fireengineer Posted March 5, 2011 Posted March 5, 2011 (edited) Hi All I was having fun with the EF2000 Typhoon model and decided to mod the weapon load to allow me to carry air to air ordnance on all pylons. I added the required entries into the dat file i.e. AHM,SAHM,IRM,2IR.... what happens when on the game loadout screen is that the IRM missiles will load 2x2 or 4x4 onto the pair of pylons but the SAHM and AHM missiles will only load 1 (onto 2 stations)??? Thinking it was a weight issue I increased the weight limit on the pylons to 200% of the required load, but still the station group will only offer 1 missile for loading onto a pair of pylons. Have tried to tinker with it by grouping 4 pylons together and various combinations but nothing will work. Station group 2 and 5 WILL load a pair of SAHM and AHM as will the AMRAM station group 1 3 and 4 will not load a pair instead only offering a single missile. air to ground weapons are not affected and load correctly. Have had this problem before on other models too comming to think about it. Got the feeling there is more to this than I am aware of, time to ask for help. Help! [AMRAMStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=SEMI_RECESSED AttachmentPosition=-0.88,1.3,-0.62 AttachmentAngles=2.0,-1.0,52.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=2000 AllowedWeaponClass=AHM,SAHM AttachmentType=US,NATO,UK,USN,USAF,SWEDEN [AMRAMStation2] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=SEMI_RECESSED AttachmentPosition=0.88,1.3,-0.62 AttachmentAngles=-2.0,-1.0,-52.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=2000 AllowedWeaponClass=AHM,SAHM AttachmentType=US,NATO,UK,USN,USAF,SWEDEN [AMRAMStation3] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=SEMI_RECESSED AttachmentPosition=-0.96,-3.3,-0.46 AttachmentAngles=0.0,-3.0,56.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=2000 AllowedWeaponClass=AHM,SAHM AttachmentType=US,NATO,UK,USN,USAF,SWEDEN [AMRAMStation4] SystemType=WEAPON_STATION StationID=4 StationGroupID=1 StationType=SEMI_RECESSED AttachmentPosition=0.96,-3.3,-0.46 AttachmentAngles=-0.0,-3.0,-56.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=2000 AllowedWeaponClass=AHM,SAHM AttachmentType=US,NATO,UK,USN,USAF,SWEDEN [station1] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-4.555,-2.80,-0.511 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2500 AllowedWeaponClass=IRM,AHM,SAHM,FT AttachmentType=SWEDEN,US,NATO,UK,USN,USAF ModelNodeName=pylon1 PylonMass=26.15 PylonDragArea=0.02 LaunchRailNodeName= FuelTankName=Typhoon tank [station2] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.557,-1.35,-0.58 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2500 AllowedWeaponClass=IRM,EOGR,SAHM.AHM,LGB,BOMB,ASM,ARM,TLR,2BR,2IR,TER,FT AttachmentType=SWEDEN,US,NATO,UK,USN,USAF ModelNodeName=pylon2 PylonMass=26.15 PylonDragArea=0.02 LaunchRailNodeName= FuelTankName=Typhoon tank [station3] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.590,-0.35,-0.625 AttachmentAngles=0.0,0.0,0.0 LoadLimit=4000 AllowedWeaponClass=IRM,EOGR,SAHM.AHM,LGB,BOMB,ASM,ARM,FT,TLR,2BR,2IR,TER,RP AttachmentType=SWEDEN,US,NATO,UK,USN,USAF ModelNodeName=pylon3 PylonMass=26.15 PylonDragArea=0.02 LaunchRailNodeName= FuelTankName=Typhoon tank [station4] SystemType=WEAPON_STATION StationID=11 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-1.566,1.15,-0.685 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2500 AllowedWeaponClass=IRM,EOGR,SAHM,AHM,LGB,BOMB,ASM,ARM,TLR,2BR,2IR,TER,FT AttachmentType=SWEDEN,US,NATO,UK,USN,USAF ModelNodeName=pylon4 PylonMass=26.15 PylonDragArea=0.02 LaunchRailNodeName= FuelTankName=Typhoon tank [station5] SystemType=WEAPON_STATION StationID=12 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.566,1.15,-0.685 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2500 AllowedWeaponClass=IRM,EOGR,SAHM,AHM,LGB,BOMB,ASM,ARM,TLR,2BR,2IR,TER,FT AttachmentType=SWEDEN,US,NATO,UK,USN,USAF ModelNodeName=pylon5 PylonMass=26.15 PylonDragArea=0.02 LaunchRailNodeName= FuelTankName=Typhoon tank [station6] SystemType=WEAPON_STATION StationID=10 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=2.590,-0.35,-0.625 AttachmentAngles=0.0,0.0,0.0 LoadLimit=4000 AllowedWeaponClass=IRM,EOGR,SAHM,AHM,LGB,BOMB,ASM,ARM,FT,TLR,2BR,2IR,TER,RP AttachmentType=SWEDEN,US,NATO,UK,USN,USAF ModelNodeName=pylon6 PylonMass=26.15 PylonDragArea=0.02 LaunchRailNodeName= FuelTankName=Typhoon tank [station7] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=3.557,-1.35,-0.58 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2500 AllowedWeaponClass=IRM,EOGR,SAHM,AHM,LGB,BOMB,ASM,ARM,TLR,2BR,2IR,TER,FT AttachmentType=SWEDEN,US,NATO,UK,USN,USAF ModelNodeName=pylon7 PylonMass=26.15 PylonDragArea=0.02 LaunchRailNodeName= FuelTankName=Typhoon tank [station8] SystemType=WEAPON_STATION StationID=6 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=4.555,-2.852,-0.511 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2500 AllowedWeaponClass=IRM,AHM,SAHM,FT AttachmentType=SWEDEN,US,NATO,UK,USN,USAF ModelNodeName=pylon8 PylonMass=26.15 PylonDragArea=0.02 LaunchRailNodeName= FuelTankName=Typhoon tank [station9] SystemType=WEAPON_STATION StationID=13 StationGroupID= StationType=EXTERNAL AttachmentPosition=0.00,-1.0,-0.9 AttachmentAngles=0.0,-1.5,0.0 LoadLimit=2500 AllowedWeaponClass=FT,LP,BOMB,LGB,RCN,NP,DLP,IRM,AHM,SAHM,FT,2IR AttachmentType=SWEDEN,US,NATO,UK,USN,USAF ModelNodeName=pylon9 PylonMass=26.15 PylonDragArea=0.02 LaunchRailNodeName= FuelTankName=Typhoon tank Edited March 5, 2011 by fireengineer Quote
Wrench Posted March 5, 2011 Posted March 5, 2011 is there a 2-AHM rack that they need to be loaded on? (like the 2IR rack for the A-10s) Don't forget to adjust the loadout.ini, as that's WHAT tells the game engine to load the 2-AHMs, and add (if the aforementioned rack exists,) the 2AHM statement to the hardpoints in the dataini, and the rack type to the loadout ini example: (F-105G with dual ARMs) [sEAD] Loadout[01].WeaponType=AGM-45A Loadout[01].Quantity=2 Loadout[01].RackType=2ARM Loadout[02].WeaponType=AGM-45A Loadout[02].Quantity=2 Loadout[02].RackType=2ARM Loadout[03].WeaponType=AGM-78A Loadout[03].Quantity=1 Loadout[04].WeaponType=AGM-78A Loadout[04].Quantity=1 Loadout[05].WeaponType=f105_650gal_sea Loadout[05].Quantity=1 (rack statement in bold, so you get the idea) wrench kevin stein Quote
fireengineer Posted March 5, 2011 Author Posted March 5, 2011 is there a 2-AHM rack that they need to be loaded on? (like the 2IR rack for the A-10s) Don't forget to adjust the loadout.ini, as that's WHAT tells the game engine to load the 2-AHMs, and add (if the aforementioned rack exists,) the 2AHM statement to the hardpoints in the dataini, and the rack type to the loadout ini example: (F-105G with dual ARMs) [sEAD] Loadout[01].WeaponType=AGM-45A Loadout[01].Quantity=2 Loadout[01].RackType=2ARM Loadout[02].WeaponType=AGM-45A Loadout[02].Quantity=2 Loadout[02].RackType=2ARM Loadout[03].WeaponType=AGM-78A Loadout[03].Quantity=1 Loadout[04].WeaponType=AGM-78A Loadout[04].Quantity=1 Loadout[05].WeaponType=f105_650gal_sea Loadout[05].Quantity=1 (rack statement in bold, so you get the idea) wrench kevin stein Yeah I'll change the loadout.ini, but just to clarify, I am not attempting to load 2 AHM onto one pylon, just 1 on 1 pylon. The pylons are grouped up in pairs but will only load 1 AHM onto 2 pylons, the net effect is that the right wing has an AHM on each pylon but the left wing has none. On the loadout screen all weapons will load up in pairs, 2 M117 or 2 AGM-65, 2 ASRAAM but when it shows the AHM say a meteor missile it will only list it as 1 Meteor for the 2 pylons and not 2 meteors for the pair of pylons shown. Quote
fireengineer Posted March 5, 2011 Author Posted March 5, 2011 is there a 2-AHM rack that they need to be loaded on? (like the 2IR rack for the A-10s) Don't forget to adjust the loadout.ini, as that's WHAT tells the game engine to load the 2-AHMs, and add (if the aforementioned rack exists,) the 2AHM statement to the hardpoints in the dataini, and the rack type to the loadout ini example: (F-105G with dual ARMs) [sEAD] Loadout[01].WeaponType=AGM-45A Loadout[01].Quantity=2 Loadout[01].RackType=2ARM Loadout[02].WeaponType=AGM-45A Loadout[02].Quantity=2 Loadout[02].RackType=2ARM Loadout[03].WeaponType=AGM-78A Loadout[03].Quantity=1 Loadout[04].WeaponType=AGM-78A Loadout[04].Quantity=1 Loadout[05].WeaponType=f105_650gal_sea Loadout[05].Quantity=1 (rack statement in bold, so you get the idea) wrench kevin stein I have just changed the loadout.ini to have a Meteor AHM on every pylon,1 per pylon. But on the loadout screen in game, the problem pylons show up as empty. Took some screen shots to show what is happening. Quote
+ianh755 Posted March 5, 2011 Posted March 5, 2011 I remember this, there is full stop after "SAHM" for stations 2 and 3 instead of a comma. Change it and the 2nd missile come back. 1 Quote
fireengineer Posted March 5, 2011 Author Posted March 5, 2011 I remember this, there is full stop after "SAHM" for stations 2 and 3 instead of a comma. Change it and the 2nd missile come back. By Jove! well spotted Sir!! Many thanks to all involved in this thread, much appreciated. Quote
fireengineer Posted March 5, 2011 Author Posted March 5, 2011 (edited) Proof of the pudding. Thanks again, now I can engage in air to air combat with an unreasonably large payload!!! Edited March 5, 2011 by fireengineer Quote
fireengineer Posted March 5, 2011 Author Posted March 5, 2011 Just as a side note it often baffled me as to why fighters had all those pylons, but could only carry air to air stores on half of them, especially in the Vietnam War. The stories from the pilots always refer to 'running out of missiles' during combat without guns, yet they had empty hard points all over the place. As a result of this personal annoyance I invariably change pylons on models here to carry air to air. Quote
EricJ Posted March 5, 2011 Posted March 5, 2011 Design philosophy back then and also not as advanced as today's missiles. Quote
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