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Guest BeachAV8R

Another "help" moment..

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Guest BeachAV8R

Yeah, I know, I'm using up all my tokens.

 

So I'm trying to get a mixed rocket/guns loadout on the AT-6B Texan II and I'm running into a problem. The file description says that there is a problem with loading the aircraft for some weapons using the in-game loading screen, so sometimes it has to be done through the loadout.ini file. So I've gone into the loadout.ini file and tried to change the loadouts, but they don't show up on the aircraft in game.

 

I'm trying to get a loadout that includes the HMP-400, LAU-3A, and the PC-9 external fuel tanks. So I figured I could put it under the "Attack" loadout, then use the Attack profile in the game and it would show up..but that isn't happening. Am I being dense? Thing is, I swear on my last training mission I went in and altered the loadouts and the A.I. flight DID carry the loads, so I can't figure out what I'm doing wrong.. Any ideas?

 

As usual - thanks for your patience.. I'm hoping the more I learn the less questions I'll have to ask..

 

BeachAV8R

 

 

// Raytheon AT-6B Ordnance loads

 

// Station 1 = Left Outer Station A2A Missiles

// Station 2 = Left Outer Station Fuel Tank

// Station 3 = Left Outer Station Rocket/Gun Pod

// Station 4 = Left Outer Station A2G Guided Missiles

// Station 5 = Left Outer Station Bombs

 

// Station 6 = Right Outer Station A2A Missiles

// Station 7 = Right Outer Station Fuel Tank

// Station 8 = Right Outer Station Rocket/Gun Pod

// Station 9 = Right Outer Station A2G Guided Missiles

// Station 10 = Right Outer Station Bombs

 

// Station 11 = Left Middle Station A2A Missiles

// Station 12 = Left Middle Station Fuel Tank

// Station 13 = Left Middle Station Rocket/Gun Pod

// Station 14 = Left Middle Station A2G Guided Missiles

// Station 15 = Left Middle Station Bombs

 

// Station 16 = Right Middle Station A2A Missiles

// Station 17 = Right Middle Station Fuel Tank

// Station 18 = Right Middle Station Rocket/Gun Pod

// Station 19 = Right Middle Station A2G Guided Missiles

// Station 20 = Right Middle Station Bombs

 

// Station 21 = Left Inner Station A2A Missiles

// Station 22 = Left Inner Station Fuel Tank

// Station 23 = Left Inner Station Rocket/Gun Pod

// Station 24 = Left Inner Station A2G Guided Missiles

// Station 25 = Left Inner Station Bombs

 

// Station 26 = Right Inner Station A2A Missiles

// Station 27 = Right Inner Station Fuel Tank

// Station 28 = Right Inner Station Rocket/Gun Pod

// Station 29 = Right Inner Station A2G Guided Missiles

// Station 30 = Right Inner Station Bombs

 

[AirToAir]

 

[AirToAirLongRange]

 

[Attack]

Loadout[03].WeaponType=HMP-400

Loadout[03].Quantity=1

Loadout[08].WeaponType=HMP-400

Loadout[08].Quantity=1

Loadout[13].WeaponType=LAU-3A

Loadout[13].Quantity=1

Loadout[18].WeaponType=LAU-3A

Loadout[18].Quantity=1

Loadout[22].WeaponType=Tank_PC-9

Loadout[22].Quantity=1

Loadout[27].WeaponType=Tank_PC-9

Loadout[27].Quantity=1

 

Loadout[01].WeaponType=Stinger

Loadout[01].Quantity=2

Loadout[01].RackType=ATAL

Loadout[09].WeaponType=AGM-114L

Loadout[09].Quantity=2

Loadout[09].RackType=M-272L

Loadout[15].WeaponType=GBU-39B

Loadout[15].Quantity=1

Loadout[20].WeaponType=GBU-39B

Loadout[20].Quantity=1

Loadout[22].WeaponType=Tank_PC-9

Loadout[22].Quantity=1

Loadout[27].WeaponType=Tank_PC-9

Loadout[27].Quantity=1

 

[sEAD]

Loadout[01].WeaponType=Stinger

Loadout[01].Quantity=2

Loadout[01].RackType=ATAL

Loadout[09].WeaponType=AGM-114L

Loadout[09].Quantity=2

Loadout[09].RackType=M-272L

Loadout[14].WeaponType=AGM-114L

Loadout[14].Quantity=2

Loadout[14].RackType=M-272L

Loadout[19].WeaponType=AGM-114L

Loadout[19].Quantity=2

Loadout[19].RackType=M-272L

Loadout[22].WeaponType=Tank_PC-9

Loadout[22].Quantity=1

Loadout[27].WeaponType=Tank_PC-9

Loadout[27].Quantity=1

 

[Anti-Ship]

Loadout[05].WeaponType=GBU-39B

Loadout[05].Quantity=1

Loadout[10].WeaponType=GBU-39B

Loadout[10].Quantity=1

Loadout[15].WeaponType=GBU-39B

Loadout[15].Quantity=1

Loadout[20].WeaponType=GBU-39B

Loadout[20].Quantity=1

Loadout[22].WeaponType=Tank_PC-9

Loadout[22].Quantity=1

Loadout[27].WeaponType=Tank_PC-9

Loadout[27].Quantity=1

 

[FAC]

Loadout[01].WeaponType=Stinger

Loadout[01].Quantity=2

Loadout[01].RackType=ATAL

Loadout[09].WeaponType=AGM-114L

Loadout[09].Quantity=2

Loadout[09].RackType=M-272L

Loadout[13].WeaponType=LAU-3A

Loadout[13].Quantity=1

Loadout[18].WeaponType=LAU-3A

Loadout[18].Quantity=1

Loadout[22].WeaponType=Tank_PC-9

Loadout[22].Quantity=1

Loadout[27].WeaponType=Tank_PC-9

Loadout[27].Quantity=1

 

[Recon]

Loadout[01].WeaponType=Stinger

Loadout[01].Quantity=2

Loadout[01].RackType=ATAL

Loadout[09].WeaponType=AGM-114L

Loadout[09].Quantity=2

Loadout[09].RackType=M-272L

Loadout[13].WeaponType=HMP-400

Loadout[13].Quantity=1

Loadout[18].WeaponType=LAU-3A

Loadout[18].Quantity=1

Loadout[22].WeaponType=Tank_PC-9

Loadout[22].Quantity=1

Loadout[27].WeaponType=Tank_PC-9

Loadout[27].Quantity=1

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Guest BeachAV8R

Thanks for that Eric. What I read there in your post is exactly how I understand it, but I still can't get the weapons to show up. This loadout seems to follow the proper naming conventions:

 

[Attack]

Loadout[03].WeaponType=HMP-400

Loadout[03].Quantity=1

Loadout[08].WeaponType=HMP-400

Loadout[08].Quantity=1

Loadout[13].WeaponType=LAU-3A

Loadout[13].Quantity=1

Loadout[18].WeaponType=LAU-3A

Loadout[18].Quantity=1

Loadout[22].WeaponType=Tank_PC-9

Loadout[22].Quantity=1

Loadout[27].WeaponType=Tank_PC-9

Loadout[27].Quantity=1

 

But the LAU-3A doesn't show up. I'll investigate further.. :) Thanks for the link though..it does verify that my thought process is at least on target.. :scratch:

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Do the allowed nations (meaning: AttachmentType=) in the aircrft data ini match the allowed nations (also AttachmentType=) in the weapons' data ini? Also, depending on the nation bein flown, are the weapons set to EXported=TRUE

 

(not having the bird, I cant' check for my self)

Edited by Wrench

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BeachAV8r, are you trying this in the range terrain? I think so, probably it is needed for your AAR.

It is possible (if I remember well) that the "Range" has no definite CAS locations. In this case it will accept the CAS mission , if the airplane you chose is capable of it, but it won't load the "attack" loadout, or load it partially. I ran in this problem in series one before and was getting crazy with it. Try another terrain, with the same loadout and it should appear properly.

Edited by Canadair

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Thanks for that Eric. What I read there in your post is exactly how I understand it, but I still can't get the weapons to show up. This loadout seems to follow the proper naming conventions:

 

[Attack]

Loadout[03].WeaponType=HMP-400

Loadout[03].Quantity=1

Loadout[08].WeaponType=HMP-400

Loadout[08].Quantity=1

Loadout[13].WeaponType=LAU-3A

Loadout[13].Quantity=1

Loadout[18].WeaponType=LAU-3A

Loadout[18].Quantity=1

Loadout[22].WeaponType=Tank_PC-9

Loadout[22].Quantity=1

Loadout[27].WeaponType=Tank_PC-9

Loadout[27].Quantity=1

 

But the LAU-3A doesn't show up. I'll investigate further.. :) Thanks for the link though..it does verify that my thought process is at least on target.. :scratch:

 

No problem :good:

 

As a double-check see if you can't load them in the Loadout menu first... usually that causes issues too... stuff like weight may be a consideration, or just see what you can load and use that instead.

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I beg to differ on the movements ... there are, yes, NO CAS locations, but there are ARMED_RECON routes.

 

I'd download my Rage Upgrade Pak, as it adds these

 

[Route001]

RouteType=TRUCK

StartArea=Checkpoint 10

EndArea=Bombing Range

RoutePosition[001]=461000,650100

RoutePosition[002]=417172,726165

 

[Route002]

RouteType=TRUCK

StartArea=Vehicle Depot

EndArea=Checkpoint 10

RoutePosition[001]=409742,719102

RoutePosition[002]=461000,650100

 

[Route003]

RouteType=TRUCK

StartArea=Vehicle Depot

EndArea=Industrial Center

RoutePosition[001]=409742,719102

RoutePosition[002]=409351,725400

 

[Route004]

RouteType=TRUCK

StartArea=Checkpoint 6

EndArea=Checkpoint 10

RoutePosition[001]=377000,683000

RoutePosition[002]=466000,740000

 

[Route005]

RouteType=TRUCK

StartArea=Checkpoint 7

EndArea=Industrial Center

RoutePosition[001]=359000,708000

RoutePosition[002]=408901,724970

 

[Route006]

RouteType=TRUCK

StartArea=Checkpoint 10

EndArea=Checkpoint 6

RoutePosition[001]=466000,740000

RoutePosition[002]=377000,683000

 

[Route007]

RouteType=TRUCK

StartArea=Checkpoint 8

EndArea=Rail Yard

RoutePosition[001]=423090,704090

RoutePosition[002]=408528,720649

 

[Route008]

RouteType=TRUCK

StartArea=Checkpoint 10

EndArea=Rail Yard

RoutePosition[001]=466000,740000

RoutePosition[002]=408528,720649

 

 

There's very few terrains around that I havn't "fiddled with" !!! :grin:

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Guest BeachAV8R
I'd download my Rage Upgrade Pak...

 

Do you have a link to that? I'd like to give it a shot but a quick search of the file section doesn't come up with it..?

 

Regards!

BeachAV8R

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Range Upgrade Pak, he forgot the "n"

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Guest BeachAV8R

Range Upgrade Pak, he forgot the "n"

 

:shok: Doh! I really thought it was Rage.. LOL..

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:shok: Doh! I really thought it was Rage.. LOL..

 

LOL true... :smile:

 

I've added a couple CAS routes for my version of The Range... I maanaged to get to work on the Mascelero one but for some reason ChampionsVA56 can't get it to work on his own install.

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yes defintely there are armed recon in the upgraded RAGE pack (LOL), but I think the problem comes when it is selcted "CAS missions" that requires of course "attack" loadout. If CAS areas are not present loadout will be only partially loaded. In the least this was in series one, if I remember.

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Canadair IS correct, if there is no route defined for a mission type, the loadout usually defaults to nothing or sometimes a-a loadout.

 

I can whip out some routes first thing next week, if you want, for CAS and A-S (that IS gonna look a bit odd....just pretend the ship is on railroad tracks or something)

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..another "feature" of this series ...so even in series two there is this "characteristic?

:minigun: :beta1: :bomb::rolleyes::heat:

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Guest BeachAV8R

LOL..very interesting. Thanks for batting it back and forth and trying to come up with a solution. So I need to add some "routes" to the Range scenery. If no route is in there and if it does indeed default to the AA loadout I wonder if I add an AA loadout with the mix I'm looking for (guns/rockets) that it will show up?

 

Off to go try! :D

 

Thanks guys..

 

BeachAV8R

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well, one can always do THIS to the Range.ini:

 

[AllowedMissionTypes]

FriendlyMissionTypes=STRIKE,CAS,SEAD,ARMED_RECON,RECON

EnemyMissionTypes=RECON

 

(assuming this CAS route is added:)

 

[Route009]

RouteType=GROUND_ATTACK

StartArea=Vehicle Depot

EndArea=Checkpoint 8

RoutePosition[001]=412670,714040

RoutePosition[002]=414439,711590

RoutePosition[003]=415501,710627

 

mind you ONLY works on my Range Upgrade. If not, juse edit out (delete) the CAS statement in the above

 

Ships, I'm having a bit of a problem with ... the 'sink' underground. I'll fiddle with more when I get home Sunday night

 

wrench

kevin stein

Edited by Wrench

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I'm intrigued now. How would one go about upgrading his rage? You backed off from talking about it but I want to know! Enough range talk, let's hear about RAGE!!!!!!!!!!!!!!!!!!!!

  • Like 1

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just look for posts by rhuzio, or whatever alias he's using this week. or other idiots that can't unscrew they're heads from they're asses, when given direct answers to their querys (not beach -- he knows what he's doing)

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Guest BeachAV8R

Rage on the Range - sounds like a theme night.. :)

 

Ya'll have been super helpful, and I make an honest effort at tracking down the answer before asking. It is only when I've tried something about a dozen times that I finally cave in and ask. Usually it's a palm/forehead type of thing... Thanks for keeping me on track.

 

:drinks:

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:grin:

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