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Posted

Peninsula Iberica Beta Version 0.1


Terrain of Peninsula Iberica and Morocco - Algeria

 

This Terrain is a Beta project.

--------------------------------------------

Installation:

 

Unrar the folder of España and paste in the folder WOE/...../Terrains

 

Works with GernanyCE.Cat

 

Estract the Nations .ini in the Flight folder and change the Alignment of Morocco nation to ENEMY

 

[Nation133]

Name=Morocco

DisplayName=Royal Moroccan Air Force

Alignment=ENEMY

PilotNameList=NamesArabic.lst

RankList=RanksUSAF.lst

CallsignList=CallsignsUS.lst

Formation.Fighter=USFighter

Formation.Attack=USFighter

Formation.Bomber=USBomber

Formation.Transport=USBomber

Formation.Tank=USTank

Formation.MobileAD=USAD

PilotTrainingStandard=POOR

GenderRatio=0

DebriefSuccessMusic=DebriefSuccess.wav

DebriefFailMusic=DebriefFail.wav

DebriefKilledMusic=DebriefKilled.wav

SpeechFile=USAFSpeech.cat

SpeechTextFile=USAFSpeechText.str

StartDate=1956

------------------------------------------------------------------------------

 

Thanks Mauricepiesligeros for your great job in the tileset of "SCW"

 

Credits:

-Tonix

-Mauricepiesligeros

-Brain_32

 

21/05/2011

 

 


 

  • Like 2
Posted (edited)

Unfortunately does not work in SF2, it hangs up when we go to hangar section.

 

I have an all4 merged install and it works, you need SF2E for the tilesets to work properly.

 

On the other hand, there is trouble with the mission editor, when you create a ground unit in the sea (ie, an aircraft carrier) it should appear as a naval unit, however, it seems sea isn´t recognized as such, so the editor puts tanks there

 

Btw, a lot of thanks!

Edited by macelena
Posted

Unfortunately does not work in SF2, it hangs up when we go to hangar section.

 

 

For SF2 you add this lines in the España.Data:

 

[HeightOffset]

LowDetailMesh=-1.0

WaterMesh=1.8

 

[NormalTextureMaterial]

/ /UseEffectShader=TRUE

/ / =EffectShaderName=TerrainEffect.fx

EffectShaderName=terTerrainEffect.fx

 

[WaterTextureMaterial]

/ /UseEffectShader=TRUE

/ / =EffectShaderName=WaterEffect.fx

EffectShaderName=terWaterEffect.fx

 

[backgroundMaterial]

/ /UseEffectShader=TRUE

/ / =EffectShaderName=FarTerrainEffect.fx

EffectShaderName=terFarTerrainEffect.fx

DepthBufferCheck=TRUE

DepthBufferWrite=TRUE

RenderedInOrder=FALSE

AlphaTestEnabled=FALSE

CullMode=CLOCKWISE

LightEnabled=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=TRUE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

BlendOp=ONE

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=NO_OP

 

[solidObjectTextureMaterial]

/ / = EffectShaderName terSolidObject.fx

 

[AlphaObjectTextureMaterial]

/ / = EffectShaderName terAlphaObject.fx

 

I play in SF2 PachJun010 , its ok

 

 

Posted

Well. what a surprise, and a nice on it is !!! Nice landscape, mountains, cities, tiling and running very well. Just a few tiles still missing - about 5 as far as I saw, can easily be spotted- so in my opinion a great job for a Beta, thanks a lot !!!!:good: :good:

 

Houdoe,

 

Derk

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