malibu43 Posted March 11, 2011 Posted March 11, 2011 Hmmm... I feel like I should know how to do this, but I'm missing something. Been watching all these sweet DCS A-10 videos and I really like the way you hear the sound of the GAU8 and see some smoke puff off of the nose and then a few seconds later see the impact on (or maybe just near depending on how good a shot you are) the target. You don't really see or notice any tracers (and definitely no tracer smoke). I wanted to get the same thing in SF2E. 1) I grabbed a GAU8 sound file from the downloads section. Sound. Check! 2) I installed Stary's new unified effects pack. Ground hit effect. Check! 3) Commented out the tracer line in the data.ini file for the GAU8. No more tracers. Check! But then I got stuck when trying to remove the tracer smoke. The GAU8 uses 30mmCannonEffects for the effects class, and I see that there is 30mmCannonTracerSmoke.ini (or something like that) in the effects folder, so I assume the 30mmCannonEffects entries are still embedded in particlesystem.ini and are calling out the 30CannonTracerSmoke.ini. Is that correct? I tried deleting (well, renaming) the 30mmTracerSmoke file in the effects folder as well as just deleting all the entries from that file so that it was empty, and I still had tracer smoke for the GAU8. Can someone tell me what edit I need to make and where I need to make it to remove the 30mm tracers smoke? Thanks! Quote
Wrench Posted March 12, 2011 Posted March 12, 2011 did you try removing the statements from the guns' data ini??? wrench kevin stein Quote
malibu43 Posted March 12, 2011 Author Posted March 12, 2011 did you try removing the statements from the guns' data ini??? wrench kevin stein I'm not at home right now, but I think there were only lines for the tracer and effects class. Obviously I don't want to remove the line for the effects class, since I'd loose the impact effects as well. I'll double check when I get home and make sure I didn't miss anything. This is a up to date NF4+ install, BTW. Quote
malibu43 Posted March 12, 2011 Author Posted March 12, 2011 Here is all that's in the data.ini for the GAU8: [GunData001] TypeName=30MM_GAU8 FullName=30mm GAU-8/A Cannon Caliber=30.000000 ROF=4200.000000 MuzzleVel=1030.000000 AmmoWt=0.360000 WarheadWt=0.036000 CartridgeWt=0.739000 Reliability=100.000000 Accuracy=50.000000 AddLight=TRUE MaxLightRange=70.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=Gau8FireEffect GunFireSound=GAU8 EffectClassName=30mmEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE Quote
Wrench Posted March 12, 2011 Posted March 12, 2011 and commenting out the GunFireEffect= and TracerTexture= ...would do...???? think about it wrench kevin stein Quote
malibu43 Posted March 12, 2011 Author Posted March 12, 2011 and commenting out the GunFireEffect= and TracerTexture= ...would do...???? ... ... this: No GunFireEffect (which I want to keep) and no tracers, but still tracer smoke. I also commented out this line from bulletobject.ini, but it had absolutely no effect. [30mmEffects] TracerEmitterName=TracerSmokeEmitter GroundHitEffectName=30mmGroundHitEffect GroundHitSoundName=DirtHit WaterHitEffectName=CannonWaterHitEffect WaterHitSoundName= ObjectHitEffectName=30mmObjectHitEffect ObjectHitSoundName=Impact2 ArmorHitEffectName=30mmObjectHitEffect ArmorHitSoundName=Impact2 AirBurstEffectName=FlakEffect AirBurstSoundName=FLAK2.wav Any other thoughts? Quote
Wrench Posted March 12, 2011 Posted March 12, 2011 (edited) [GunData001] TypeName=30MM_GAU8 FullName=30mm GAU-8/A Cannon Caliber=30.000000 ROF=4200.000000 MuzzleVel=1030.000000 AmmoWt=0.360000 WarheadWt=0.036000 Reliability=100.000000 Accuracy=50.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=Gau8FireEffect GunFireSound=Vulcan EffectClassName=x30mmEffects EffectTime=0.100000 TracerTexture=xTracer.tga TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE Try that You HAVE, of course, see the videos of real Avengers firing, right??? LOTS of smoke. Personally, I'd leave it alone. But that's me, as kinda like my guns realistic wrench kevin stein Edited March 12, 2011 by Wrench Quote
+Stary Posted March 12, 2011 Posted March 12, 2011 Best would be to add new class to bulletobject.ini named like Gau8Effects: [Gau8Effects] TracerEmitterName= GroundHitEffectName=30mmGroundHitEffect GroundHitSoundName=DirtHit WaterHitEffectName=CannonWaterHitEffect WaterHitSoundName= ObjectHitEffectName=30mmObjectHitEffect ObjectHitSoundName=ObjectHit ArmorHitEffectName=30mmObjectHitEffect ArmorHitSoundName= AirBurstEffectName= AirBurstSoundName=SmallExplosion and of course commenting out tracer texture in gun's data file like Wrench did Quote
malibu43 Posted March 12, 2011 Author Posted March 12, 2011 (edited) ... You HAVE, of course, see the videos of real Avengers firing, right??? LOTS of smoke. Personally, I'd leave it alone. But that's me, as kinda like my guns realistic wrench kevin stein Hmmm... I think we may not be on the same page here. I do want smoke coming out of the gun muzzle... lot's of it!!! It's the smoke trails from the bullets that I'm trying to get rid of. Maybe I'm wrong, but I've never seen that in "real life" A-10 videos. Thanks Stary, I'll try that! Edited March 12, 2011 by malibu43 Quote
+Stary Posted March 12, 2011 Posted March 12, 2011 Hmmm... I think we may not be on the same page here. I do want smoke coming out of the gun muzzle... lot's of it!!! It's the smoke trails from the bullets that I'm trying to get rid of. Maybe I'm wrong, but I've never seen that in "real life" A-10 videos. Thanks Stary, I'll try that! make sure to add to your gun data EffectClassName=Gau8Effects the name is up to you, it must be the same as new class added by you to bulletobject.ini Quote
malibu43 Posted March 14, 2011 Author Posted March 14, 2011 (edited) Best would be to add new class to bulletobject.ini named like Gau8Effects: [Gau8Effects] TracerEmitterName= GroundHitEffectName=30mmGroundHitEffect GroundHitSoundName=DirtHit WaterHitEffectName=CannonWaterHitEffect WaterHitSoundName= ObjectHitEffectName=30mmObjectHitEffect ObjectHitSoundName=ObjectHit ArmorHitEffectName=30mmObjectHitEffect ArmorHitSoundName= AirBurstEffectName= AirBurstSoundName=SmallExplosion and of course commenting out tracer texture in gun's data file like Wrench did You were close, Stary! I finally figured it out yesterday. I remember when SF2 first came out, I think it was KillerBee who discovered that custom effects classes had to be added to the data.ini file for the weapon or gun in question. New effects classes couldn't be added to the object.ini files. So, at first, adding the GAU8Effects Stary posted above to bulletobject.ini didn't work. But adding it to the bottom of GAU8data.ini in the guns/GAU8 folder did. Edited March 14, 2011 by malibu43 Quote
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