempChangeRate=5.0 OverheatTemp=1260.0 DamageTempDelta=300.0 OilPressMaxRPM=35.0 OilPressIdleRPM=55.0 OilPressChangeRate=0.5 LowOilPress=12.0 LowOilTempDelta=400.0 [AfterburnerNode2] ReferenceName=FakeAfterBurnerNode SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=4 HasAfterburner=TRUE NumAfterburnerStages=1 SLThrustDry=0.0 SLThrustWet=0.0 ThrustAngles=0.00,0.00,0.00 ThrustPosition=1.506,-3.00,0.0 ThrottleRate=0.5 NozzleAnimationID= IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=0.0 CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=0.10 MilThrottle=0.65 MilRPM=1.00 MilNozzle=0.20 MaxThrottle=0.78 MaxRPM=1.00 MaxNozzle=0.0 FullABThrottle=1.12 FullABRPM=1.00 FullABNozzle=1.0 AltitudeTableNumData=31 AltitudeTableDeltaX=609.6 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.940,0.883,0.829,0.777,0.727,0.680,0.636,0.593,0.553,0.515,0.479,0.444,0.412,0.382,0.353,0.326,0.300,0.277,0.250,0.227,0.206,0.187,0.170,0.155,0.140,0.128,0.116,0.105,0.096,0.000 DryMachTableNumData=23 DryMachTableDeltaX=0.1 DryMachTableStartX=0.0 DryMachTableData=1.000,0.974,0.957,0.965,0.983,1.017,1.070,1.139,1.226,1.357,1.496,1.678,1.896,2.148,2.400,2.443,2.487,2.530,2.583,2.643,2.704,2.765,0.000 WetMachTableNumData=23 WetMachTableDeltaX=0.1 WetMachTableStartX=0.0 WetMachTableData=1.000,0.980,0.980,0.990,1.020,1.071,1.131,1.212,1.323,1.444,1.596,1.768,1.970,2.192,2.424,2.505,2.616,2.727,2.848,2.990,3.131,3.293,0.000 MaxInletTemperature=325.4 GyroscopicInertia= TSFCM0=0.0 TSFCM1=0.0 //TSFCM0=0.720 //TSFCM1=0.904 AfterburnerTSFCM0=0.0 AfterburnerTSFCM1=0.0 //AfterburnerTSFCM0=2.100 //AfterburnerTSFCM1=2.567 MinFuelFlow=0.0 ExhaustPosition=1.506,-6.2,-0.548 AfterburnerEmitterName=F100PW_BURNERNODE AfterburnerEffectSize=1.00 MinExtentPosition= 2.164,-7.321,-1.207 MaxExtentPosition= 0.847,-3.796,0.111 FireSuppression=TRUE GasTempMaxRPM=1175.0 GasTempIdleRPM=870.0 GasTempChangeRate=5.0 OverheatTemp=1260.0 DamageTempDelta=300.0 OilPressMaxRPM=35.0 OilPressIdleRPM=55.0 OilPressChangeRate=0.5 LowOilPress=12.0 LowOilTempDelta=400.0 [FakeEngine1] SystemType=PROP_ENGINE InputName=THROTTLE_CONTROL EngineID=3 SLPowerDry=0.50 ThrustAngles=0.0,0.0,0.0 ThrustPosition=-1.506,0.00,-0.548 ThrottleRate=0.5 AltitudeTableNumData=1 AltitudeTableDeltaX=250 AltitudeTableStartX=0.0 AltitudeTableData=1.0 SpinnerNodeName=LeftSpiner ReversePropOrientation=False SlowPropRPM=3200 FastPropRPM=4500 MaxPropRPM=5000 IdlePropRPM=2500 MinExtentPosition=-2.164,-7.321,-1.207 MaxExtentPosition=-0.847,-3.796,0.111 ExhaustPosition=-1.506,-8.002,-0.548 [FakeEngine2] SystemType=PROP_ENGINE InputName=THROTTLE_CONTROL EngineID=4 SLPowerDry=0.50 ThrustAngles=0.0,0.0,0.0 ThrustPosition=1.506,0.00,-0.548 ThrottleRate=0.5 AltitudeTableNumData=1 AltitudeTableDeltaX=250 AltitudeTableStartX=0.0 AltitudeTableData=1.0 SpinnerNodeName=RightSpiner ReversePropOrientation=False SlowPropRPM=3200 FastPropRPM=4500 MaxPropRPM=5000 IdlePropRPM=2500 MinExtentPosition= 2.164,-7.321,-1.207 MaxExtentPosition= 0.847,-3.796,0.111 ExhaustPosition=-1.506,-8.002,-0.548 // Control Surfaces --------------------------------------------------------- [RightFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.12 CDdc=0.025 Cmdc=0.010 DeltaStallAlpha=-1.50 AreaRatio=1.00 DeploymentMethod=MANUAL_WITH_BLOWBACK Setting[1].Angle=25.0 Setting[1].DeployValue=130.2 Setting[1].RetractValue=130.9 Setting[2].Angle=55.0 Setting[2].DeployValue=130.2 Setting[2].RetractValue=130.9 MaxDeflection=55.0 MinDeflection=0.0 ControlRate=0.2 ModelNodeName=RightFlap AnimationID=7 //RotationAxis=X-Axis //ReverseModelOrientation=TRUE [LeftFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.12 CDdc=0.025 Cmdc=0.010 DeltaStallAlpha=-1.50 AreaRatio=1.00 DeploymentMethod=MANUAL_WITH_BLOWBACK Setting[1].Angle=25.0 Setting[1].DeployValue=130.2 Setting[1].RetractValue=130.9 Setting[2].Angle=55.0 Setting[2].DeployValue=130.2 Setting[2].RetractValue=130.9 MaxDeflection=55.0 MinDeflection=0.0 ControlRate=0.2 ModelNodeName=LeftFlap AnimationID=7 //RotationAxis=X-Axis //ReverseModelOrientation=FALSE [RightInnerFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.12 CDdc=0.025 Cmdc=0.010 DeltaStallAlpha=-1.50 AreaRatio=1.00 DeploymentMethod=MANUAL_WITH_BLOWBACK Setting[1].Angle=25.0 Setting[1].DeployValue=130.2 Setting[1].RetractValue=130.9 Setting[2].Angle=55.0 Setting[2].DeployValue=130.2 Setting[2].RetractValue=130.9 MaxDeflection=55.0 MinDeflection=0.0 ControlRate=0.2 ModelNodeName=RightInnerFlap AnimationID=7 //RotationAxis=X-Axis //ReverseModelOrientation=TRUE [LeftInnerFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.12 CDdc=0.025 Cmdc=0.010 DeltaStallAlpha=-1.50 AreaRatio=1.00 DeploymentMethod=MANUAL_WITH_BLOWBACK Setting[1].Angle=25.0 Setting[1].DeployValue=130.2 Setting[1].RetractValue=130.9 Setting[2].Angle=55.0 Setting[2].DeployValue=130.2 Setting[2].RetractValue=130.9 MaxDeflection=55.0 MinDeflection=0.0 ControlRate=0.2 ModelNodeName=LeftInnerFlap AnimationID=7 //RotationAxis=X-Axis //ReverseModelOrientation=FALSE [RightOuterFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.12 CDdc=0.025 Cmdc=0.010 DeltaStallAlpha=-1.50 AreaRatio=1.00 DeploymentMethod=MANUAL_WITH_BLOWBACK Setting[1].Angle=25.0 Setting[1].DeployValue=130.2 Setting[1].RetractValue=130.9 Setting[2].Angle=55.0 Setting[2].DeployValue=130.2 Setting[2].RetractValue=130.9 MaxDeflection=55.0 MinDeflection=0.0 ControlRate=0.2 ModelNodeName=RightOuterFlap AnimationID=7 //RotationAxis=X-Axis //ReverseModelOrientation=TRUE [LeftOuterFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.12 CDdc=0.025 Cmdc=0.010 DeltaStallAlpha=-1.50 AreaRatio=1.00 DeploymentMethod=MANUAL_WITH_BLOWBACK Setting[1].Angle=25.0 Setting[1].DeployValue=130.2 Setting[1].RetractValue=130.9 Setting[2].Angle=55.0 Setting[2].DeployValue=130.2 Setting[2].RetractValue=130.9 MaxDeflection=55.0 MinDeflection=0.0 ControlRate=0.2 ModelNodeName=LeftOuterFlap AnimationID=7 //RotationAxis=X-Axis //ReverseModelOrientation=FALSE [LeftStabilizer] SystemType=CONTROL_SURFACE InputName=PITCH_CONTROL SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=0.56 MovingSurface=TRUE MaxDeflection=18.0 MinDeflection=-27.0 MaxControlSpeed=178.89 ControlMachTableNumData=24 ControlMachTableDeltaX=0.10 ControlMachTableStartX=0.00 ControlMachTableData=1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.951,0.814,0.814,0.726,0.626,0.526,0.426,0.326,0.226,0.226,0.226,0.226,0.226,0.226,0.226 ControlRate=1.0 ModelNodeName=left_stab //RotationAxis=X-Axis ReverseModelOrientation=TRUE [RightStabilizer] SystemType=CONTROL_SURFACE InputName=PITCH_CONTROL SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=-0.56 MovingSurface=TRUE MaxDeflection=18.0 MinDeflection=-27.0 MaxControlSpeed=178.89 ControlMachTableNumData=24 ControlMachTableDeltaX=0.10 ControlMachTableStartX=0.00 ControlMachTableData=1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.951,0.814,0.814,0.726,0.626,0.526,0.426,0.326,0.226,0.226,0.226,0.226,0.226,0.226,0.226 ControlRate=1.0 ModelNodeName=Right_stab //RotationAxis=X-Axis ReverseModelOrientation=FALSE [Rudder1] SystemType=CONTROL_SURFACE InputName=YAW_CONTROL ReverseInput=TRUE MaxDeflection=30.0 MinDeflection=-30.0 CDdc=0.0153 Cydc=0.0575 Cldc=0.0119 Cndc=-0.0153 CydcAlphaTableNumData=37 CydcAlphaTableDeltaX=10.00 CydcAlphaTableStartX=-180.00 CydcAlphaTableData=1.000,0.970,0.883,0.750,0.587,0.413,0.250,0.117,0.030,0.000,0.030,0.117,0.250,0.413,0.587,0.750,0.883,0.970,1.000,0.970,0.883,0.750,0.587,0.413,0.250,0.117,0.030,0.000,0.030,0.117,0.250,0.413,0.587,0.750,0.883,0.970,1.000 CydcMachTableNumData=13 CydcMachTableDeltaX=0.10 CydcMachTableStartX=0.00 CydcMachTableData=1.253,1.238,1.190,1.111,1.000,0.976,0.917,0.834,0.728,0.633,0.544,0.473,0.414 CldcAlphaTableNumData=37 CldcAlphaTableDeltaX=10.00 CldcAlphaTableStartX=-180.00 CldcAlphaTableData=1.000,0.327,-0.325,-0.878,-1.264,-1.438,-1.378,-1.091,-0.613,0.000,0.673,1.325,1.878,2.264,2.438,2.378,2.091,1.613,1.000,0.345,-0.301,-0.652,-0.559,-0.380,-0.554,-0.447,-0.653,-0.752,-0.868,-1.139,-1.502,-1.871,-2.129,-2.197,-2.016,-1.598,-1.000 CldcMachTableNumData=13 CldcMachTableDeltaX=0.10 CldcMachTableStartX=0.00 CldcMachTableData=1.254,1.239,1.191,1.112,1.000,0.985,0.931,0.838,0.731,0.638,0.562,0.485,0.415 CndcAlphaTableNumData=37 CndcAlphaTableDeltaX=10.00 CndcAlphaTableStartX=-180.00 CndcAlphaTableData=-1.000,-0.985,-0.940,-0.866,-0.766,-0.643,-0.500,-0.342,-0.174,0.000,0.174,0.342,0.500,0.643,0.766,0.866,0.940,0.985,1.000,0.971,0.986,0.990,0.718,0.163,0.023,0.034,0.139,0.058,0.112,0.294,0.400,0.531,0.669,0.800,0.906,0.976,1.000 CndcMachTableNumData=13 CndcMachTableDeltaX=0.10 CndcMachTableStartX=0.00 CndcMachTableData=1.250,1.235,1.188,1.110,1.000,1.161,1.220,1.203,1.144,1.051,0.966,0.873,0.744 MaxControlSpeed=175.88 ControlRate=5.0 ModelNodeName=Left_Rudder RotationAxis=Z-Axis ReverseModelOrientation=True [Rudder2] SystemType=CONTROL_SURFACE InputName=YAW_CONTROL ReverseInput=TRUE MaxDeflection=30.0 MinDeflection=-30.0 CDdc=0.0153 Cydc=0.0575 Cldc=0.0119 Cndc=-0.0153 CydcAlphaTableNumData=37 CydcAlphaTableDeltaX=10.00 CydcAlphaTableStartX=-180.00 CydcAlphaTableData=1.000,0.970,0.883,0.750,0.587,0.413,0.250,0.117,0.030,0.000,0.030,0.117,0.250,0.413,0.587,0.750,0.883,0.970,1.000,0.970,0.883,0.750,0.587,0.413,0.250,0.117,0.030,0.000,0.030,0.117,0.250,0.413,0.587,0.750,0.883,0.970,1.000 CydcMachTableNumData=13 CydcMachTableDeltaX=0.10 CydcMachTableStartX=0.00 CydcMachTableData=1.253,1.238,1.190,1.111,1.000,0.976,0.917,0.834,0.728,0.633,0.544,0.473,0.414 CldcAlphaTableNumData=37 CldcAlphaTableDeltaX=10.00 CldcAlphaTableStartX=-180.00 CldcAlphaTableData=1.000,0.327,-0.325,-0.878,-1.264,-1.438,-1.378,-1.091,-0.613,0.000,0.673,1.325,1.878,2.264,2.438,2.378,2.091,1.613,1.000,0.345,-0.301,-0.652,-0.559,-0.380,-0.554,-0.447,-0.653,-0.752,-0.868,-1.139,-1.502,-1.871,-2.129,-2.197,-2.016,-1.598,-1.000 CldcMachTableNumData=13 CldcMachTableDeltaX=0.10 CldcMachTableStartX=0.00 CldcMachTableData=1.254,1.239,1.191,1.112,1.000,0.985,0.931,0.838,0.731,0.638,0.562,0.485,0.415 CndcAlphaTableNumData=37 CndcAlphaTableDeltaX=10.00 CndcAlphaTableStartX=-180.00 CndcAlphaTableData=-1.000,-0.985,-0.940,-0.866,-0.766,-0.643,-0.500,-0.342,-0.174,0.000,0.174,0.342,0.500,0.643,0.766,0.866,0.940,0.985,1.000,0.971,0.986,0.990,0.718,0.163,0.023,0.034,0.139,0.058,0.112,0.294,0.400,0.531,0.669,0.800,0.906,0.976,1.000 CndcMachTableNumData=13 CndcMachTableDeltaX=0.10 CndcMachTableStartX=0.00 CndcMachTableData=1.250,1.235,1.188,1.110,1.000,1.161,1.220,1.203,1.144,1.051,0.966,0.873,0.744 MaxControlSpeed=175.88 ControlRate=5.0 ModelNodeName=Right_Rudder RotationAxis=Z-Axis ReverseModelOrientation=True [LeftSpoiler] SystemType=CONTROL_SURFACE InputName=ROLL_CONTROL MaxDeflection=0.0 MinDeflection=-60.0 CDdc=0.0096 Cldc=0.0126 Cndc=-0.0004 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.415,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.415 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 ControlRate=2.5 ModelNodeName=Leftspoiler ReverseModelOrientation=TRUE //LockoutMach=0.90 [RightSpoiler] SystemType=CONTROL_SURFACE InputName=ROLL_CONTROL MaxDeflection=60.0 MinDeflection=-0.0 CDdc=0.0096 Cldc=0.0126 Cndc=-0.0004 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.415,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.415 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 ControlRate=2.5 ModelNodeName=Rightspoiler ReverseModelOrientation=TRUE //LockoutMach=0.90 [LeftSpoilerInner] SystemType=CONTROL_SURFACE InputName=ROLL_CONTROL MaxDeflection=0.0 MinDeflection=-60.0 MaxControlSpeed=80 CDdc=0.0096 Cldc=0.0126 Cndc=-0.0004 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.415,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.415 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 ControlRate=2.5 ModelNodeName=Leftinnerspoiler ReverseModelOrientation=TRUE //LockoutMach=0.90 [RightSpoilerInner] SystemType=CONTROL_SURFACE InputName=ROLL_CONTROL MaxDeflection=60.0 MinDeflection=-0.0 MaxControlSpeed=80 CDdc=0.0096 Cldc=0.0126 Cndc=-0.0004 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.415,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.415 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 ControlRate=2.5 ModelNodeName=Rightinnerspoiler ReverseModelOrientation=TRUE //LockoutMach=0.90 [LeftSpoilerOuter] SystemType=CONTROL_SURFACE InputName=ROLL_CONTROL MaxDeflection=0.0 MinDeflection=-60.0 CDdc=0.0096 Cldc=0.0126 Cndc=-0.0004 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.415,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.415 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 ControlRate=2.5 ModelNodeName=LeftOuterspoiler ReverseModelOrientation=TRUE //LockoutMach=0.90 [RightSpoilerOuter] SystemType=CONTROL_SURFACE InputName=ROLL_CONTROL MaxDeflection=60.0 MinDeflection=-0.0 CDdc=0.0096 Cldc=0.0126 Cndc=-0.0004 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.415,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.415 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 ControlRate=2.5 ModelNodeName=RightOuterspoiler ReverseModelOrientation=TRUE //LockoutMach=0.90 [LeftSwingWing] SystemType=HIGHLIFT_DEVICE AreaRatio=1.05 DeploymentMethod=AUTOMATIC_MACH SmoothDeployment=TRUE Setting[1].Angle=-50.0 Setting[1].DeployValue=0.42 Setting[1].RetractValue=0.0 Setting[2].Angle=-40.0 Setting[2].DeployValue=0.62 Setting[2].RetractValue=0.61 Setting[3].Angle=-24.0 Setting[3].DeployValue=0.74 Setting[3].RetractValue=0.73 Setting[4].Angle=-15.0 Setting[4].DeployValue=0.85 Setting[4].RetractValue=0.84 Setting[5].Angle=-2.0 Setting[5].DeployValue=0.92 Setting[5].RetractValue=0.91 MaxDeflection=0.0 MinDeflection=-50.0 ControlRate=0.6 ModelNodeName=LeftWing RotationAxis=Z-Axis DeltaStallAlpha=2.50 CDdc=0.0150 CLiftdc=0.1200 ReverseModelOrientation=FALSE [RightSwingWing] SystemType=HIGHLIFT_DEVICE AreaRatio=1.05 DeploymentMethod=AUTOMATIC_MACH SmoothDeployment=TRUE Setting[1].Angle=-50.0 Setting[1].DeployValue=0.42 Setting[1].RetractValue=0.0 Setting[2].Angle=-40.0 Setting[2].DeployValue=0.62 Setting[2].RetractValue=0.61 Setting[3].Angle=-24.0 Setting[3].DeployValue=0.74 Setting[3].RetractValue=0.73 Setting[4].Angle=-15.0 Setting[4].DeployValue=0.85 Setting[4].RetractValue=0.84 Setting[5].Angle=-2.0 Setting[5].DeployValue=0.92 Setting[5].RetractValue=0.91 MaxDeflection=0.0 MinDeflection=-50.0 ControlRate=0.6 ModelNodeName=RightWing RotationAxis=Z-Axis DeltaStallAlpha=2.50 CDdc=0.0150 CLiftdc=0.1200 ReverseModelOrientation=FALSE [LeftOuterSlat] SystemType=HIGHLIFT_DEVICE CLiftdc=-0.024 DeltaStallAlpha=6.00 AreaRatio=1.02 DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD Setting[1].Angle=20.0 Setting[1].DeployValue=90.03 Setting[1].RetractValue=95.17 MaxDeflection=20.0 MinDeflection=0.0 ControlRate=0.5 AnimationID=8 ModelNodeName=slat_left_outer SmoothDeployment=TRUE [RightOuterSlat] SystemType=HIGHLIFT_DEVICE CLiftdc=-0.024 DeltaStallAlpha=6.00 AreaRatio=1.02 DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD Setting[1].Angle=20.0 Setting[1].DeployValue=90.03 Setting[1].RetractValue=95.17 MaxDeflection=20.0 MinDeflection=0.0 ControlRate=0.5 AnimationID=8 ModelNodeName=slat_Right_outer SmoothDeployment=TRUE // Internal Guns --------------------------------------------------------- [internalGun] SystemType=FIXED_GUN GunTypeName=20MM_M61A2 InputName=FIRE_PRIMARY_GUN MuzzlePosition=-0.619,7.847,-0.482 LightPosition=-0.619,7.847,-0.482 AimAngles=0.0,0.0,0.0 MaxAmmo=1676 EjectShells=FALSE MinExtentPosition=-0.303, 7.3,-0.055 MaxExtentPosition= 0.303, 8.5,-0.555 // Weapon Stations --------------------------------------------------------- [MissileStation1bis] SystemType=WEAPON_STATION StationID=1 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-3.18,-0.25,-0.625 AttachmentAngles=0.0,0.0,0.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-4.0 LoadLimit=350.00 AllowedWeaponClass=SAHM,AHM AttachmentType=USN,NATO ModelNodeName=LeftSparrow PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [MissileStation2bis] SystemType=WEAPON_STATION StationID=2 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=3.18,-0.25,-0.625 AttachmentAngles=0.0,0.0,0.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-4.0 LoadLimit=350.00 AllowedWeaponClass=SAHM,AHM AttachmentType=USN,NATO ModelNodeName=RightSparrow PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [sparrowStation4] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=SEMI_RECESSED AttachmentPosition=0.0,-3.00,-0.648 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-4.0 MissileRollAngle=45.0 LoadLimit=350.00 AllowedWeaponClass=SAHM AttachmentType=NATO,USN MinExtentPosition= MaxExtentPosition= [sparrowStation3] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=SEMI_RECESSED AttachmentPosition=0.0,0.750,-0.648 AttachmentAngles=0.0,0.0,0.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-4.0 LoadLimit=350.00 AllowedWeaponClass=SAHM AttachmentType=NATO,USN MinExtentPosition= MaxExtentPosition= [sparrowStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=1 StationType=SEMI_RECESSED AttachmentPosition=-0.547,3.142,-0.62 AttachmentAngles=0.0,0.0,5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-4.0 LoadLimit=350.00 AllowedWeaponClass=SAHM AttachmentType=NATO,USN MinExtentPosition= MaxExtentPosition= [sparrowStation1] SystemType=WEAPON_STATION StationID=6 StationGroupID=1 StationType=SEMI_RECESSED AttachmentPosition=0.547,3.142,-0.62 AttachmentAngles=0.0,0.0,-5.0 MissileRollAngle=45.0 EjectVelocity=0.0,0.0,-4.0 LoadLimit=350.00 AllowedWeaponClass=SAHM AttachmentType=NATO,USN MinExtentPosition= MaxExtentPosition= [MissileStation1ter] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-3.179,-0.28,-0.653 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-4.0 LoadLimit=550.00 AllowedWeaponClass=AHM AttachmentType=USN ModelNodeName=LeftPhoenix PylonMass= LaunchRailNodeName= MissileRollAngle=0.0 MinExtentPosition= MaxExtentPosition= SpecificStationCode=AIM54 [MissileStation2ter] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=3.179,-0.28,-0.653 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-4.0 LoadLimit=550.00 AllowedWeaponClass=AHM AttachmentType=USN ModelNodeName=RightPhoenix PylonMass= LaunchRailNodeName= MissileRollAngle=0.0 MinExtentPosition= MaxExtentPosition= SpecificStationCode=AIM54 [PhoenixStation4] SystemType=WEAPON_STATION StationID=9 StationGroupID=2 StationType=SEMI_RECESSED AttachmentPosition=-0.45,-2.7,-0.891 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-4.0 LoadLimit=2000.0 ModelNodeName=suppphoenix03 AllowedWeaponClass=AHM AttachmentType=USN MinExtentPosition= MaxExtentPosition= SpecificStationCode=AIM54 [PhoenixStation3] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=SEMI_RECESSED AttachmentPosition=0.45,-2.7,-0.891 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-4.0 LoadLimit=2000.0 ModelNodeName=suppphoenix04 AllowedWeaponClass=AHM AttachmentType=USN MinExtentPosition= MaxExtentPosition= SpecificStationCode=AIM54 [PhoenixStation2] SystemType=WEAPON_STATION StationID=11 StationGroupID=1 StationType=SEMI_RECESSED AttachmentPosition=-0.45,1.9,-0.891 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-4.0 LoadLimit=2000.0 AllowedWeaponClass=AHM AttachmentType=USN ModelNodeName=suppphoenix01 PylonMass=55 PylonDragArea=0.02 SpecificStationCode=AIM54 [PhoenixStation1] SystemType=WEAPON_STATION StationID=12 StationGroupID=1 StationType=SEMI_RECESSED AttachmentPosition=0.45,1.9,-0.891 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-4.0 LoadLimit=2000.0 AllowedWeaponClass=AHM AttachmentType=USN ModelNodeName=suppphoenix02 PylonMass=55 PylonDragArea=0.02 SpecificStationCode=AIM54 [sidewinderStation1] SystemType=WEAPON_STATION StationID=13 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.448,-0.291,-0.322 AttachmentAngles=0.0,0.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=NATO,USN ModelNodeName=LeftsupM PylonMass= LaunchRailNodeName= MissileRollAngle=0.0 MinExtentPosition= MaxExtentPosition= [sidewinderStation2] SystemType=WEAPON_STATION StationID=14 StationGroupID=3 AttachmentPosition=3.448,-0.291,-0.322 AttachmentAngles=0.0,0.00,-90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=NATO,USN ModelNodeName=RightsupM PylonMass= LaunchRailNodeName= MissileRollAngle=0.0 MinExtentPosition= MaxExtentPosition= [MissileStation1] SystemType=WEAPON_STATION StationID=15 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-3.185,-0.3,-0.703 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 AllowedWeaponClass=IRM AttachmentType=NATO,USN ModelNodeName=Leftsub_side PylonMass= LaunchRailNodeName= MissileRollAngle=0.0 MinExtentPosition= MaxExtentPosition= [MissileStation2] SystemType=WEAPON_STATION StationID=16 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=3.185,-0.3,-0.703 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 AllowedWeaponClass=IRM AttachmentType=NATO,USN ModelNodeName=Rightsub_side PylonMass= LaunchRailNodeName= MissileRollAngle=0.0 MinExtentPosition= MaxExtentPosition= // ---- Fuel stations [FuelStation1] SystemType=WEAPON_STATION StationID=17 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-1.447,-0.65,-1.15 AttachmentAngles=0.0,2.0,0.0 LoadLimit=1200.00 AllowedWeaponClass=FT AttachmentType=USN ModelNodeName=LEftFuel_Pylone PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank330_F14 [FuelStation2] SystemType=WEAPON_STATION StationID=18 StationGroupID=6 StationType=EXTERNAL AttachmentPosition= 1.447,-0.65,-1.15 AttachmentAngles=0.0,2.0,0.0 LoadLimit=1200.00 AllowedWeaponClass=FT AttachmentType=USN ModelNodeName=RightFuel_Pylone PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank330_F14 // -- bombs raks [PhoenixStation4b] SystemType=WEAPON_STATION StationID=19 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-0.45,-2.847,-1.054 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,-2.0,0.0 LoadLimit=2000.0 AllowedWeaponClass=LGB,2BR,BOMB,EOGB,EOGR,ASM,ARM AttachmentType=USN,USAF,NATO ModelNodeName=suppphoenix03b MinExtentPosition= MaxExtentPosition= [PhoenixStation3b] SystemType=WEAPON_STATION StationID=20 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=0.45,-2.847,-1.054 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,-2.0,0.0 LoadLimit=2000.0 AllowedWeaponClass=LGB,2BR,BOMB,EOGB,EOGR,ASM,ARM AttachmentType=USN,USAF,NATO ModelNodeName=suppphoenix04b MinExtentPosition= MaxExtentPosition= [PhoenixStation2b] SystemType=WEAPON_STATION StationID=21 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-0.45,1.587,-1.054 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,-2.0,0.0 LoadLimit=2000.0 AllowedWeaponClass=LGB,2BR,BOMB,EOGB,EOGR,ASM,ARM,NUC AttachmentType=USN,USAF,NATO ModelNodeName=suppphoenix01b PylonMass=55 PylonDragArea=0.02 [PhoenixStation1b] SystemType=WEAPON_STATION StationID=22 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 0.45,1.587,-1.054 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,-2.0,0.0 LoadLimit=2000.0 AllowedWeaponClass=LGB,2BR,BOMB,EOGB,EOGR,ASM,ARM,NUC AttachmentType=USN,USAF,NATO ModelNodeName=suppphoenix02b PylonMass=55 PylonDragArea=0.02 [MissileStationLPOD] SystemType=WEAPON_STATION StationID=23 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=3.18,-0.35,-0.62 AttachmentAngles=0.0,0.0,0.0 LoadLimit=150.00 AllowedWeaponClass=LP SpecificStationCode=LPOD AttachmentType=USN ModelNodeName=RightSparrow PylonMass= LaunchRailNodeName= MissileRollAngle=45.0 MinExtentPosition= MaxExtentPosition= [MissileStationALQ] SystemType=WEAPON_STATION StationID=24 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-3.18,-0.55,-0.5 AttachmentAngles=0.0,0.0,0.0 LoadLimit=350.00 AllowedWeaponClass=EP SpecificStationCode=ALQ AttachmentType=USN,NATO ModelNodeName=LeftSparrow PylonMass= LaunchRailNodeName= MissileRollAngle=45.0 MinExtentPosition= MaxExtentPosition= // TCS --------------------------------------------------------- [CAMERA] SystemType=EO_CAMERA ModelNodeName=Cam CameraFOV=2.500000 SightTexture= CameraPosition=0.0,8.4,-1.0 CameraAngles=0.0,0.0,0.0 CameraYaw=0.000000 CameraPitch=-2.000000 CameraRoll=0.000000 EODisplayFlags=268763392 SeekerRange=30.000000 SeekerGimbleLimit=40.000000 SearchFOV=5.000000 SearchTexture= MinExtentPosition=-0.124,7.331,-1.007 MaxExtentPosition= 0.124,8.683,-0.721 // TARPS Setup--------------------------------------- [PhoenixStation2ALQ] SystemType=WEAPON_STATION StationID=25 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 0.45,1.65,-0.83 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,0.0 LoadLimit=2000.0 AllowedWeaponClass=EP SpecificStationCode=ALQ AttachmentType=USN ModelNodeName=suppphoenix02 NoJettision=TRUE PylonMass=55 PylonDragArea=0.02 [PhoenixStation4TARPS] SystemType=WEAPON_STATION StationID=26 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 0.45,-2.897,-0.747 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,0.0 LoadLimit=2000.0 AllowedWeaponClass=RCN,NP SpecificStationCode=TPOD AttachmentType=USN ModelNodeName=suppphoenix04 NoJettision=TRUE MinExtentPosition= MaxExtentPosition= [LeftBOLDecoyDispenser] SystemType=WEAPON_STATION StationID=27 StationGroupID=0 StationType=EXTERNAL AttachmentPosition=0.0,0.0,0.0 LoadLimit=200.0 AllowedWeaponClass=EP SpecificStationCode=L14 AttachmentType=USN ModelNodeName=LeftsupM NoJettision=TRUE PylonMass=55 PylonDragArea=0.02 [RightBOLDecoyDispenser] SystemType=WEAPON_STATION StationID=28 StationGroupID=0 StationType=EXTERNAL AttachmentPosition=0.0,0.0,0.0 LoadLimit=200.0 AllowedWeaponClass=EP SpecificStationCode=R14 AttachmentType=USN ModelNodeName=RightsupM NoJettision=TRUE PylonMass=55 PylonDragArea=0.02 [DecoyDispenser] ReferenceName=AN/ALE-29/39 SystemType=WEAPON_STATION StationID=29 StationGroupID=0 StationType=EXTERNAL AttachmentPosition=0.0,0.0,0.0 LoadLimit=200.0 AllowedWeaponClass=EP SpecificStationCode=D14 AttachmentType=USN ModelNodeName= NoJettision=TRUE PylonMass=55 PylonDragArea=0.02 [PhoenixStation1ECA] SystemType=WEAPON_STATION StationID=30 StationGroupID=0 StationType=SEMI_RECESSED AttachmentPosition=-0.45,1.9,-0.891 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,-2.0,0.0 LoadLimit=2000.0 AllowedWeaponClass=EP SpecificStationCode=F14 AttachmentType=USN ModelNodeName=suppphoenix01 NoJettision=TRUE PylonMass=55 PylonDragArea=0.02 // Countermeasures ------------------------------------------------------- [ECM] ReferenceName=AN/ALQ-126B SystemType=ECM_JAMMER JammerType=DUAL_MODE_JAMMER JammerStrength=70.0 MinFreq=1.0 MaxFreq=18.0 CanJamCW=TRUE MinExtentPosition=-0.23, 1.60, 0.74 MaxExtentPosition= 0.23, 2.99, 1.15 [DecoyDispenser1] ReferenceName=AN/ALE-39 SystemType=DECOY_DISPENSER EjectPosition=-0.158,-7.932,-0.43 EjectVelocity=0.0,0.0,-5.0 NumFlare=60 NumChaff=0 MinExtentPosition=-0.13,-8.00,-0.40 MaxExtentPosition= 0.13,-7.80,-0.45 [DecoyDispenser3] ReferenceName=LeftBOLDecoyDispenser SystemType=DECOY_DISPENSER EjectPosition=-3.185,-0.3,-0.703 EjectVelocity=-1.0,-10.0,0.0 NumFlare=0 NumChaff=160 EjectPosition=-3.185,-0.3,-0.703 EjectVelocity=-1.0,-10.0,0.0 [DecoyDispenser4] ReferenceName=RightBOLDecoyDispenser SystemType=DECOY_DISPENSER EjectPosition=3.185,-0.3,-0.703 EjectVelocity=-1.0,-10.0,0.0 NumFlare=0 NumChaff=160 EjectPosition= 3.185,-0.3,-0.703 EjectVelocity=-1.0,-10.0,0.0 // Fuel Tanks --------------------------------------------------------- [FuselageFuelCell1] SystemType=FUEL_TANK FuelTankID=1 MaxFuelAmount=790.5 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.513, 1.300, 0.600 MaxExtentPosition= 0.513, 2.300,-0.600 ArmorMaterial=STEEL Armor[FRONT].Thickness=6 Armor .Thickness=6 Armor .Thickness=6 Armor[REAR].Thickness=6 Armor[TOP].Thickness=6 Armor[bOTTOM].Thickness=6 [FuselageFuelCell2] SystemType=FUEL_TANK FuelTankID=2 MaxFuelAmount=790.5 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.513, 1.200, 0.260 MaxExtentPosition= 0.513, 0.300,-0.600 ArmorMaterial=STEEL Armor[FRONT].Thickness=6 Armor .Thickness=6 Armor .Thickness=6 Armor[REAR].Thickness=6 Armor[TOP].Thickness=6 Armor[bOTTOM].Thickness=6 [FuselageFuelCell3] SystemType=FUEL_TANK FuelTankID=3 MaxFuelAmount=790.5 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.513,-1.200, 0.160 MaxExtentPosition= 0.513, 0.200,-0.600 ArmorMaterial=STEEL Armor[FRONT].Thickness=6 Armor .Thickness=6 Armor .Thickness=6 Armor[REAR].Thickness=6 Armor[TOP].Thickness=6 Armor[bOTTOM].Thickness=6 [FuselageFuelCell4] SystemType=FUEL_TANK FuelTankID=4 MaxFuelAmount=790.5 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition= 0.207,-1.887, 0.100 MaxExtentPosition= 1.096,-1.221,-0.500 ArmorMaterial=STEEL Armor[FRONT].Thickness=6 Armor .Thickness=6 Armor .Thickness=6 Armor[REAR].Thickness=6 Armor[TOP].Thickness=6 Armor[bOTTOM].Thickness=6 [FuselageFuelCell5] SystemType=FUEL_TANK FuelTankID=5 MaxFuelAmount=790.5 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.207,-1.887, 0.100 MaxExtentPosition=-1.096,-1.221,-0.500 ArmorMaterial=STEEL Armor[FRONT].Thickness=6 Armor .Thickness=6 Armor .Thickness=6 Armor[REAR].Thickness=6 Armor[TOP].Thickness=6 Armor[bOTTOM].Thickness=6 [FuselageFuelCell6] SystemType=FUEL_TANK FuelTankID=6 MaxFuelAmount=790.5 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.513,-1.400, 0.160 MaxExtentPosition= 0.513,-2.200,-0.600 ArmorMaterial=STEEL Armor[FRONT].Thickness=6 Armor .Thickness=6 Armor .Thickness=6 Armor[REAR].Thickness=6 Armor[TOP].Thickness=6 Armor[bOTTOM].Thickness=6 [FuselageFuelCell7] SystemType=FUEL_TANK FuelTankID=7 MaxFuelAmount=790.5 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.513,-2.400, 0.160 MaxExtentPosition= 0.513,-3.200,-0.600 ArmorMaterial=STEEL Armor[FRONT].Thickness=6 Armor .Thickness=6 Armor .Thickness=6 Armor[REAR].Thickness=6 Armor[TOP].Thickness=6 Armor[bOTTOM].Thickness=6 [RightWingFuelCell] SystemType=FUEL_TANK FuelTankID=8 MaxFuelAmount=907.2 SelfHealing=FALSE FireSuppression=TRUE MinExtentPosition= 3.390,-0.118,0.292 MaxExtentPosition= 2.654,-1.886,0.081 [LeftWingFuelCell] SystemType=FUEL_TANK FuelTankID=9 MaxFuelAmount=907.2 SelfHealing=FALSE FireSuppression=TRUE MinExtentPosition=-3.390,-0.118,0.292 MaxExtentPosition=-2.654,-1.886,0.081 // Landing Gears --------------------------------------------------------- [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=0.25 HideGearNode=TRUE ModelNodeName=Front_struct ShockNodeName=front_piston ShockAnimationID=2 ShockStroke=0.24 SpringFactor=1.5 DampingFactor=4.5 WheelNodeName001=FrontGear01 WheelNodeName002=FrontGear02 ReverseWheelRotation=FALSE RollingRadius=0.27 CastoringWheel=TRUE CastoringNodeName=frontcastor ReverseCastoringRotation=TRUE Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=60.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=7.0 [LeftMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=0.50 HideGearNode=TRUE ModelNodeName=LeftStrut ShockNodeName=leftpiston ShockAnimationID=3 ShockStroke=0.43 SpringFactor=1.3 DampingFactor=3.0 WheelNodeName=LeftGear ReverseWheelRotation=FALSE RollingRadius=0.35 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.95 RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=8.0 [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=0.50 HideGearNode=TRUE ModelNodeName=RightStrut ShockNodeName=rightpiston ShockAnimationID=4 ShockStroke=0.43 SpringFactor=1.3 DampingFactor=3.0 WheelNodeName=RightGear ReverseWheelRotation=True RollingRadius=0.35 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.95 RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=8.0 [Tailhook] SystemType=ARRESTER_HOOK MaxDeflection=50.0 Retractable=TRUE DeployTime=1.0 ModelNodeName=Hook HookArmLength=2.353 AttachmentPosition=0.0,-6.866,-0.717 // Airbrakes --------------------------------------------------------- [TopAirbrake] SystemType=AIRBRAKE DeployTime=2.5 RetractTime=1.5 DragArea=2.25 MaxDeflection=60.0 MinDeflection=0.0 ControlRate=0.5 ModelNodeName=TopAirbrake ReverseModelOrientation=True AnimationID=6 [underAirbrake] SystemType=AIRBRAKE DeployTime=2.5 RetractTime=1.5 DragArea=2.25 MaxDeflection=60.0 MinDeflection=0.0 ControlRate=0.5 ModelNodeName=lowerAirbrake ReverseModelOrientation=True AnimationID=6 // Lights --------------------------------------------------------- //Feux gauche [LeftPositionLight2] SystemType=LIGHT LightNodeName=Feu_Left CanFlash=TRUE FlashTime=0.70 [LeftPositionLightTop] SystemType=LIGHT Color=0.98,0.1,0.1 Brightness=0.03 Position=-2.444,1.781,0.363 LightSrcOffset=-0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE [LeftPositionLightLow] SystemType=LIGHT Color=0.98,0.1,0.1 Brightness=0.03 Position=-2.48,1.777,0.127 LightSrcOffset=-0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE // Feux droits [RightPositionLight2] SystemType=LIGHT LightNodeName=Feu_Right CanFlash=TRUE FlashTime=0.70 [RightPositionLightTop] SystemType=LIGHT Color=0.5,0.98,0.5 Brightness=0.03 Position= 2.444,1.781,0.363 LightSrcOffset=0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE [RightPositionLightLow] SystemType=LIGHT Color=0.5,0.98,0.5 Brightness=0.03 Position= 2.48,1.777,0.127 LightSrcOffset=0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE // Lumiére de train [GearLight] SystemType=LIGHT Position=0.0,5.5,-0.9 LightSrcOffset=0.1,70.0,10.3 Color=0.25,0.25,0.20 Brightness=0.10 LightSrcRange=70.0 LightRange=70.0 CanFlash=FALSE IsLandingLight=TRUE // feux avant pod ECM [bottomFuselageLight1] SystemType=LIGHT Color=0.98,0.1,0.1 Brightness=0.02 Position=0.0,8.38,-1.01 LightSrcOffset=0.0,0.0,-0.1 LightSrcRange=0.5 CanFlash=TRUE FlashTime=0.70 // feux de tails [TailLight1] SystemType=LIGHT Color=0.98,0.1,0.1 Brightness=0.03 Position=-1.707,-8.667,2.444 LightSrcOffset=0.0,0.0,0.1 LightSrcRange=0.5 CanFlash=FALSE [TailLight3] SystemType=LIGHT Color=0.66,0.66,0.60 Brightness=0.02 Position=1.722,-8.624,2.692 LightSrcOffset=0.0,0.0,-0.1 LightSrcRange=0.5 CanFlash=TRUE FlashTime=0.70 //---------------------------------------------------------------------- [HidePart1] ModelNodeName=Inside_cockpit ParentComponentName=Nose ShowFromCockpit=FALSE DamageRating=DESTROYED HasAeroCoefficients=FALSE [HidePart2] ModelNodeName=Inside_canopy ParentComponentName=Nose ShowFromCockpit=FALSE DamageRating=DESTROYED HasAeroCoefficients=FALSE Quote
+daddyairplanes Posted September 17, 2014 Posted September 17, 2014 Same way i deal with Flanker, Fulcrums and such. Stay low and fast. Like 300ft agl and450+ knots. Since i prefer my phavorite in air to mud its the way to go, and you can still get a suprise shot of on 1 or 2 of the adversary. Esp in the 80s, give the wingman Mavericks to handle AAA suprises and i carry the iron and 4x AIM-9L. Even the M model geeat white hope can suprise you if they are in front. Always makes me think of the engagement in The Warbirds where Jack Locke bests a Mirage 2000 in a vanilla F-4E...... Quote
cougar_1979 Posted September 17, 2014 Posted September 17, 2014 eeheh good ol' thunderbolt!... but hell the eagle and tomcats for that matter are so excellent bvr platforms they're sorta wasted close in. my last flights in falcon was the online pvp on the north side so went up against the wall of eagles. we're maneuvering above 30k ft just trying to keep the viper afloat, while the f-15s on the other side was lofting slammers our way from 50k doing mach1.4 or something thereabouts... when ya fly the f-16 for long a mental note takes place that 30k is high as you go for normal ops but apparently the big guys are in a completely different realm, above that the viper feels like a brick and the eagle is like a kite with power!... True that. After all they were built exactly with this in mind. I have never came across an AC that could fly top cover as well and that is what air superiority is all about, not turning and burning in the weeds. IMO, it was probably the best air superiority fighter ever built until the advent of the 5th gen birds. Sure you could outfly them or outsmart them upclose, but if properly imployed they should never be dragged upclose. Same way i deal with Flanker, Fulcrums and such. Stay low and fast. Like 300ft agl and450+ knots. Since i prefer my phavorite in air to mud its the way to go, and you can still get a suprise shot of on 1 or 2 of the adversary. Esp in the 80s, give the wingman Mavericks to handle AAA suprises and i carry the iron and 4x AIM-9L. Even the M model geeat white hope can suprise you if they are in front. Always makes me think of the engagement in The Warbirds where Jack Locke bests a Mirage 2000 in a vanilla F-4E...... Good advice and worth a try, especially if the AI is really overpowered. There is a good chance it will run itseld in the ground. BTW.......F-4E VS M2000?! that is one fight i would love to see! Quote
Caesar Posted September 18, 2014 Posted September 18, 2014 Challenge accepted! 'Course a few years back we took our respective mounts against the F-31 and the KF-2000 (F-14 and F/A-18E/F). The KF-2000 was so overpowered that it couldn't turn inside of the state of Texas while the F-31 was actually a royal PITA. Great low speed capes, great high speed capes; IIRC, I had to loop it 'till stalled, then it became REAL unstable and I was able to capitalize on an overshoot to bag it. We'll see how the experimental Turkey does... Quote
Caesar Posted September 18, 2014 Posted September 18, 2014 So, I ran this fight four times in the F-14D. Total score: F-14D: 2, XF-14: 1, Stalemate: 1. The first fight wasn't really a fight. Somehow he didn't notice me and I just slid in and shot him in the ass. This didn't happen for the other three fights. Fight 2 the F-14D started with a vertical press at the merge, while the XF-14 went for a tight left-hand turn. As the F-14D came down, the XF-14 pulled into the vertical and the F-14D went back up into the vertical as well. The XF-14 was in a bit of an oblong loop and attempted a snap shot against the F-14D as the F-14D reached the bottom of its loop. The XF-14 performed a hard pull, landing on the F-14D's tail. The F-14D came back up into the loop, with the XF-14 in trail. The XF-14 began taking snap shots, and when the F-14D entered into a hard defensive break, the XF-14 was able to pull harder for lead, knocking out the right engine. The F-14D attempted a hard rudder roll to get the nose around to go for a 1:1 kill rate as the XF-14 stopped engaging, but the fire spread and the crew ejected. Fight three started similarly to fight 2, however, in the third vertical press, the F-14D dropped flaps, and as the XF-14 got behind (again), without flaps, tried to compensate with much better thrust. In the end, the flaps allowed the F-14D to pitch over while the XF-14 went into stall recovery, nose nearly on the F-14D. Because it unloaded, the XF-14 started pointing away from the F-14D. The F-14D couldn't get enough smack on and so couldn't capitalize on the position, but what then happened was very similar to the KF-2000 several years ago. The XF-14 entered a wide, high speed circle and the F-14D entered a tight, low speed circle down to the deck. As the fuel burned down, the F-14D could sustain very high turn rates due to lesser weight, while the XF-14 was outright sustaining high turn rates due to low basic weight and lower fuel as well. Regardless, neither aircraft could capitalize and after several vertical presses and lures to try the XF-14 to crash into the ground. However, something learned which helped fight 4: if the F-14D sustained about 6-7g, it would eventually get behind the XF-14 3/9 line, and after a few hard presses, got snap shots, but no connections. Too low, too high "g." The gears in Caesar's head start rotating...Call the fight at 10 mins with no victor. Final fight. What I know now: The XF-14 weighs 20,000lbs less than my F-14D and has significantly more thrust. Slow speed is not the best place to be anywhere but when already behind the XF-14. The XF-14 can accelerate like a bastard and even if it gets low on energy, will recover it very quickly. I have no aerodynamic advantage except at super slow speed because I can deploy the flaps and the XF-14 can't (AI). Even this is almost negated due to the XF-14's thrust; it can brute-force its nose into position, and it DOES have slats. This also means the AI can point the nose very quickly with a high alpha pull, then regain energy quickly due to its light weight and high thrust. This fight starts a little different. At the merge, rather than go vertical, the F-14D turns against the XF-14, generating a one-circle fight. This is, in essence, the entire fight, with efforts to calculate when to put on the hard press. Initially, the F-14D is around 380-400KIAS with about 6.8-7g, begins to get behind the 3/9 line, but does its 9-10g pull too early. When it is clear this isn't going to work, the F-14D is at about 310KIAS, and unloads. The F-14D rebuilds speed, gaining back this time to about 420KIAS and is sustaining 7-7.3g. Again, several circles followed by an execution of a 9-10g turn, but this time, the F-14D misjudges the aspect of the XF-14, and it is blatantly clear this was bad timing. Unload, sustain about 400KIAS and 6.8-7g. Another few circles, but this time after making damn sure the F-14D is behind the XF-14's 3/9 line, with the turkey feathers of the F110's visible, the F-14D performs its hard pull. It almost appears the F-14D will wind up on the XF-14's nose by turning tighter, but the F-14D lets off as the XF-14 has "g" on, causing it to overshoot. As it does so, the F-14D lines up a shot and hits the XF-14's left vert stab and port engine. The XF-14 begins an "unload-extend" action to try to bug out, but as it unloads, puts itself back in front of the F-14D, which rolls, pulls and fires again, this time setting the port engine area alight and taking out several flaps on the port wing. The XF-14 selects full afterburner, and pulls hard to try to get out of the firing envelope, but catches fire and spirals in. Of note, this fight never got below 10,000 feet (staying between about 11,000 and 16,000 the whole time). Takeaways: Yes, the XF-14 is massively overpowered, but like the F-31, is not unbeatable. It is lighter than the F-15 but with ridiculously more thrust, the same aerodynamics of the F-14, and allows the AI to get itself out of the slow speed regime, or alternatively, use it to its advantage. I'd be willing to bet the F-15 and F-16 would be able to use the same tactics as I did in the F-14D and come out on top. The big reason this is difficult in another F-14 is because it's the same airframe, aerodynamically, but on both steroids and PCP at the same time...or something like that...As such, the vertical doesn't really work in the same family of aircraft (not unlike an F-14A going against a B or D; not the best idea against an aircraft with upwards of 14,000 more pounds of thrust coming out the back). It would be feasible if, say, I were in the F-14A with good entering energy, and the B/D had poorer entering energy, but in the case of the XF-14, there's just so damn much thrust, it didn't matter. Rather, by controlling where I was in the turning fight, keeping the bird at high enough sustained "g" and violating the limits for the hard presses, I came back and he didn't. As they say, there aren't any limits if loss of life and aircraft are likely! Anyone who is more familiar with the Viper, Eagle, Bug, Phantoom, etc. want to share their experiences? Quote
saisran Posted September 18, 2014 Posted September 18, 2014 (edited) So, I ran this fight four times in the F-14D. Total score: F-14D: 2, XF-14: 1, Stalemate: 1. The first fight wasn't really a fight. Somehow he didn't notice me and I just slid in and shot him in the ass. This didn't happen for the other three fights. Fight 2 the F-14D started with a vertical press at the merge, while the XF-14 went for a tight left-hand turn. As the F-14D came down, the XF-14 pulled into the vertical and the F-14D went back up into the vertical as well. The XF-14 was in a bit of an oblong loop and attempted a snap shot against the F-14D as the F-14D reached the bottom of its loop. The XF-14 performed a hard pull, landing on the F-14D's tail. The F-14D came back up into the loop, with the XF-14 in trail. The XF-14 began taking snap shots, and when the F-14D entered into a hard defensive break, the XF-14 was able to pull harder for lead, knocking out the right engine. The F-14D attempted a hard rudder roll to get the nose around to go for a 1:1 kill rate as the XF-14 stopped engaging, but the fire spread and the crew ejected. Fight three started similarly to fight 2, however, in the third vertical press, the F-14D dropped flaps, and as the XF-14 got behind (again), without flaps, tried to compensate with much better thrust. In the end, the flaps allowed the F-14D to pitch over while the XF-14 went into stall recovery, nose nearly on the F-14D. Because it unloaded, the XF-14 started pointing away from the F-14D. The F-14D couldn't get enough smack on and so couldn't capitalize on the position, but what then happened was very similar to the KF-2000 several years ago. The XF-14 entered a wide, high speed circle and the F-14D entered a tight, low speed circle down to the deck. As the fuel burned down, the F-14D could sustain very high turn rates due to lesser weight, while the XF-14 was outright sustaining high turn rates due to low basic weight and lower fuel as well. Regardless, neither aircraft could capitalize and after several vertical presses and lures to try the XF-14 to crash into the ground. However, something learned which helped fight 4: if the F-14D sustained about 6-7g, it would eventually get behind the XF-14 3/9 line, and after a few hard presses, got snap shots, but no connections. Too low, too high "g." The gears in Caesar's head start rotating...Call the fight at 10 mins with no victor. Final fight. What I know now: The XF-14 weighs 20,000lbs less than my F-14D and has significantly more thrust. Slow speed is not the best place to be anywhere but when already behind the XF-14. The XF-14 can accelerate like a bastard and even if it gets low on energy, will recover it very quickly. I have no aerodynamic advantage except at super slow speed because I can deploy the flaps and the XF-14 can't (AI). Even this is almost negated due to the XF-14's thrust; it can brute-force its nose into position, and it DOES have slats. This also means the AI can point the nose very quickly with a high alpha pull, then regain energy quickly due to its light weight and high thrust. This fight starts a little different. At the merge, rather than go vertical, the F-14D turns against the XF-14, generating a one-circle fight. This is, in essence, the entire fight, with efforts to calculate when to put on the hard press. Initially, the F-14D is around 380-400KIAS with about 6.8-7g, begins to get behind the 3/9 line, but does its 9-10g pull too early. When it is clear this isn't going to work, the F-14D is at about 310KIAS, and unloads. The F-14D rebuilds speed, gaining back this time to about 420KIAS and is sustaining 7-7.3g. Again, several circles followed by an execution of a 9-10g turn, but this time, the F-14D misjudges the aspect of the XF-14, and it is blatantly clear this was bad timing. Unload, sustain about 400KIAS and 6.8-7g. Another few circles, but this time after making damn sure the F-14D is behind the XF-14's 3/9 line, with the turkey feathers of the F110's visible, the F-14D performs its hard pull. It almost appears the F-14D will wind up on the XF-14's nose by turning tighter, but the F-14D lets off as the XF-14 has "g" on, causing it to overshoot. As it does so, the F-14D lines up a shot and hits the XF-14's left vert stab and port engine. The XF-14 begins an "unload-extend" action to try to bug out, but as it unloads, puts itself back in front of the F-14D, which rolls, pulls and fires again, this time setting the port engine area alight and taking out several flaps on the port wing. The XF-14 selects full afterburner, and pulls hard to try to get out of the firing envelope, but catches fire and spirals in. Of note, this fight never got below 10,000 feet (staying between about 11,000 and 16,000 the whole time). Takeaways: Yes, the XF-14 is massively overpowered, but like the F-31, is not unbeatable. It is lighter than the F-15 but with ridiculously more thrust, the same aerodynamics of the F-14, and allows the AI to get itself out of the slow speed regime, or alternatively, use it to its advantage. I'd be willing to bet the F-15 and F-16 would be able to use the same tactics as I did in the F-14D and come out on top. The big reason this is difficult in another F-14 is because it's the same airframe, aerodynamically, but on both steroids and PCP at the same time...or something like that...As such, the vertical doesn't really work in the same family of aircraft (not unlike an F-14A going against a B or D; not the best idea against an aircraft with upwards of 14,000 more pounds of thrust coming out the back). It would be feasible if, say, I were in the F-14A with good entering energy, and the B/D had poorer entering energy, but in the case of the XF-14, there's just so damn much thrust, it didn't matter. Rather, by controlling where I was in the turning fight, keeping the bird at high enough sustained "g" and violating the limits for the hard presses, I came back and he didn't. As they say, there aren't any limits if loss of life and aircraft are likely! Anyone who is more familiar with the Viper, Eagle, Bug, Phantoom, etc. want to share their experiences? Damn Great Flying Caesar. Will try to absorb what you did in your fights to improve my own skills. I forgot to mention that i had uprated the thrust ( i might have used a D-restricted value and translate it to game figures) which was still wasn't enough to break mach 3 so i took 40% off the weight. haha. so what we have is a fighter made of carbon titanium and Styrofoam. Still great job Caesar. i think my best bet is still with another tomcat as i have more feel for it than an eagle or a viper. Edited September 18, 2014 by saisran Quote
Kyot54 Posted September 18, 2014 Posted September 18, 2014 Admittedly while I will tinker with the .ini's regarding service years and fuel loads (to make them actually realistic, I'm sorry the F-22 does not carry 35,000lbs of JP-5 internally), I haven't messed with thrust, lift vs drag, corner rates and the like. I think it's a self-imposed strict adherence to the idea of flying the fighter you have to the best of it's ability while not allowing your enemy to use his advantages. If we make our plane better at doing what the other plane does well, is just feels like it's not really DACT, not really flying, and more tweaking the software. At the same time, don't get me wrong, I would have loved to see a fully digital fly-by-wire Tomcat, maybe even with some X-31 thrust vectoring nozzles. Flankers eat your hearts out. But even then, instantaneous turn performance become the premium and really flying your jet to the limits of it ability is negated by only needing to make that first turn right. It's kinda like Peyton Manning vs. (old, Atlanta Falcons) Michael Vick. When you are one read and run, you are not really a "Quarterback". Granted, there are times flying 1v1 where realistically I probably would not have stayed to fight for 12 minutes to see who won, I would have extended and bugged out first chance I got after maybe 5 minutes. I have definitely done it during campaigns where part of the point is to survive long term. Anyway, just my two cents for the evening. Peace, J Quote
saisran Posted September 18, 2014 Posted September 18, 2014 (edited) Admittedly while I will tinker with the .ini's regarding service years and fuel loads (to make them actually realistic, I'm sorry the F-22 does not carry 35,000lbs of JP-5 internally), I haven't messed with thrust, lift vs drag, corner rates and the like. I think it's a self-imposed strict adherence to the idea of flying the fighter you have to the best of it's ability while not allowing your enemy to use his advantages. If we make our plane better at doing what the other plane does well, is just feels like it's not really DACT, not really flying, and more tweaking the software. At the same time, don't get me wrong, I would have loved to see a fully digital fly-by-wire Tomcat, maybe even with some X-31 thrust vectoring nozzles. Flankers eat your hearts out. But even then, instantaneous turn performance become the premium and really flying your jet to the limits of it ability is negated by only needing to make that first turn right. It's kinda like Peyton Manning vs. (old, Atlanta Falcons) Michael Vick. When you are one read and run, you are not really a "Quarterback". Granted, there are times flying 1v1 where realistically I probably would not have stayed to fight for 12 minutes to see who won, I would have extended and bugged out first chance I got after maybe 5 minutes. I have definitely done it during campaigns where part of the point is to survive long term. Anyway, just my two cents for the evening. Peace, J True. The modded Tomcat was just for fun. Made for speed runs on the Himalayas and ANW terrains. I just wondered how it would do as an adversary in a fight. As it stands. it's a great training adversary that will either push my skills to a higher level or frustrate the hell out of a noob like me. Hehe. Btw the Modded Tomcat is stealthy too. P.S. Actually the real reason i posted the INI is in hopes of getting Caesar and other tomcat drivers to take the challenge so i can get additional pointers. It works. hehe. Edited September 18, 2014 by saisran Quote
Do335 Posted September 18, 2014 Posted September 18, 2014 messed with thrust, lift vs drag, corner rates and the like i got myself into that 2 weeks back :p it is purely messing because without proper FM knowledge, it's just a process of changing a few numbers, go into the game, fly it to see if it works out, close game and edit again. reason was i somehow found a love for the fagot! but turns out the CDL (drag due to lift) in the fm was so huge it couldn't afford much maneuvering at all even in the vertical before stalling out, after which the sabre flys circles around it. after some tweaks i think the desired result is achieved atm where one out flys the other in the vertical, one the horizontal. instantaneous turn performance become the premium and really flying your jet to the limits of it ability is negated by only needing to make that first turn right. it seems the fights are like that nowadays already!.. with HOBS short range missiles and helmet mounted sights, you just pull the nose toward the bandit, look at him (mwahahaha:D) and let one loose. so whoever has the best SA + instantaneous turn rate comes out on top immediately. modern tech is so deadly... otoh i think the first turn or one's "entry state" has always been important even in the old days, because the t/w ratio is relatively limited that whatever advantage you begin with will probably carry over to the end or can afford one more mistakes. So i would like to issue a challenge. How would you deal with such an overwhelming adversary. I really would like to see your tactics in dealing with overpowered fighters so here is the data Ini. Anyone who is more familiar with the Viper, Eagle, Bug, Phantoom, etc. want to share their experiences? eh.. i'm mostly retired from modern jets these days, but love to read the reports, plz keep them coming! and nice flying there caesar didn't think that one was even beatable seeing its uberness! anyway stay tuned for a new episode of... this time Mig vs Sabre. After my rl schedule clears up a bit. Quote
Kyot54 Posted September 18, 2014 Posted September 18, 2014 I tinkered around with the F-14D flight model in the old Jane's Fighters Anthology, but that was because it was the same as the F-14A flight model, thrust and all, which was not cool. So far I've found in the B's and D's I can turn with just about anything below about 15,000ft, above that I really have to keep my energy up or I lose control authority real quick. From what I understand that was definitely true about the A models. I've heard that they even had problems refueling from Air Force tankers: they would have to pop in and out of afterburner to keep from stalling out, which of course meant they were burning fuel almost as fast as they were taking it in. I know that several times in Operation Northern Saber, when I have had to intercept a group of Tu-16s at >35,000ft it would get really difficult if I was down to guns only. This being in the A model of course. Haven't experienced that situation with a Bravo or Delta yet. Hopefully it should be significant better, tough I don't expect it to be easy. Quote
cougar_1979 Posted September 18, 2014 Posted September 18, 2014 (edited) Flying the A's above 35000ft (from what i've read) was generally tricky, mostly because of the engines and their tendency to sometimes "choke" for air. They would sometimes even completely flame-out on transitions from full military to afterburner power. You had to deal with them and monitor them closely. During ACM, the rull of the thumb for avoiding flamouts or compressor stalls was to lock the throttles in afterburner and keep them there. The acceleration under military power in the PW TF30's was inadeqaute at best anyway. This as we might imagine did not improve the fuel economy, but did work to lower the risk of experiencing flameouts and compressor stalls. EDIT: @Saisran, what ini file do i need to mod to test the GodCat? :) Edited September 18, 2014 by cougar_1979 Quote
saisran Posted September 19, 2014 Posted September 19, 2014 Flying the A's above 35000ft (from what i've read) was generally tricky, mostly because of the engines and their tendency to sometimes "choke" for air. They would sometimes even completely flame-out on transitions from full military to afterburner power. You had to deal with them and monitor them closely. During ACM, the rull of the thumb for avoiding flamouts or compressor stalls was to lock the throttles in afterburner and keep them there. The acceleration under military power in the PW TF30's was inadeqaute at best anyway. This as we might imagine did not improve the fuel economy, but did work to lower the risk of experiencing flameouts and compressor stalls. EDIT: @Saisran, what ini file do i need to mod to test the GodCat? :) i used the F-14B as base, F-14B_Data.INI you can copy an F-14B Folder. Rename it to something you like ex. GodCat. Change the F-14B.INI to GodCat,INI Open it and change the aircraft names to GodCat to distinguish it from the original. Then open the F-14B_data.INI and Copy paste the posted entries over the original entries and its done. :) Quote
saisran Posted September 19, 2014 Posted September 19, 2014 I was hoping to post a vid of my triumph over the GodCat, but what i got is a video of how to die in 100 sorties in less than an hour, the actual deaths didn't even came close to 100 but it sure felt that way. My respect to Caesar's skills in the Tomcat has just reached a new height. My desperation was most evident when i placed the B model in a flat spin. Time for a few laughs on yours truly. Hehe. 1 Quote
Caesar Posted September 19, 2014 Posted September 19, 2014 Saisran, It looks like you're getting too slow too quickly. Maybe too much "g" early on? While I love getting into a slow fight, trying this against the XF-14 is tantamount to suicide. Its T:W is just too damn much. It'll get slow temporarily, but when it notices it's getting vulnerable, it lights the cans, accelerates, and then comes back around to threaten you. When I fell out during the stale-mate fight, flaps down, I only survived 'cause our noses were pointed in opposite directions. Flaps are great for positioning against roughly equivalent fighters, but the XF-14 you made is in another league. Rather, try for that sustained turn fight. I think the reason you end up inside his circle is that while you're pushing 7g or so at about 400KIAS, he's going a lot faster, so you've got a smaller circle and similar rate (faster speeds require more "g" for better rate). Hold that "g" for 3 or 4 circles and you should start getting behind him. When you're definitively behind his 3/9 line, go for the full pull (it took me three times to get it right, as you've read). You might hit 12g+ but a single overstress isn't going to kill your Turkey. The game does (last I checked) eventually break aircraft from over-g, but typically a few of them aren't going to hurt it too bad. Just as a side note, I took up a Rafale against the XF-14. He got more shots on me than I did on him, but neither one of us got a kill, and both me and the XF-14's aircrew would be dead from the sustained high "g" in the fight (or rather, pass out a bunch of times, have to recover, probably separate 5 miles as the aircraft flew away from each other due to aircrew G-LOC, and re-engage). Technically, the XF-14 won 'cause I'd be outta gas. Still working on figuring out that bird... Quote
cougar_1979 Posted September 20, 2014 Posted September 20, 2014 i used the F-14B as base, F-14B_Data.INI you can copy an F-14B Folder. Rename it to something you like ex. GodCat. Change the F-14B.INI to GodCat,INI Open it and change the aircraft names to GodCat to distinguish it from the original. Then open the F-14B_data.INI and Copy paste the posted entries over the original entries and its done. :) Thanks mate, i just did that and the GodCat was there (broke through mach 3.2 in a verttical climb with it at 100000ft) but there was no gun on it. Did i mess something up? I could not load any ammo for gun, but i could mount missiles on it. I first thought of something being wrong as the bird refused to engage me. Quote
Caesar Posted September 20, 2014 Posted September 20, 2014 Cougar, Change the gun from 20MM_M61A2 to 20MM_M61A1. I had that problem, too initially. Quote
cougar_1979 Posted September 20, 2014 Posted September 20, 2014 (edited) Cougar, Change the gun from 20MM_M61A2 to 20MM_M61A1. I had that problem, too initially. Thanks! It worked :) 5 engagements so far. 2 draws, we both ran out of ammo. 1 kill for him, we went nose on nose and he just got lucky. 1 kill for me. 1 me shoots at him, his starboard engine goes offline, he pulls into a vertical climb at mach 1.1 and bugs out at 100000ft. No detailed reports yet and no recordings. But i've reached the following conclusion. This fight will be much harder on a Tomcat driver then on anyone else. Reading on both Saisran and Caesar reports i already had some idea what to expect, and having fought the M2000 in the F-14A i had a plan about what might work. Fist of all If you chose to fight him in a Tomcat, you must be prepared that will be better at everything in you or equal, except for the flaps at very low speeds. There is almost no weakness for you to expolit, unless you lure him very low, very slow and have the will power to turn with him for 20 minutes. Even then you might not get a good shot. So be prepared to give you A game and still not win. Second, as there are few AC in the known universe that have more excess power then this baby, i would advise taking it out in something that can beat him aerodynamically. Unfortunately there aren't many birds out there that can beat Tomcats aerodynamics, and even those that can, seldom have enough extra umph on them to actually use it decisevely. Aside from this, you need some good power and sustained ability in order to recover from your attacks and keep the pressure on him. I went for the Super Bug, as it has the most authority (at least to me) in a hard pitch, it has somewhat better ITR and although it could benefit from more thust it has enough of it if you fly it well. The strategy is almost the same as in the F-14A VS M2000 except for one important detail, you will almost never have an energy advantageover him, so lead pursuits are out. What supstitutes them is flying "close". I used the same tactics that Bug drivers always used on Vipers. Stay inside his turn and use your nose to constantly apply pressure and be a threat to him. But, at the same time be midful of your own energy state cause if you bleed off too much and extends without you being able to couter that extend with a good shot, he will accelerate, turn on you and you will have nose on nose faceoff. Not a good thing that. That is how i got shot on my 2nd sortie. So, stay inside him at all times, you will be a little sower then him, but that will work to your advantage as you will not black out as often. Use every possible moment to build up energy and then to use it for another "close in" turn. Once you are withing 1/2 mile of him, you are relatively safe as he won't be able to reverse on you, without you having a good shot on him. But it will also be harder to build energy so stick discipline is paramount. I am still learning the F-18E behavior, but it seams that although it can sustain a good turning rate bellow 250KIAS, you should avoid going that slow unles you are sure you eill get a good shot and even more sure it will be enough to bring the enemy down with that one shot. Preferably, don't bring it bellow 310-320KIAS and if you hit that low of an energy state in your attack, unload right away and accelerate. Try flying it around 380-390KIAS and bleading off periodically to try and get a good lead. Just like in the F-14A VS M2000, at the right moment (when you are close to him and your off angle is as between 5-20 degrees and his aspect almost 0) you start your leading break. Line up the gun sight first, then point your nose and hope for a lock (in my 2 draws i lost 5 clean shots, because the damn radar would not lock), and then finally pull! Again, don't expect a clean shot. This will be a high deflection kill if a kill at all. Try not to be an inpatient blockhead like me and waste your ammo on shots without a lock. You will need it, trust me. I Hope this helps, Good hunting! Edited September 20, 2014 by cougar_1979 Quote
saisran Posted September 20, 2014 Posted September 20, 2014 Wow. Great input guys! lovely reading. sorry about the gun data. i forgot i made a copy of the vulcan to make some rate of fire experiments (i was trying to make a laser). I really thought i got the answer with the raptor. Much heavier than the GodCat but with a lot more thrust. The only thing wrong with the raptor is that it files like a computerized brick compensated with insane amount of thrust. No recordings or screenshot as i was too busy trying to stay alive. flying below 300KIAS didn't work and i was only able to stay alive by flying fast However, the GodCat was behind me all the time. The fight ended up in a draw. with him running out of bullets and bugging out and with me running out of gas to try anything. I was forced to make a crash landing near some friendly AAA installations while he cruised home frustrated by not getting one more kill. In the end i'm stranded in the middle of the dessert while they are drinking beer and taking a shower at their base. Quote
cougar_1979 Posted September 20, 2014 Posted September 20, 2014 Allrighty then. Here is the recording of this morning's second flight. The first one was pretty much the same, except for the fact that i managed to empty the entire ammo belt without hitting the thing (i am still getting used to the Bug's gun sight and cannon position).We started off neutral at 15000 ft, 25nm away from each other. I could not pick him up on my radar until he broke 10nm. Went into a har left hand turn, tail on tail chace. Started off in a conservative manner, to avoid bleeding off too musch too fast (new to the plane again). On few ocasions i let my angst get the better of me, i went bellow 300KIAS, but only for a few seconds and only a couple of times. Overall the above mentioned tactics work though, even if it takes roughly 7 minutes to get into a position for the first shot. One thing worthy of mention, that kind of helped me; as i flew i remembered that there is one thing that is actually more important to monitor as you fly then your airspeed. For a given throttle setting and air speed, your energy management is dependant purely on your angle of attack. There is value for which your induced drag matches matches your generated lift and this is your sustained turn rate. Get your AoA higher and you bleed off, get it lower and you unload and accelerate. In fact, in most other sims i almost always fly by my AoA and not by my air speed. And almost all new AC have an alpha indicator on their HUD. As soon as i figured this out, it was only a matter of time before i found my zone. 16-17 alpha, best sustained and the GodCat never had the initiative for the entire flight. This allowed me to engage him in the high 300's and after around 13 minutes if turning i shot off his port spoilers or tailerons. He tried to reverse, but in the process lost control and crashed in the ground.... Spalsh one GodCat, mission complete, RTB. 1 Quote
cougar_1979 Posted September 21, 2014 Posted September 21, 2014 This is a bit of thematic DACT. I was thinking of the Microprose's Dogfight 80 years of Aerial Warfare and one of my childhood's favorite jets, the Harrier. As i don't have a Falklands theater installed (does it even exist for SF2?) i had to improvise. In the lack of a Royal Navy Sea Harrier i used the early AV8, armed with 2 Sidewinders. The enemies are not Mirage III but central European MiG-21's. This is my first time flying a plane without a radar and computing gunsight in SF2, so my skills are a bit clumsy.GC calls bogies at 20nm and i adjust course for intercept, just as we get another call, this one at 10nm on our right, 1 'o clock. I order element 2 to attack air and we merge to engage. At first i can't see them against the ground, so roll around to scan the environment. As i do, i get a radar warning and someone yelling "missile launch". Trying to launch some flares.....no luck......great this planes have no counter measures. My Mk I eyeballs don't work properly, so i call on the GC to call the bandits for me. And there he is, Tally-ho, MiG-23, 10 'o clock low. Rolling in on him and it's Fox 2. Apparently there is a bandit on my six, but i am staying with him for now. The first heater misses. Fox 2 again and it's splash one, just as one of the element 2 bites the dust as well. The other one is just ahead, 12 'o clock, but i am out of missiles. Trying to get my wingman to attack him, it's a no go, he seams engaged. I will have to fight him myself, no radar, no gunsight, the old fashioned way. Giving the ADEN a short try, to see if i can descern the bullet drop. I close in on him with a bandit on my six, and with a lot of extra closure. Just as i am about to overshoot, i get a short burst on him, from point blank range. Rolling on my back and trying to get a visual on him, to see if he's going down.....no such luck. He is still up. Going into a high Yo-Yo, to bounce him from above, but as i do, he starts losing altitude and drops in the woods....splash 2. Bandit #3 is 1 'o clock high and i order my wingmen to attack him. This one's MiG-21. As i turn right to stay on him, i see one of his buddies and attempt a snap shot at him. No contact. Rolling back on bandit #3. #4 must have gotten behind me in the process, but we are turning so hard that his missiles can't track. One of my wingmen gets off a Fox 2 and shoots down a bandit. Splash 3! Meanwhile i am into a short rolling skissors adventure that ends up in me missing a few good shots.....where is a computing gun sight when you need one!? He dives and i go in after him. As he levels off and breaks hard left, i set my boresight on him and squeeze the trigger. Some of my tracers hit, but apparently not enough for him to go down. I go into another Yo-Yo....and i see we are not alone. One of my buddies is in pursuit as well. As he pulls up i go right behind him, so close i can see his exhaust upclose and personal......and i still manage to miss.... Setting up another attack......missing agian. Finally he goes in a steep climb, i follow and get a good low aspect of him. 2 Short burst....and the ADEN's fall silent... The drum is empty.... I order my wingmen again, and one of them has a Fox 2 down his pipe in no time. It's splash 4! Just when i think this is all over, i get a missile warning. There is a 5th bandit somewhere near by. Wrong, there's one more, but the other wingman goes winchester as he splashes #5. No we only have the last bandit to worry about. GC call in mission complete, RTB but i am greedy for another kill. GC calls him at 4 'o clock and i go after him, while my wingies try to gun him down. For some reason they all miss eve though he is flying streight as an arrow. One by one they run out of ammo and just as i am about to call RTB, my #2 does something very brave.......and rams the MiG! For some silly reason, the Mig continues to fly while my wingman goes down in flames..........I call it a day and in the end it is 2 primary targets destroyed and 3 aditional targets destroyed, with 2 Harriers lost......and it could have been one. This one will give me nightmares for a long time.... But i love the Harrier. Do you guys know of a good Sea Harrier out there? And did you know if they ever used their cannons in air to air? 1 Quote
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